The Skinmancer by derr
[Important note]
If the game window is too small, go to the Video Settings menu and switch to Windowed 3X or Fullscreen. Fullscreen sets the screen resolution to 1920x1080. I didn't have time to write code to figure out the best resolution, so if your monitor does not support that, please use Windowed 3X instead.
[Game]
The young warrior's family was captured. Help him free them and learn animal forms from them!
[Input]
Playing with a Gamepad is recommended.
Keyboard:
WASD (Movement)
I - Shapeshift (W and D to choose form, let go to lock in)
J - Jump
K - Attack
L - Block
Gamepad:
D-Pad (Movement)
Y - Shapeshift (Left/Right to choose form, let go to lock in)
A - Jump
X - Attack
RT - Block
[Combat]
You can duck and duck attack. Enemies will do the same. You can also duck in ferret form to avoid arrows and down sword hits.
[Tools]
Unity 5
Tiled Mapeditor + Tiled2Unity
Visual Studio 2013
PyxelEdit
Bitwig (Music)
Thanks for playing!
Team:
@mstuetzer (Art, Design)
@rendelmann (Code, Music)
If the game window is too small, go to the Video Settings menu and switch to Windowed 3X or Fullscreen. Fullscreen sets the screen resolution to 1920x1080. I didn't have time to write code to figure out the best resolution, so if your monitor does not support that, please use Windowed 3X instead.
[Game]
The young warrior's family was captured. Help him free them and learn animal forms from them!
[Input]
Playing with a Gamepad is recommended.
Keyboard:
WASD (Movement)
I - Shapeshift (W and D to choose form, let go to lock in)
J - Jump
K - Attack
L - Block
Gamepad:
D-Pad (Movement)
Y - Shapeshift (Left/Right to choose form, let go to lock in)
A - Jump
X - Attack
RT - Block
[Combat]
You can duck and duck attack. Enemies will do the same. You can also duck in ferret form to avoid arrows and down sword hits.
[Tools]
Unity 5
Tiled Mapeditor + Tiled2Unity
Visual Studio 2013
PyxelEdit
Bitwig (Music)
Thanks for playing!
Team:
@mstuetzer (Art, Design)
@rendelmann (Code, Music)
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.72 | 148 |
| Audio(Jam) | 3.54 | 199 |
| Fun(Jam) | 3.42 | 280 |
| Graphics(Jam) | 4.25 | 104 |
| Humor(Jam) | 2.45 | 536 |
| Innovation(Jam) | 3.05 | 549 |
| Mood(Jam) | 3.69 | 153 |
| Theme(Jam) | 3.86 | 166 |
Backtracking is a bit hard when you don't kill everyone (I tried a pacifist run), also attacking a knight from one square above them doesn't do anything ! (I was on my knee, aiming for headshot, and nothing !)
Good entry :)
You give the player the affordance of combat, but make it...prohibitively weak to be of any value, especially after you unlock the ferret.
Giving the player the OPTION to fight, but making it useless might seem pointless, but it has a massive effect on player perception. It did in my case, at least. There was a notable point when I was just, like, "Eh, fighting these guys is pointless". Which helped me fall into this shamnistic role. The music reinforced it as well.
Very cool. :3
The best thing about this one is the level design. When I got the Song of the Ferret I kept running up against a corner and wasn't sure what to do, but I just wandered around and ended up figuring it out. You're lost *just enough* that finding your way feels rewarding instead of easy, but it also isn't frustrating. That's hard to do well, and it's really satisfying to play a game like that.
The way you acquire new shapes and use them to unlock things reminds me of Castlevania: Symphony of the Night. Well done, but not especially unique. What was nice was the way the combat was dimly possible, but still difficult enough that you're encouraged to sneak past enemies. More stealth games should do it this way.
Easily the best game I've played so far in LD35.
It was kind of hard, but i like the idea of the game.
Well done :)
The design and idea of it is good though and I do wish I knew how the story finished.
I played it on stream @ 1:34:50 : http://www.hitbox.tv/video/991443
Killing guards did get a little bit tedious. It was also difficult to view some platforms.
You really got the look of the game perfectly. Really feels like a jungle in an NES. Awesome game.
It's a little annoying that enemy cause damage even when they don't attack you
Keep up the great work!
I liked the game's mood, and the gameplay was very well crafted, especially the combat system.
The game was hard, but by having persistent enemy deaths it made the game easy enough that every section was fairly easy to complete after a couple attempts. Also, great job on the graphics and audio for the game - it added a lot to the game's experience.
I thought it was slightly unfair that enemies were allowed to damage the player by walking through them because it was hard to prevent this from happening. Also, it would have been very handy if checkpoints and player dialogue with the NPCs worked when the player was in their transformed form (I had to transform into a human in order to activate these features).
First of all, the graphics is AMASING. It's one of the best I've seen on this LD, if not the best.
I really liked the mood and the story. Music was nice too.
The level was interesting enough.
Lack of sound effects and HP indicator is a shame, but the game is ok even without them.
I found only one small bug: ferret hitbox is too wide on the left side.
The combat system is interesting, it kinda reminds me of the old Prince of Persia for NES, but imho it could be polished a bit more. First of all, damage on contact feels strange, but maybe that's just me. Then, with current system it's wise to always fight while ducking, which is a shame. In my opinion, it would be better if "upper" arrows and sword hits would still damage you even while you're ducking. If would make ducking and standing positions equal, kinda how it was is PoP.
Regardless of what I've said, it's still a great game, one of the best on this Ludum Dare.
Good job!