The Hallowed Orb by ekun
Are you a bad enough dude to steal the Hallowed Orb?
CONTROLS
========
Grab your gamepad or use your keyboard! Hold your preferred buttons in the menu to configure them.
HOW TO PLAY
===========
Charge your attack while holding the shoot button and release when you're ready.
I streamed my development process for the first time as well, so check out the VODs on twitch if you're interested!
http://www.twitch.tv/ekunuke/
CONTROLS
========
Grab your gamepad or use your keyboard! Hold your preferred buttons in the menu to configure them.
HOW TO PLAY
===========
Charge your attack while holding the shoot button and release when you're ready.
I streamed my development process for the first time as well, so check out the VODs on twitch if you're interested!
http://www.twitch.tv/ekunuke/
| Download (Windows) | http://nukenine.com/files/orb.zip |
| Source (Github) | https://github.com/egpaik/TheHallowedOrb |
| Download Post-compo Version | http://nukenine.com/files/orb_1_01.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=3876 |
Ratings
| Coolness | 87% | 2 |
| Overall | 3.70 | 84 |
| Audio | 3.31 | 132 |
| Fun | 3.74 | 44 |
| Graphics | 3.21 | 349 |
| Humor | 2.37 | 434 |
| Innovation | 3.28 | 248 |
| Mood | 2.92 | 390 |
| Theme | 3.77 | 65 |
Its a fun concept and i loved the particle feedback from hitting/killing enemies.
You could make the orb bounce a little when hitting the walls, so that the game gets a little more chaotic.
@subluzz
I just realized I did not save the codeblocks project before committing the source, thanks for the heads up! If you re-checkout the code it should compile fine.
Have a good new years! (and that was a fast answer).
OK, so the key binding at the start. I LOVE YOU! This is a great, great idea and it really helped me enjoy your game that much more.
AUDIO... you have a ton of it. Ending music, stage music, boss-specific sounds. Good stuff.
The gameplay is very solid and the core mechanic works well. It can get a bit tough and I feel like anything less than a full power shot is useless, but having a gamepad helped me overcome any issues.
Spriting is simple but efficient, particles are great, physics work as you'd hope. Enemy variety, challenge, etc... all good stuff.
Great entry!
Thanks for the feedback!
I went ahead and changed the screenshot per your suggestion :)
Mechanically, this is the best entry I've played so far, if a tad bit too hard. I couldn't ever get past stage 2.