Contentment by DannyG59

[raw]
made by DannyG59 for LD28 (COMPO)
*note* I realized instantly "oh yeh, I'm not a writer" so the story is a bit guff sorry :/ I will work on it. I just wanted to get something done. Enjoy.

The idea behind the game is that we only have one life. That we rush around or spend time doing un-important things and miss really important things. So I tried to simplify that down to having only one day and it is basically an interactive story.

Please enjoy.

Sorry for the lack of audio. I will have a fuller version in a week or so with all the scenes and story arcs and audio.

@DannyG1888

MVP : I had to strip right back on this one sadly. I had to take out whole scenes. "A day in the office", "The walk to work". I had to take whole story arc's out of the current three scenes so it really is a bare bone MVP. I hope I have somehow still managed to get across the sentiment but we shall see.

I am going to experiment with this art style more as it's probably my favourite thing from doing this.

Feedback

Pixelbear
17. Dec 2013 · 07:22 UTC
Simple but very pretty graphics, and I quite like the story even if it is incomplete. It was quite eerie. I especially liked the "For once you are making your own choices" and all 3 options were the same. Very clever. :P
chicknstu
17. Dec 2013 · 11:52 UTC
Another great example of how it's possible to convey a mood with very little artwork and movement.

Nice work.
drkrunk
18. Dec 2013 · 09:31 UTC
I really liked this, it was really pretty even with simple shapes. I wish it was complete :( I did like what was done though, and I'll come back when you are done to finish :)
gre
24. Dec 2013 · 11:19 UTC
I wasn't able to run the game on Mac OSX on the web version (I tried to press 1 or 2 with no success)
smash ball
24. Dec 2013 · 20:01 UTC
Although the graphics were simple, they seemed to work well for the story. I played through a second time just to see the differences in the story.
Paco
24. Dec 2013 · 22:19 UTC
I liked a LOT the visual style. I also liked the game idea, but I felt my decisions weren't really meaningful to the story (sure, the text change but nothing seems to really change for the history itself, the character, his enviroment, his life)

I also hated (not in a bad way) to bump with the pseudoending. But I also found that very interesting in terms of mood. The game talks to "you" in a narrative way, but suddundly, the game becomes a character (in this case the maker of the history) and he talks to "you", I mean, the protagonist as well as the player. Strange, interesting...

Whether you finish this or start another experiment of this kind, I wish you success!
steamgirl
29. Dec 2013 · 16:31 UTC
Haha, the bit where you get presented 3 chess tables made me laugh. For once I was making my own choices. ;)

I love the style of this and your way of storytelling - even if the main character seems a bit of a downer. Hope you continue with this - I'd totally play a more complete version at a later date!
🎤 DannyG59
04. Jan 2014 · 12:09 UTC
Thankyou for the nice comments :)