Caged by TBSHRichard

[raw]
made by TBSHRichard for LD35 (JAM)
You are a human mage who gained the powers of shapeshifting and can transform into 3 separate animals: a lion, snake, and crow. Because of your new bizarre talent however, a local zoo has captured you and is holding you in a nearby cave until they have the exhibit ready. You must escape and become free once more!



Instructions

Each form has its own abilities. While in human form you can push the blue blocks around. In lion form, you can break the twigs. Snake form allows you to pull levers on the walls. Finally, with crow form you can fly over pits without falling in.

To change form, click the buttons on the bottom of the screen.

All forms except human form must first be unlocked by collecting their appropriate coin.

There are also locked doors that can be unlocked with keys.

Falling in pits on the first floor causes you to take damage. If you fall in a pit on the second floor, you'll fall down to the first floor.



Controls

WASD or Arrow Keys: Move character
Left Click: Change form (clicking on buttons in bottom of the screen)
Right Click: Interact with openings, doors (with a key), twigs (in lion form), and levers (in snake form).

Ratings

Coolness 62% 3
Overall(Jam) 3.22 569
Audio(Jam) 2.52 627
Fun(Jam) 3.38 314
Graphics(Jam) 3.13 654
Humor(Jam) 2.46 534
Innovation(Jam) 2.87 709
Mood(Jam) 2.86 726
Theme(Jam) 3.66 291

Feedback

Chikoness
19. Apr 2016 · 14:00 UTC
I enjoyed it, great game!
zookatron
19. Apr 2016 · 14:02 UTC
This was a lot of fun! I really appreciate the level design.
OveRMolo
19. Apr 2016 · 14:38 UTC
Its fun and the art is great!
Roan Contreras
21. Apr 2016 · 01:28 UTC
I should be cautious on pushing blocks while in wizard mode. When it falls, I am about to fall too. Nice cooperative game though, good job!
SoulBound
21. Apr 2016 · 01:29 UTC
Very Fun! I loved the art and the level design.
jasonalighieri
21. Apr 2016 · 01:30 UTC
Cool puzzle game! I found it difficult to keep from falling down the holes though.
Glaydur
21. Apr 2016 · 01:38 UTC
Followed the theme so that's good. I think you have to adjust the collision box for your holes cause I fall even when I'm just at the side.
Freank
21. Apr 2016 · 14:03 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
dylanwolf
21. Apr 2016 · 16:35 UTC
Nice graphics, and really well-designed puzzles. Reminds me of some of the multi-floor dungeons in Link to the Past.

I think my only gripe is it's really easy to fall in pits, especially when pushing blocks.
applejam
22. Apr 2016 · 13:54 UTC
This is a fun game. I enjoyed playing it.Level design and controls are very nice. Wish there was music though. Good job!
Freank
24. Apr 2016 · 13:51 UTC
i'm still waiting it ;)
bigbuggames
24. Apr 2016 · 15:11 UTC
Nice level design, good use of the theme
zacerhy
24. Apr 2016 · 15:12 UTC
Nice, reminded me of using Strength on boulders in Pokemon caves. Only problem I had was accidentally falling down a hole after pushing the blocks down.
kopo
28. Apr 2016 · 12:38 UTC
I like the game, I just wish we woul fall less easily like when pushing blocks. It was fun glitching through the labyrinth by falling and getting spawned on the other side ahha
Skaz
28. Apr 2016 · 13:42 UTC
Nice entry! Kept falling on holes while pushing block though.
Jolly Serpent
28. Apr 2016 · 13:57 UTC
Cool game, it's like Zelda without the fighting :D
marod
28. Apr 2016 · 16:06 UTC
Nice game!
Alphish
03. May 2016 · 13:14 UTC
Alright, I can't help but wonder...
...why *snake*, of all forms, is the one that can switch levers? ^^'

That aside, it's a nice little puzzle game. Most of the time it was pretty clear how things should behave, and you also made a proper distinction between safe holes and unsafe bottomless pits. The greatest issue I took with this game was how easy it was to fall by pushing a block into a pit; I often did it accidentally. I'd suggest using a grid-based movement instead, since the challenge based on movement precision doesn't really fit a game like this one.

Overall, pretty decent entry, though not particularly outstanding.