Choose Wisely by zconnelly13
Whew! Finally done.
Level up! But you only get one upgrade :) Explore this sizable 2d world with your pet. Solve interesting puzzles. Collect all the stars you can!
Level up! But you only get one upgrade :) Explore this sizable 2d world with your pet. Solve interesting puzzles. Collect all the stars you can!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.47 | 171 |
| Audio | 1.45 | 757 |
| Fun | 3.17 | 306 |
| Graphics | 3.09 | 414 |
| Humor | 2.87 | 268 |
| Innovation | 3.04 | 399 |
| Mood | 2.89 | 414 |
| Theme | 3.68 | 92 |
The controls felt floating to me, and I had a hard time telling when I could safely fall down, and when I would be falling into oblivion.
I just love the style!
On a side note: you asked if I could port my game for Mac, but I don't think it's very simple to do in GameMaker without actually owning a Mac. Sorry! I think there is some software to let you run .exe's on a Mac, but it may not be worth it haha.
Awh sadface. Yes it has become abundantly clear that I'll need to install / configure wine (so I can run .exes) on a mac so I can rate all of these cool games!
Good platformer, one of the better ones I've played today.
The only improvement I would suggest is some kind of time limit to add some urgency to the game.
One thing that annoyed me a lot, though, was the controls, and if it hadn't been for that, i would definitely have taken another go to try some of the other mechanics. (It's was to slow. Felt like low gravity, but i weighed a ton).
I really missed some sounds and music... But with all the mechanics i'm surprised you got it done in time :) good work and cool graphics. Solid entry!
My jump mechanics I will definitely polish next time. Thank you all for the amazing feedback!
Btw, I loled at the mouse sprite.
Funny thing is, I only found this game because it has nearly the same name as mine (CHOOSE W1SELY).
Yay, the design skills of yours are way better than mine, such huge levels!! Wonderful game, thanks for the fun!
Playtesters are so clutch!
@Sean Noonan
Yea I didn't have enough time to implement all of the power ups I'd like >.< haha, so it was every other level (and the intermediate levels were designed to teach you the skill you just learned
@ryann
@MadcoreTom
The movement is definitely something I will improve upon next time! I really appreciate this kind of feedback ^_^
I like how you used the theme, It makes perfect sense and yet I didn´t think of it.
Nicely done! I especially like the take on the theme and how it leads to multiple playthroughs. It's been said before but I felt like the controls were a tad too slow and floaty. I really like the whiteboard approach to graphics. It'd be neat if you could get everything in that style (I'm thinking of the level and star count).
Just due to the nature of choosing different upgrades a TON of my time was spent on level design (which I'm pretty newb at to begin with) and tweaking each little thing so that you can complete every level with any combination of skills!
Last ludum dare I think I got stuck on some silly issues (like spending too much time tweaking things that didn't matter) and I fixed that this go-round. But next time I think I need to do some more things outside the 48 hours (like art). And design simpler (but still fun!) levels so that it doesn't take so long to adjust them.
I really appreciate all the feedback and support ^_^
Superb job!
Overall it's very neat and really good use of the mechanic! If I had to complain about anything, that'd be the jump speed.
At first I wondered how on earth you would make it possible to get all stars no matter what choices you made, but at some point I concluded that it some were just not possible.
Still a lot of content and I really like the hand drawn graphics (not sure if they were, but they looked that way).
If you plan to continue with this I would suggest you make the interface (buttons etc) in the same style. Very nice.