The purge of Sombrilla by CatskullTeam

[raw]
made by CatskullTeam for LD28 (JAM)
Platformer game about a security officer who got lost in the middle of a biological incident at the Sombrilla company. Troubles appear due to the company safety policy: "Just one bullet per building for security reasons".

To open a door you must push "o" in the card panel near the door. Also some doors need cards to be opened, they are recovered from killed mosnters when you recover your bullet.

Ratings

Coolness 47% 1041
Overall(Jam) 2.71 419
Audio(Jam) 2.82 279
Fun(Jam) 2.33 451
Graphics(Jam) 3.54 182
Innovation(Jam) 2.25 471
Mood(Jam) 3.00 220
Theme(Jam) 3.08 183

Feedback

drkrunk
18. Dec 2013 路 08:48 UTC
This was pretty fun. It was a bit slow when shooting and as a result my guy collapsed and died (?) a lot. But otherwise it was fun. Good job!
sirival
18. Dec 2013 路 08:50 UTC
I think everybody needs to play this game just to see the AMAZING shoot animation! I LOL'ed! The thing that kinda annoyed me was jumping, it was really hard to make it on a platform. Good job though!
馃帳 CatskullTeam
18. Dec 2013 路 15:14 UTC
Yeah, our animator did a lot of work! We appreciate you like it! We added an slow mo effect when the player is shoots so this animation has more frames, maybe this effects is not well "explained" but when you shoot all the game is slowed.
Thank you so much!
sadiquo
18. Dec 2013 路 15:44 UTC
Beautiful design, but the control for the jump was horrible...
occash
18. Dec 2013 路 17:24 UTC
Wow! Very good graphics! I like this colours!
Danman9914
18. Dec 2013 路 17:32 UTC
Having no conrol over the angle/length of the jump coupled with the slow shoot animation led to frustration. However, the graphics and audio were quite nice.
tobbez
18. Dec 2013 路 17:40 UTC
The jump control really needs to be improved, also I got stuck in objects all the time with the only way out being restarting. The shooting animation should be a bit faster.
Almax27
18. Dec 2013 路 17:41 UTC
Great visual style and animation but the controls were pretty dire. Jumping over things on the ground was fine but having no air control and a forced jump movement made traversing platforms frustrating at best. I also found myself stuck on the edges of platforms sometimes and had to restart the game.
skysthelimit
18. Dec 2013 路 17:43 UTC
Love the animation and art work. Gameplay was a bit too slow though, and the fact that you run so close to the edge of the screen made it very hard to see what was coming and react in time. the slo-mo gun shot doesn't really do the game favors as it just slows the pace of the game down too much. At 1st its not even clear that it is infact slow motion which is a shame. Loved the art and the humor of the game though.
Diptoman
18. Dec 2013 路 17:47 UTC
This is dope, man!! The concept is awesome, so is the execution. Will surely continue to play this for long hours.
Hats off!!
goerp
18. Dec 2013 路 18:09 UTC
OK, I'm beginning to hate Unity. First it didn't work in Chrome, you can choose a resolution and the suggested one leaves stuff outside the screen.
This game I couldn't get to start. I walked around, couldn't do anything. Then thought 'that door looks labelled New game'. Couldn't click it. Restarted in higher resolution, saw another door, but not complete visible. And no way to do anything but shoot a bullit and get a game over before I started.
goerp
18. Dec 2013 路 18:40 UTC
Oh, that means I'm not rating the game yet. Maybe if I get it to play later on. The animations do look good.
Hyde Wyvern
24. Dec 2013 路 06:34 UTC
The animations flow flawlessly! I loved it, and the music is so catchy. I had a lot of fun ^^ the only thing is that shooting is to slow and zombies are to fast, this makes the game pretty hard but otherwise it's perfect!
psc1997
27. Dec 2013 路 16:06 UTC
I like soundtrack, graphics and animations. Good job! ;)
But... the controls for jump are terrible...
bukt
27. Dec 2013 路 16:08 UTC
nothing happens?
bodsey
27. Dec 2013 路 17:10 UTC
This is good looking with nice SFX. The framerate of animations is a bit low for some of them. Shooting shouldn't take so much time. I tried to shoot on the first level (it was written, so why not ?) and I lost !
Christina Nordlander
29. Dec 2013 路 22:29 UTC
First of all: "lose" is spelled with one O.

The graphics here are stunning: I'm really impressed with the character sprite's animation (including multiple death animations, and the one where you yank the bullet out of an enemy), and the backgrounds are good. The music is good and conveys a lot of mood. Funny concept and great title.

Unfortunately, I found the controls so unresponsive that the game just got too hard to play: firing your gun takes too long, and jumping can be problematic as well, especially when you have a monster after you. In combination with being sent back to the beginning when you die, that made it too hard.

So yeah, great on looks and mood (especially those animations), but needs better controls to be really playable. It would definitely be worth the effort.
GarethIW
03. Jan 2014 路 13:40 UTC
Art and animation were pretty damn great. With some tightening of controls and collision detection it could be a really great game!
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24. Apr 2017 路 11:05 UTC
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