Park King by Chris Mondok

[raw]
made by Chris Mondok for LD28 (COMPO)
Source can be found at https://github.com/ChrisMondok/Park-King

It's a puzzle game, where you carefully re-arrange cars in a parking lot.

The first level is the tutorial, it tells you how to play.
You're going to want a mouse.

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= Note =
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The white car is your car. When it appears at the bottom, drag it to the top. When it appears at the top, drag it to the bottom.

Tested in Opera, Chrome, Firefox, and the webOS 3 browser.

There are some weird graphical quirks in Firefox, but the game works fine.

Ratings

Coolness 59% 3
Overall 2.62 802
Fun 2.33 841
Graphics 1.93 928
Humor 1.50 767
Innovation 3.17 317
Mood 2.05 889
Theme 1.74 981

Feedback

ParaPup
16. Dec 2013 路 06:21 UTC
Wasn't sure what to do with the dragging thing.
timtipgames
16. Dec 2013 路 14:00 UTC
This is an amazing game! After rushing the tutorial I had to come back to read more carefully - worth it! It's really addictive and has nice uncomplicated layers of planning. The 1 hour launch is a great idea - as the overall concept is. I could imagine this to be a great touchscreen game :) Well done!
馃帳 Chris Mondok
16. Dec 2013 路 14:55 UTC
Thanks. It works on a touch screen, but it's much more difficult to avoid car collisions. With some tweaks, it might be good on a tablet, though.
Tsumei
16. Dec 2013 路 14:56 UTC
Um.. I can't get past the tutorial. I am not quite sure when you want me to have cars parked and when you want them to leave. This is in part due to not being used to AM/PM and clockfaces to tell time (24 hour clocks here)
But also because I can't quite understand game mechanically how to make it "Parked" and whether there is any penalty from just keeping it on the "leaving" part.
Even when it was on the "Leaving" part of the map though it still said "Car left in lot" and just stopped.
馃帳 Chris Mondok
16. Dec 2013 路 15:38 UTC
Sorry about the PM bit, the theme is lost when your break is at 13:00 and not 1:00 PM. Parked doesn't mean anything. You could go ahead and leave all of your cars in the top row, but then it would fill up and you'd lose. When your car (white) comes back from lunch / the start of the day, you need to bring it to the bottom zone.
timtipgames
16. Dec 2013 路 16:55 UTC
That's the one thing that confused me most - the white car is not a regular car to be parked, it's my car.
gusanolocovg
16. Dec 2013 路 17:22 UTC
24 hour clock would have been better. Good game though. don't understand how it ties into the theme very well.
phi6
16. Dec 2013 路 17:59 UTC
Tutorial was blank? I found this very difficult to understand!
Tonasz
16. Dec 2013 路 18:02 UTC
Shame on you for making such AWESOME (while beeing also very simple) idea so confusing! Long waiting at the beggining, help scrolling on the bottom and not clear at all "Car left in lot" msg made me feel lost. 24 hours for me, guy from Poland, would be better but I got the matter of "one" theme. You could also add numeric clock above - it's much clearer for me. Anyway - congratulation :)
Hypnohustla
16. Dec 2013 路 18:28 UTC
Took me some time to understand what you're trying to do in the game. But once I figured it out, it was fun juggling these cars and trying to park them most efficiently. Nice game :)
PaperBlurt
17. Dec 2013 路 12:43 UTC
Neat idea, didn't not really get it though..
But simple and good graphics.
Cake&Code
20. Dec 2013 路 02:05 UTC
Had no idea what I was doing at first, the tutorial should really highlight areas and point to things instead of just using text, or at the very least show the playe what they're supposed to do. When I started understanding the mechanics then it got really fun! You need to find a better way to explain it and you'll be golden :)
turnA
20. Dec 2013 路 02:08 UTC
The tutorial level should have more instruction in-game. I don't understand a bit about what to do before I read this page again. The theme implementation is unique though :)
mmickyman
23. Dec 2013 路 21:52 UTC
Like a 15 puzzle ( http://en.wikipedia.org/wiki/15_puzzle ) but you are the one who arrange the blocks first !

Weirdly, you go back gome before all the car get out for the day. It's a good concept, and the lunch event is a great idea.
mmickyman
23. Dec 2013 路 21:55 UTC
BTW, it could be used as a way to recall how to read time with mechanical !
peacegiverman
24. Dec 2013 路 04:09 UTC
Very interesting idea. Took me a while to figure it out. Would be nice if top and bottom areas had different colors or symbols. Some audio would be nice to.

All in all I liked the game, but got too frustrated to keep playing :P
SimianLogic
03. Jan 2014 路 07:06 UTC
really don't understand what's going on. i think when the menu pops out it's game over? or else i'm randomly popping out the menu... needs clearer instructions.

maybe i suck at telling time (maybe have the cars have a non-digital clock face to make it easier to match them?). i didn't really understand the red flashing, though i did manage to clear a few cars