One Word by Jojo

[raw]
made by Jojo for LD28 (COMPO)
This is a text adventure where you only get one word descriptions.

You are a writer, alone in your cottage in the woods.
You're looking for your dog.

Made in Javascript. Instructions are in the game.

Ratings

Coolness 33% 1399
Overall 2.78 690
Fun 2.72 596
Innovation 3.06 384
Theme 3.06 407

Feedback

MyGrandmother
15. Dec 2013 · 10:23 UTC
I love text base adventure and use only one word is pretty cool concept.
Lazdo
16. Dec 2013 · 03:01 UTC
Cool concept, needed further tuning to make it addicting and encapturing.
chiguireitor
16. Dec 2013 · 05:04 UTC
Nice text based adventure. Would be nice if it had some backstory to each room.
Zolmeister
16. Dec 2013 · 06:24 UTC
That's awesome that you used jsfiddle for this.
WebFreak001
16. Dec 2013 · 15:02 UTC
I liked it very much. It was a lot of fun. But because on the left there was the source code i cheated a bit xD. But very good. I just didnt like the font. But its the best game i played so far for ludum dare :)
FrostPhoenix
16. Dec 2013 · 16:26 UTC
I liked your game a lot. I think it needs a little bit of polishing, however the concept is very cool.
5elephants
17. Dec 2013 · 18:46 UTC
I never thought I'd see a game hosted on JSFiddle! Although original, the game didn't manage to catch my attention... I think that the "one word" restriction and the lack of visuals don't help at all.
Fervir
17. Dec 2013 · 18:47 UTC
If there were any more rooms than what you had, I would have had to bust out a pencil and paper to draw maps.
The gameplay mechanic was pretty neat and simple and effective.
Good job!
mystakin
17. Dec 2013 · 23:10 UTC
Making each command a single word speeds up the text adventure a ton and makes it easy to navigate and memorize. Very fun entry.
dqmhose
18. Dec 2013 · 14:04 UTC
Pretty cool concept. I like the fast paced nature of the game, but also the adventure elements. I wish there where more objects in some rooms or other actions^^
tobbez
18. Dec 2013 · 14:08 UTC
Nice short text adventure. Being able to use uparrow to get last command would help a bit.
fullmontis
18. Dec 2013 · 14:10 UTC
Nice concept, makes navigation much quicker.
Gaspard_
19. Dec 2013 · 21:25 UTC
Awesome idea!
First however I was a bit confused by the web page...
jacklehamster
23. Dec 2013 · 02:32 UTC
I was a bit more interested by it than normally because the code was visible as we play and it looked very short and simple. Hopefully you can turn this (or your next project) into something with interesting content and graphics.
yosh
23. Dec 2013 · 02:35 UTC
Interesting!
Here a few suggestions:
- Draw an ascii map as you explore the world
- Support all kind of case in the input field (south == sOuth == South etc.)
MRvanderPants
29. Dec 2013 · 16:00 UTC
This game makes really good use of the players imagination. Really cool game!
Christina Nordlander
01. Jan 2014 · 22:37 UTC
Interesting idea, and well coded, but I prefer more descriptions and mood in text adventures. The one-word system felt like an obstacle to imagining the world (though it was a very interesting interpretation of the theme).

Still, a decent game, good set-up, and I felt happy when I won.