Ursa Miner by Will Edwards
Although it looks simple, under the hood there's some pretty tricky code, and I'm really pleased shooting real holes in meshes! Check out the jaw-dropping DEV VIDEO!!!
Being an asteroid gemstone miner in Ursa Minor is really really hard work, what with zero G and only as much oxygen as you can carry!
Luckily, it has it perks; like the "vapouriser" cannon for getting at hard-to-reach gemstones embedded in the rock!
INSTRUCTIONS:::
Always make sure you can find your way back to the airlock where you started before you suffocate!
1. fly around using WASD and ARROW keys
2. fly into gemstones to collect them
3. use the vapouriser to liberate gemstones embedded in rock
4. diamonds = 1000 pts, rubies 500 and emeralds 200
5. keep an eye on how much oxygen you have left
6. you only get the one bottle of oxygen...
7. always track where the airlock was so you can get back in time!
...
17. PROFIT !!!
----
My first solo entry, using my own javascript webGL framework barebones.js.
The vapouriser uses csg.js (which I've made some performance tuning to; 3-5x faster generally). See the dev video or use the javascript console to look at the 'debug' object to get an idea of how computationally intensive shooting the vapouriser is!
I'm not musical I'm afraid. So sound effects from BFXR, and its my own server so I'm trying to keep the bandwidth down a bit.
Being an asteroid gemstone miner in Ursa Minor is really really hard work, what with zero G and only as much oxygen as you can carry!
Luckily, it has it perks; like the "vapouriser" cannon for getting at hard-to-reach gemstones embedded in the rock!
INSTRUCTIONS:::
Always make sure you can find your way back to the airlock where you started before you suffocate!
1. fly around using WASD and ARROW keys
2. fly into gemstones to collect them
3. use the vapouriser to liberate gemstones embedded in rock
4. diamonds = 1000 pts, rubies 500 and emeralds 200
5. keep an eye on how much oxygen you have left
6. you only get the one bottle of oxygen...
7. always track where the airlock was so you can get back in time!
...
17. PROFIT !!!
----
My first solo entry, using my own javascript webGL framework barebones.js.
The vapouriser uses csg.js (which I've made some performance tuning to; 3-5x faster generally). See the dev video or use the javascript console to look at the 'debug' object to get an idea of how computationally intensive shooting the vapouriser is!
I'm not musical I'm afraid. So sound effects from BFXR, and its my own server so I'm trying to keep the bandwidth down a bit.
Ratings
| Coolness | 82% | 2 |
| Overall | 2.94 | 559 |
| Audio | 1.85 | 710 |
| Fun | 2.44 | 768 |
| Graphics | 3.00 | 451 |
| Humor | 1.78 | 713 |
| Innovation | 3.24 | 276 |
| Mood | 2.69 | 545 |
| Theme | 2.27 | 820 |
Good sound effects, pity you didn't have time to learn to generate music.
But the game experience wasn't so great... reversed up and down really confused me and when you put some tiny lag above that...
The mood is well set, but the game could use some music.
Good job!
I actually asked on the LD IRC minutes before I submitted, and most people there said they wanted me to *swap* the up/down... To what it is now! I can't win.
The lag is because Constructive Solid Geometry is a performance hog and this game needs a powerful CPU and GPU to keep up. Optimising it would be worthy of a thesis assignment ;)
Glad you liked it though.
1) Add an arrow to point to the airlock (like in Freespace). It's really hard to find it using the XYZ coordinates in the upper left corner alone.
2) Better feedback, e.g.screenshake when firing the vaporizer, particle effec when collecting gems, oxygen bar instead of a number, stuff like that.
3) Background - less black (dark greyish blue could work) and maybe add a few stars
4) Afterburner!
Some background music would add a lot to the atmosphere.
And some way of finding the airlock again. :-)
Revert Y axis would have been nice.
After playing for a while started to lag (firefox).
And yeah its a polygon hog however simple it looks. Please watch the dev video :)
Demo Effect: The Game, I guess.
PS: drnick has a shitty computer and is sorry for not being able to play this game
Very cool to mine into the rock!
very impressively made considering the short time.