Aquila by Anshul Goyal
Aquila (also known as a constellation in the northern sky) is a top down arcade game. You play as an ancient soul who is trying to escape from the ruins. The level is generated dynamically as the player moves from tile-to-tile. I think may be I can call this "Procedural Generation", as there is no randomness involved. The goal of the game is to reach the end tile while avoiding or killing enemies. You can also collect some ancient artifacts as an added bonus by destroying the ruins.
The game fits (I hope so) the theme in the following two ways:
1) Enemy bullets can also destroy the ruins. In that case artifacts wont be revealed. So you have only one chance.
2) Since the level is dynamically generated, so you only get one "unique" level per play session.
Tools used:
- Unity3d
- Pixen
Controls:
- WASD (Arrow Keys) to Move and Left-Click to Shoot.
Feel free to tweet the generated level to me @goyalanshul. I'll be extremely happy to see those!!
All feedback is welcome. Thanks for playing!!!
PS: I couldn't manage to find enough time to do the sounds. I used the free sounds from sounddogs.com. Sorry about that!
The game fits (I hope so) the theme in the following two ways:
1) Enemy bullets can also destroy the ruins. In that case artifacts wont be revealed. So you have only one chance.
2) Since the level is dynamically generated, so you only get one "unique" level per play session.
Tools used:
- Unity3d
- Pixen
Controls:
- WASD (Arrow Keys) to Move and Left-Click to Shoot.
Feel free to tweet the generated level to me @goyalanshul. I'll be extremely happy to see those!!
All feedback is welcome. Thanks for playing!!!
PS: I couldn't manage to find enough time to do the sounds. I used the free sounds from sounddogs.com. Sorry about that!
Ratings
| Coolness | 84% | 2 |
| Overall | 2.80 | 669 |
| Audio | 2.53 | 492 |
| Fun | 2.73 | 591 |
| Graphics | 2.44 | 737 |
| Humor | 1.71 | 727 |
| Innovation | 3.11 | 356 |
| Mood | 2.78 | 483 |
| Theme | 1.91 | 939 |
The only thing I was a bit unsure of was the combat and I never found any relics..?
Have to say:
What relics are to?
Its too easy! I made it directly to the end, but, if the difficulty isn't growing up, meh
I found 17/17 artifacts and scored 3350 points.
About the relics: currently the more buildings/ruins you destroy the greater will be the probability for the relics to appear. The probability also changes dynamically as you keep destroying those buildings/ruins.
Thanks a lot for playing!!
I enjoyed the game in a weird way though, wandering around blasting everything I saw was satisfying for a few moments but grows old after a while. Especially when the exit is nowhere to be seen.
Overall it wasn't a bad game but I felt like I didn't have a lot of purpose for doing anything I was doing, aside from, you know, points and stuff. And points and stuff can only carry a game so far without growing dull.