Unibrow by ViliX
**THE GAME HAS BEEN LOST, HENCE NO LINKS**
One word: multidimensional.
Anyway, it is a simple adventure but with one special thing. Dimensional shifter! The whole gameplay lasts about 15 mins with nice bonus level at the end.
Basics of this game: First, the player has to acquire dimensional shifter, which allows him to make his way to the end of the map.
Connection to the theme (you can pick): You have only one.. hour to get to work OR You have only one.. battery.
(You will understand why I mention batteries, when you play the game)
What I have done in the new version already:
- Performance (so it could be ported to Flash instead of Unity Web Player)
- Inner game structure (The game I wrote in 48 hours was complete mess. I wrote like 75% of all game mechanics in one script) >> (cleanig up this should help me developing the game in the future)
- Time & coin concept were removed
- Battery is no longer needed for dimensional shifting
- Some fading effect (when you switch between 2D/3D)
- About 15 levels and still creating
What I am working on right now:
- Graphic models (some of the sprites could be 3D, when you switch to 3D World)
- Some animations (when the main character moves backward/forwars, he kind of 'teleports' himself, and I don't like that)
One word: multidimensional.
Anyway, it is a simple adventure but with one special thing. Dimensional shifter! The whole gameplay lasts about 15 mins with nice bonus level at the end.
Basics of this game: First, the player has to acquire dimensional shifter, which allows him to make his way to the end of the map.
Connection to the theme (you can pick): You have only one.. hour to get to work OR You have only one.. battery.
(You will understand why I mention batteries, when you play the game)
What I have done in the new version already:
- Performance (so it could be ported to Flash instead of Unity Web Player)
- Inner game structure (The game I wrote in 48 hours was complete mess. I wrote like 75% of all game mechanics in one script) >> (cleanig up this should help me developing the game in the future)
- Time & coin concept were removed
- Battery is no longer needed for dimensional shifting
- Some fading effect (when you switch between 2D/3D)
- About 15 levels and still creating
What I am working on right now:
- Graphic models (some of the sprites could be 3D, when you switch to 3D World)
- Some animations (when the main character moves backward/forwars, he kind of 'teleports' himself, and I don't like that)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.69 | 87 |
| Audio | 3.29 | 141 |
| Fun | 3.50 | 123 |
| Graphics | 3.07 | 421 |
| Humor | 2.93 | 245 |
| Innovation | 3.69 | 87 |
| Mood | 3.31 | 186 |
| Theme | 2.47 | 723 |
The graphics are a tad repetitive, but great nevertheless!
Gameplay is great :)
Very nice
Got me playing to the end though I didn't make the conference..
The unreliable gamemaster is what I liked the most about this game!
I like the story too, but it was hard to read at times so text formatting could use work.
Also the soundtrack was really nice, it kept me playing.
The narrator seems to have been GLaDOS's student. He/She should have mentioned and promised cake!
Wonderful game!
- Performance (so it could be ported to Flash instead of Unity Web Player)
- Polished level design
- Inner game structure (The game I wrote in 48 hours was complete mess. I wrote like 75% of all game mechanics in one script) >> (cleanig up this should help me developing the game in the future)
(I don't say anything about deceit!)
The concept is really great, though it doesn't for sure fit the theme... I also like the music itself, which puts the player in quiet and relaxing mood.
Weak points would be: Level design (kind of approximative), and gameplay: the battery thing is kind of useless and a pain...
Great job!
A lot of good mechanics here, and I'd love to see more of this game. However, some parts of the game were a bit mean; The parts where you lie to the player is mean in a way which differs from KPs deception game - as it's not obvious to me that it's a part of the core mechanic here. But you can still get away with it, since you don't lose a lot of time when it happens.
I'd like to see a post compo version of this.
Overall a fun game!
Nice realization. Graphics could have been better and controls need much more polish, but in general the game works.
The idea is not really fitting that well with the theme though.
I like the music (maybe just a bit too sad for the light tone of the game, but nice nonetheless).
The puzzles were nice, good mixture of puzzle and platformer.
You have thought about a lot of improvements, like the removal of the batteries. I think that's a good idea. The battery AND the time limit AND the coins were a bit much. I would get rid of the coins (and maybe the time). The battery cab have a function because you can use it to recharge and shoot and maybe more. I don't think people play puzzle platformers to get a highscore, but to make it to the last level.
All in all: well done!
See there: https://www.dropbox.com/s/sgako7klpdv9wf3/Dim.png
A lot of things has changed.
Play the first 5 levels here: https://www.dropbox.com/s/9swrd71wrpq7wa0/Dim2.png
I just wanted to flustrate player.
I enjoyed the 48h version of the game; it looks worse, but it's more fun to play. (by the way, using "K" as the dimension-switching key is not ergonomic at all)
The mixture of 2D and 3D is really awesome! The parts where the game would set a "trap" weren't nice... It is ok, if a game lures you somewhere to just kill you, but you should be able to get some hints, that it would be a dumb idea to get that <whatever>. If you think "Ooooh...well, I could have seen this", traps are ok ;)
Besides that, the graphics look really nice. I like the beauty in the simplicity of the main character :)
Great work!
Good job.
The music didn't really feel appropriate IMO, and I feel like the theme wasn't all that integrated into the game, but I still had fun and liked it!