But You Want One More by spx

[raw]
made by spx for LD28 (COMPO)
## But You Want One More ##

Not much to say, you only got one key to play.

Story: You got one key but you want more. However, collecting all 9 won't be that easy.
Also: Obligatory seizure warning ;)

Minimal requirements:
OpenGL 3.3
(please try the OpenGL 2.1 version if the game does not start for you)

Thanks for playing!

## Game mechanic ##
- Left number is "lifes left per level".
- When the right number reaches 0 the arrows change and one life is lost.

## Linux ##
- Known: occasional audio clipping
- Please execute BYWOM.sh


// 16.12.
Gameplay video: http://youtu.be/iUgKv57rn4Q

// 22.12
Some fixes for potential crash causes after several minutes of gameplay/multiple restarts.

// 26.12
Added Linux version.

Ratings

Coolness 66% 3
Overall 3.13 399
Audio 2.72 396
Fun 2.88 478
Graphics 2.97 473
Humor 1.85 678
Innovation 3.44 176
Mood 2.40 744
Theme 3.28 274

Feedback

ashen
16. Dec 2013 · 07:07 UTC
Well done 3d puzzler. The changing arrows really keep you on your toes. The rotation and movement of the board make it hard to keep your eyes things but thats the point I guess. I enjoyed playing it, thanks.
NiceAlexanderAS
17. Dec 2013 · 23:51 UTC
Interesting 3D game puzzle, great work :D
X-0r
18. Dec 2013 · 00:23 UTC
Crashes upon startup without any designated error message =/ Can't rate, sorry...
eralpkaraduman
18. Dec 2013 · 00:24 UTC
Fast and very fun game, liked it. Couldn't run on windows virtual machine, it crashes at launch. So I reviewed through video :( Please add mac/linux build if you have time, I'd really like to play it.

It has this line in debug.log, maybe it helps;
[1216/024819:ERROR:ipc_channel_win.cc(404)] pipe error: 232
ryann
18. Dec 2013 · 00:27 UTC
It's a really interesting puzzle game, it gets pretty difficult pretty quickly and within a couple of levels it's too hard to tell what's going on and you never have enough arrows pointing in the right direction to get where you need to go. I also like the particle effects.
mystakin
18. Dec 2013 · 00:35 UTC
I feel like this game could have a geometry wars style frantic gameplay, but it's a little too frantic for me to keep up with. It may be because I'm never sure where I'm going to spawn next. That said, it still looks great and has a ton of potential.
🎤 spx
18. Dec 2013 · 23:18 UTC
Sorry for anyone who is unable to start the game, this is most likely due to the OpenGL 3.3 requirement, I kind of got used to the clear versioning and behavior of the newer specifications.
The message from the debug.log is normal and printed by CEF3, I believe OpenGL 2.1 is the highest I have seen in a VM, but I could be wrong. I guess a crash is the "expected behavior" when the context creation fails.

Two things I will try within the next couple of days: Lower OpenGL requirements + Linux build.
🎤 spx
19. Dec 2013 · 00:11 UTC
I've added an experimental OpenGL 2.1 build. It still uses the 3.3 header because I just can't bother with all the "non-2.1-core" stuff. But it creates a 2.1 context and the shaders are changed according to the 2.1 specification. So it's a hit or miss.. please don't make me do that again :)

Still trying to get a Linux build tomorrow.
lennaert
19. Dec 2013 · 02:57 UTC
The program can't start because SDL2.dll is missing from your computer. Try reinstalling the program to fix this problem.
sandbaydev
19. Dec 2013 · 10:42 UTC
Very clever! Well done!
TheStolenBattenberg
20. Dec 2013 · 10:56 UTC
Missing MSVCR110.dll, couldn't run. (cry)
kirbytails7
23. Dec 2013 · 05:32 UTC
Very interesting idea. I ended up spawning repeatedly in positions from which I couldn't possibly win, which seemed a bit unfair. The spinning camera is good for the challenge.
🎤 spx
28. Dec 2013 · 23:59 UTC
@lennaert please extract the complete archive.
@TheStolenBattenberg the game needs the "Visual C++ Redistributable 2012" (x86), most systems already have this because of some other application or game.
Atmospherium
29. Dec 2013 · 02:18 UTC
I almost beat the 9th level, but I couldn't get it no matter how hard I tried. I think it would be a good idea to reduce the camera movement a bit, it made the game a lot tougher than I felt it should have been. Other than that, I rather enjoyed this.
Shaun Lebron
29. Dec 2013 · 03:28 UTC
Really great use of the one-button mechanic! You should make a simple mobile game of this.
KEFIR
29. Dec 2013 · 07:52 UTC
Wow! Really challenging 3d puzzle!
HeyChinaski
30. Dec 2013 · 15:19 UTC
Really nice idea and great fun. Looks great too. The rotating got a bit much, perhaps it would have been better to find another way to increase the difficulty?
themachinestarts
31. Dec 2013 · 02:13 UTC
Very neat idea. Great adherence to the theme. Music was pretty cool.
Pitzik4
02. Jan 2014 · 23:49 UTC
Autotracker music! Great! The track on the third level really reminds me of the music from my LD24 game.
Anyway, this game is great! The concept is really innovative and easy to catch on to. I found the levels visually appealing and interesting to play. My only problem was that I often spawned moving off the map, and I couldn't figure out how the lives system worked. Thanks for providing a Linux build, by the way!
🎤 spx
03. Jan 2014 · 21:38 UTC
yes music is generated using atrk, awesome tool when time is limited. effect sounds are generated by bfxr.
bvanschooten
05. Jan 2014 · 13:20 UTC
Great idea! The graphics look good good too. Only, this game is decidedly unfair. Often I start at an edge with only an arrow pointing to that edge and die instantly. In other cases you also don't get a chance to survive.