Trial by afterisk
Oppressed and spiritually imprisoned, will you heed the call of your guardian to seek freedom by traversing a treacherous landscape?
Harness the spiritual elements of Courage, Forgiveness, Resilience, and Perseverance to reveal which path is the safest.
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Move using keyboard arrow keys.
Press [SPACE] to use an ability (once it's recharged).
-Courage: leap over tiles
-Forgiveness: you won't fall
-Resilience: temporary protection
-Perseverance: reveal tiles around you
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Conceptualized, designed, programmed and completed with music by 2 guys at Afterisk in 3 days.
Tools used: Unity, Photoshop, Audition, Logic Audio, bfxr.net, online speech generator.
Enjoy!
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Update - new and improved version!
After spending a few more days, we were able to improve the abilities and refine a bunch of other mechanics. We know this doesn't count towards our Ludum Dare submission, but wanted to share. Check it out on Kongregate:
http://www.kongregate.com/games/afteriskinc/trial
Harness the spiritual elements of Courage, Forgiveness, Resilience, and Perseverance to reveal which path is the safest.
-----
Move using keyboard arrow keys.
Press [SPACE] to use an ability (once it's recharged).
-Courage: leap over tiles
-Forgiveness: you won't fall
-Resilience: temporary protection
-Perseverance: reveal tiles around you
------
Conceptualized, designed, programmed and completed with music by 2 guys at Afterisk in 3 days.
Tools used: Unity, Photoshop, Audition, Logic Audio, bfxr.net, online speech generator.
Enjoy!
------
Update - new and improved version!
After spending a few more days, we were able to improve the abilities and refine a bunch of other mechanics. We know this doesn't count towards our Ludum Dare submission, but wanted to share. Check it out on Kongregate:
http://www.kongregate.com/games/afteriskinc/trial
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.36 | 153 |
| Audio(Jam) | 3.33 | 134 |
| Fun(Jam) | 3.11 | 184 |
| Graphics(Jam) | 3.89 | 118 |
| Humor(Jam) | 1.88 | 393 |
| Innovation(Jam) | 3.56 | 57 |
| Mood(Jam) | 2.95 | 242 |
| Theme(Jam) | 3.13 | 160 |
Is there a way to tell if a square is going to be a bomb? It seemed kind of random.
Nice entry!
Well done! So polished!
My only feedback would be that I felt like I was guessing a little bit more than I would have liked. But overall a tremendous job.
@Unept, unfortunately there was no time to build a high-score system with server keeping records :)
@glovecat Thanks, i'm stilltrying to get Wilhelm out of the room!
In terms of other feedback, showing the descriptions of each of the abilities when you first select them would really help picking up the game, as well as a strong explanation of how the red bar is relevant would be great. Overall great effort, I really enjoyed it.
Also changing your skill in the middle of the game dont have any sense because you dont get local gameplay element that would make one of the skill better in a specific situation.
Somehow, despite all of this I spent a lot of time in retries because your game have a very strong appaeal on me :)
I'm using perseverance to scan the tiles (playing another power is just playing Russian roulette), but sometimes you have to cross some unknown tile, you can die or pass without any influence on the result, this is not a good feeling for a player.
Again, I'm maybe missing some part of the mechanic.
Graphics are neat, and the audio is doing great.
Nice entry and fun to play.