CopRunner by Prudiiarca

[raw]
made by Prudiiarca for LD28 (COMPO)
This time everything went quite well. I am really happy with the game I created even if there is no sound and no second moving layer. But these are the only points I could not check, so who cares?
However I do not think there will be problems with linux or mac because the game is written in standard java, but I cannot ensure. Hop you will enjoy...

Feedback

sensenmann666
16. Dec 2013 · 10:58 UTC
I tried to play but the performance was atrocious (like 1 fps). i played this on a linux machine. fun concept though.
psychomonster
17. Dec 2013 · 22:40 UTC
Tthe pixel arts are well done. very unique and detailed. FPS are okay, no problems so far. Cool and funny concept... needed some time to know who the gangsters are :) Some sounds would give more depth to the game.
Cbeed
26. Dec 2013 · 19:38 UTC
Does not run on my Mac (Mavericks, Java 1.7):
Exception in thread "Thread-2" java.lang.IllegalArgumentException: Width (0) and height (0) cannot be <= 0
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1016)
at sun.java2d.opengl.CGLGraphicsConfig.createCompatibleImage(CGLGraphicsConfig.java:200)
at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:178)
at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:236)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:263)
at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:126)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:88)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:98)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:109)
at sun.java2d.opengl.CGLGraphicsConfig.createBackBufferImage(CGLGraphicsConfig.java:356)
at sun.lwawt.LWCanvasPeer.createBuffers(LWCanvasPeer.java:62)
at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:4016)
at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956)
at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479)
at java.awt.Component.createBufferStrategy(Component.java:3833)
at java.awt.Canvas.createBufferStrategy(Canvas.java:194)
at java.awt.Component.createBufferStrategy(Component.java:3756)
at java.awt.Canvas.createBufferStrategy(Canvas.java:169)
at Framework.Screen.render(Screen.java:52)
at Framework.Screen.run(Screen.java:97)
at java.lang.Thread.run(Thread.java:724)
thebrainfuse
26. Dec 2013 · 21:26 UTC
enjoyed this short game... great graphics.. wish there were more levels, and sound!
cptalbertwesker
01. Jan 2014 · 11:27 UTC
Love it, the scared civilians are awesome, and I like the idea that you only get to catch one criminal, nice use of the theme, I would have liked a visual indicator of which guy has the money though. But I do really like the enemy AI, very good at scaling roofs! :D