ACCELERally by ovenchips
ACCELERally is a 'one button control' game where you drive a truck along a randomly generated track. You can only control the car by accelerating (using LMB, space bar or screen touch). You only get 1 minute to drive as far as you can! (My personal best is 467m so far!).
It was built using PlayCanvas, a cloud-hosted game engine. It's HTML5 + WebGL and should run in most web browsers.
Tested in:
Win7: Chrome, Firefox and Opera.
Android: Chrome, Firefox.
Mac OS X: Chrome.
Make sure you have an up to date browser.
NOTE: Does not work in IE or Safari at the moment.
I hope you like it. :o)
It was built using PlayCanvas, a cloud-hosted game engine. It's HTML5 + WebGL and should run in most web browsers.
Tested in:
Win7: Chrome, Firefox and Opera.
Android: Chrome, Firefox.
Mac OS X: Chrome.
Make sure you have an up to date browser.
NOTE: Does not work in IE or Safari at the moment.
I hope you like it. :o)
| Web | http://apps.playcanvas.com/will/acceleronly/accelerally |
| Source | http://playcanvas.com/will/acceleronly |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=19236 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.58 | 127 |
| Audio | 2.57 | 469 |
| Fun | 3.68 | 59 |
| Graphics | 3.88 | 99 |
| Humor | 2.35 | 443 |
| Innovation | 3.03 | 411 |
| Mood | 3.48 | 113 |
| Theme | 3.56 | 136 |
Also curious about what's used for physics.
Nice entry, played multiple runs, but never made it past 400 meters.
As for the Physics, PlayCanvas integrates a physics engine called ammo.js. It's a JavaScript port of the open source C++ physics engine Bullet. Not sure if you noticed, but the simulation initially appears 2D, but it's actually 3D. I just constrained the truck to 2D but allow things like the crates to move freely in 3D. That's why it's quite satisfying to smash through them. :)
There are a couple of things that feel like bugs. Sometimes you can be driving full speed at a hilly section and the truck will stop dead at the base of the first hill. Maybe while braking? Seems like some kind of odd physics interaction.
Also, the fallaway block segments extend too far toward the next segment of the level, meaning that if the truck stops at a hill or because one of the crusher pistons is down, the blocks fall out from under the rear wheels and you go tumbling down. So not only have you lost all your momentum (penalty), you also lose the game (another penalty).
Control-wise, I'd suggest a single button press to get from "game over" to the starting line. Games like this are all about quick resets and getting back in the game. A manual reset key would be handy, too.
I often found myself stopping dead at the start of the bumpy sections and randomly during the falling blocks, the latter usually leading to death.
There were also a few randomly generate sections where you would get falling blocks immediately followed by moving pistons. It was more than a screen full of obstacles so there wasn't really time to control your speed, but if you hit the piston at the wrong time you'd die from being stopped on the blocks. Maybe allowing replaying of the same mission would solve that.
Gyroscopic effects for in air control might be cool (spin up the wheels, truck moves the opposite way) for in air control.