{"author_link":"\/author\/kabraxis\/","author_name":"Kabraxis","author_uid":"10578","comments":[{"author_name":"Lazdo","author_uid":"29830","time":"Dec 16, 2013 @ 3:26am","epoch":1387164060,"text":"Looks great, just wasn't all that entertaining, the controls were different to those i have seen before. However this doesnt mean they were bad. Just.. different :P"},{"author_name":"Jakub Koziol","author_uid":"28738","time":"Dec 16, 2013 @ 10:16am","epoch":1387188660,"text":"Controls were preventing me to enjoy the game more but I really loved the exploration part and the whole thinking whether I've been in the room that I can open using my last key of this color."},{"author_name":"Sertkaya","author_uid":"24524","time":"Dec 16, 2013 @ 4:00pm","epoch":1387209300,"text":"I enjoyed ehile playing, liked the idea. And I suppose you have to open right doors to unlock every room becouse there I struck with blue key and there is no other blue door."},{"author_name":"travislucia","author_uid":"11403","time":"Dec 16, 2013 @ 10:58pm","epoch":1387234380,"text":"Controls were a little strange, graphics aren't bad. Need a health bar once I realized I was invincible it seemed pointless."},{"author_name":"eralpkaraduman","author_uid":"2525","time":"Dec 17, 2013 @ 10:37am","epoch":1387276320,"text":"I liked the cool scan animation on player's visor."},{"author_name":"van noctar","author_uid":"21196","time":"Dec 21, 2013 @ 3:09pm","epoch":1387638240,"text":"I like the concept! But with an azerty keyboard is not easy :D"},{"author_name":"jonask","author_uid":"31835","time":"Dec 22, 2013 @ 9:07pm","epoch":1387746120,"text":"A bit wonky controls and boring enemies."},{"author_name":"burlapjack","author_uid":"23953","time":"Dec 29, 2013 @ 10:20pm","epoch":1388355300,"text":"Being somewhat familiar with twin-stick arcade games like Robotron, I didn't have too much trouble with the controls.  I  liked the art, especial the title at the beginning.  The bullet animation was also neat.  Sound would have really made this game kick-butt in my opinion."},{"author_name":"mmickyman","author_uid":"21047","time":"Jan 6, 2014 @ 8:47am","epoch":1388997720,"text":"Why the bullets don't go straight ?"},{"author_name":"Alex Higgins","author_uid":"14001","time":"Jan 7, 2014 @ 1:54am","epoch":1389059340,"text":"Got to a point where I ran out of keys and couldn't open any new doors. It's really tricky to design a level so that that doesn't happen - I'm impressed that I hadn't gotten toward that point earlier in play.\r<br\/>With no real way to predict enemy behavior and dodge projectiles, combat was fairly bland - combat outcome was not dependent upon tactics or skill. The decision between rate of fire and damage seemed meaningless - both yield higher damage per second.\r<br\/>I still really enjoyed the &quot;metagame,&quot; though. Even though the smaller, low-level mechanics were weak, it was still a fun overall experience. The reason that I'm being so critical is because this has the potential to be really cool."}],"images":["ld28\/10578-50b12663d9fd0ceec3fdca83bed18de4.jpg","ld28\/10578-6acaf7c4153028971b876f41f09386ab.jpg"],"links":[{"url":"http:\/\/ugurcanorcun.com\/ludumdare\/thetrigger\/","text":"Play in Browser"},{"url":"http:\/\/ugurcanorcun.com\/ludumdare\/trigger_source.7z","text":"Download Source"}],"metadata":{"g_key":"21411","g_author":"10578","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"21440","g_title":"The Trigger","g_status":"UCHK1","g_place":"633","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/10578-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/10578-shot1.png-eq-900-500.jpg"],"text":"I can't believe I actually finished it!\r\n\r\nExternal assets used:\r\nPixel Life font (William Clifford - http:\/\/www.williac.com)\r\nBitmap Font Pack (Marc Russell - www.spicypixel.net)\r\n\r\n\r\n","title":"The Trigger"}