Bullet Spy by HellBlazer

[raw]
made by HellBlazer for LD28 (JAM)
Here is my first attempt at a game jam. You play the role of a spy who infiltrates a building, and he needs to steal documents and get out within one minute. He has a gun, but only one bullet, so use it well. Why would he bring only one bullet, you ask? Well... I'm sure it seemed like a good idea at the time.

WASD/arrows: Move
Space/Mouse 1: Shoot
Alt+F4: Quit ;)

It's a very short game, only three levels. The AI is also admittedly pretty dumb - I had a lot of trouble with the pathfinding. Hopefully I can do better next time.

There was supposed to be music too, but something came up with my composer friend, so the game will have to remain (mostly) silent.

Some freeware assets used (I am worthless at art):
Character sprites from Tokka: http://bekeen.de/
Clock font from Style-7: http://www.fontspace.com/style-7
Triangle font from Malwin Bela Hurkey: http://www.behance.net/malwinbelahuerkey

EDIT: I added OSX and Linux versions built by Unity, by they're untested.

Ratings

Coolness 56% 3
Overall(Jam) 3.12 253
Audio(Jam) 1.75 452
Fun(Jam) 2.96 233
Graphics(Jam) 2.52 446
Humor(Jam) 1.78 411
Innovation(Jam) 2.52 388
Mood(Jam) 2.46 415
Theme(Jam) 3.07 186

Feedback

Ghost Pixels
17. Dec 2013 · 06:55 UTC
Nice work! I like that it gets challenging very quickly. No pity for the impatient players. :)
popogames
17. Dec 2013 · 07:50 UTC
Oh man, avoiding those guards is intense! That one bullet really counts.
ob6160
17. Dec 2013 · 07:53 UTC
Good idea nice gameplay :D
JaymeeMak
17. Dec 2013 · 07:57 UTC
Was unable to shoot the last guard with my one bullet.

The text saying 'find all documents' runs by too quickly.

I found the AI to move at a good pace.
MrTedders
17. Dec 2013 · 08:54 UTC
Wow this game was actually unexpectedly challenging. I enjoyed it. Good work on the character art. If you go back to the game try updating the wall and floor art. Obviously you have the talent to do so.
Scifer
17. Dec 2013 · 21:46 UTC
AI is nicely done in this one. Kudos to the programmer. ^^
crazyrems
17. Dec 2013 · 21:58 UTC
It's a good entry, no need to talk about its accomplishment.
Well done, but really needs more graphics and sounds.
Three levels really isn't enough (I only did one more for my game)
javifugitivo
17. Dec 2013 · 22:32 UTC
Como ya imaginarás me ha encantado tu juego y también como has resuelto la IA de los guardias,¡muy buen trabajo!
🎤 HellBlazer
18. Dec 2013 · 04:25 UTC
Thanks for the kind words everyone. :)

@JaymeeMak What do you mean, unable to shoot? One thing that can be confusing is that the bullet is shot in the direction your character sprite is currently facing, which is not necessarily the direction you're going since it takes a bit of time for him to rotate.

@MrTedders Ugh, I'm very sorry to spoil the praise, but as noted in my game description, the characters are actually freeware sprites that I used. I didn't make them myself. :( I probably should have made that clearer? Don't give me a good rating on graphics guys... unless you really like my spinning briefcases. :)
Dooleus
19. Dec 2013 · 04:21 UTC
Didn't understand that I could shoot on the second level after having tried (and failed) on the first - had to come back to read the controls.

The difficulty curve is a little high - would be nice to have more levels gradually increasing the challenge.
Tomski
19. Dec 2013 · 04:24 UTC
Had lots of fun making the ai chase me around and around :P Nice game!
Andreas Brandt
19. Dec 2013 · 04:27 UTC
very cool.
BlazingFanfish
19. Dec 2013 · 04:33 UTC
Wow, this one is a good one bullet game :)
Nice game!
bsowers
20. Dec 2013 · 18:22 UTC
Pretty challenging game - requires a lot of careful movement and usually a fair bit of trial/error.

Wasn't thrilled with the turn speed. I ended up missing my targets a lot because I was busy turning.

Overall, not too shabby.
_zulli
21. Dec 2013 · 02:05 UTC
Nice gameplay! Very challenging and cool! :D
Great job! :)
LoneStranger
22. Dec 2013 · 05:52 UTC
Very interesting one-bullet game. I like that it requires some sneaking around.
Zephyr Raine
22. Dec 2013 · 22:44 UTC
Great work ! Very challenging, especially considering the fact that going back on your steps is not an option.