GASP by Nancybeast
This is my entry for Ludum Dare "You Only Get One". It took me a while to come up with an idea that was both unique and achievable and I believe I did that with GASP.
You Only Get One Breath!
"You're a scientist, working his everyday job, handling dangerous chemicals when suddenly, an alarm begins to ring. Toxic gas begins to fall from the vents on the ceiling as you cover your mouth and rush to the nearest airlock!"
In each chamber, you get 5 seconds to take as big a breath as possible by repeatedly mashing the 'E' key (sorry ._.). As you mash it, your breath bar increases allowing you to remain in the next room for longer. Be careful though: as time progresses, your breath bar decays away and you get one step closer to death! There are also a couple of 'power-ups' within the later chambers which should help you survive for longer if you can get to them in time.
I didn't have too long to work on this hence why I did the jam. I also didn't want to work on this for the entire weekend as last time, I became rather flustered. I'm not the most at developing a game but I think that I had a good go and ultimately, I'm pretty happy with this game.
Anyway, enjoy! I can't wait for the next LD!
-Lewis
EDIT: If you want to play the Windows version, I wouldn't recommend playing it at a resolution higher than 1024x768 otherwise the GUI elements will get butchered. I'm not very good at modifying it based on resolution so sorry :(
You Only Get One Breath!
"You're a scientist, working his everyday job, handling dangerous chemicals when suddenly, an alarm begins to ring. Toxic gas begins to fall from the vents on the ceiling as you cover your mouth and rush to the nearest airlock!"
In each chamber, you get 5 seconds to take as big a breath as possible by repeatedly mashing the 'E' key (sorry ._.). As you mash it, your breath bar increases allowing you to remain in the next room for longer. Be careful though: as time progresses, your breath bar decays away and you get one step closer to death! There are also a couple of 'power-ups' within the later chambers which should help you survive for longer if you can get to them in time.
I didn't have too long to work on this hence why I did the jam. I also didn't want to work on this for the entire weekend as last time, I became rather flustered. I'm not the most at developing a game but I think that I had a good go and ultimately, I'm pretty happy with this game.
Anyway, enjoy! I can't wait for the next LD!
-Lewis
EDIT: If you want to play the Windows version, I wouldn't recommend playing it at a resolution higher than 1024x768 otherwise the GUI elements will get butchered. I'm not very good at modifying it based on resolution so sorry :(
Ratings
| Coolness | 44% | 1217 |
| Overall(Jam) | 3.04 | 298 |
| Audio(Jam) | 2.71 | 313 |
| Fun(Jam) | 2.65 | 351 |
| Graphics(Jam) | 2.85 | 363 |
| Humor(Jam) | 1.88 | 393 |
| Innovation(Jam) | 3.40 | 89 |
| Mood(Jam) | 2.87 | 272 |
| Theme(Jam) | 3.69 | 37 |
I think I need more button mashing practice though. And I couldn't help but go for the pill on level 3 each time. I got greedy.
Nice game idea, very cleanly implemented!
It would be nice get rid of the buttons in menu (hitting the SPACE / ESC might be more convenient).