Little Hero by Freel4tte
So, finally. This is my 4th ludum dare contest, but my first where I've finished my game.
This game includes an ingame manual so I'll explain a little bit here in the comments.
This game is based on one level and one level only. There are three game modes which can occur each new level. When you accomplish a game mode, you will restart at the starting point with a new objectiv and obstacle.
There are 7 different obstacles which are chosen at random. So every new level you have a combination of one of the tree objectives and one of the seven obstacles.
There is also a timer which starts at 40 seconds everytime a new level is loaded. When this timer hits 0 your character will die. If you accomplish an objective the remaining time will be added to your score.
Let me warn you: This game can be quite unfair. Everything is randomly generated so some things could be placed in such a manner that it might be impossible to reach.
This game is made for fast and continous playing. Just try to get as far as you can. It might be hard to understand when you first play it, but read the manual and just play the game. After some deaths you will get the hang of it.
I hope you enjoy this game as much as I enjoyed making it. And that everything works as intended.
Programmers note: Sure this game has still some bugs and whatnot but its quite stable. My codes are quite messy with no comments and "not-so-good" functions. But hey, I only got 48 hours to make a game.
This game includes an ingame manual so I'll explain a little bit here in the comments.
This game is based on one level and one level only. There are three game modes which can occur each new level. When you accomplish a game mode, you will restart at the starting point with a new objectiv and obstacle.
There are 7 different obstacles which are chosen at random. So every new level you have a combination of one of the tree objectives and one of the seven obstacles.
There is also a timer which starts at 40 seconds everytime a new level is loaded. When this timer hits 0 your character will die. If you accomplish an objective the remaining time will be added to your score.
Let me warn you: This game can be quite unfair. Everything is randomly generated so some things could be placed in such a manner that it might be impossible to reach.
This game is made for fast and continous playing. Just try to get as far as you can. It might be hard to understand when you first play it, but read the manual and just play the game. After some deaths you will get the hang of it.
I hope you enjoy this game as much as I enjoyed making it. And that everything works as intended.
Programmers note: Sure this game has still some bugs and whatnot but its quite stable. My codes are quite messy with no comments and "not-so-good" functions. But hey, I only got 48 hours to make a game.
Ratings
| Coolness | 37% | 1329 |
| Overall | 3.00 | 491 |
| Audio | 2.26 | 610 |
| Fun | 2.85 | 507 |
| Graphics | 2.47 | 726 |
| Innovation | 3.05 | 396 |
| Mood | 2.69 | 545 |
| Theme | 3.15 | 347 |
It's really hard, because it's really hard to "learn strategies". When you die, everything is changed.
Jokes aside, your idea is super cool. And it's amazing what you managed to accomplish in only 48 hours! Oh, procedural content validation can be quite hard/tricky sometimes. If you're interested in this subject let's exchange e-mails - i'm really into this kind of stuff! :)
Jokes aside, your idea is super cool. And it's amazing what you managed to accomplish in only 48 hours! Oh, procedural content validation can be quite hard/tricky sometimes. If you're interested in this subject let's exchange e-mails - i'm really into this kind of stuff! :)