Isles of Solara by ashen
Use the wind to sail the Isles of Solara. Look for an island for your people to settle on and prosper. Watch out for pirates, destroy them and their lairs! Once you settle on an island there's no going back, you only get one island! Oh and there's also dodgy poetry!
You win when your people grow to a population of 100.
Tips:
People on an island will collect food from any fields or deer, water from any spring/pond and wood from trees (to make houses). Each house supports 10 people. They build more houses when the population grows.
If your island is missing any a resource you should sail to another island, click 'Collect resource' and click on the field/spring/tree/deer. When you have enough sail back to your settlement flag and click 'Deliver resource'.
Made in pure Java code with my state machine design and using Simplex noise code originally by Ken Perlin. Game loop and bitmap classes based on code Notch used in previous LD comps. The audio system is based on the great Tinysound Java mixer. Code written in Eclipse Kepler, Graphics in PSP7, sound Audacity and BFXR.
It's a Java 7 runnable JAR file. No install, just run. The source files are included in the JAR. If you try to run it and get no window, check you have the latest Java runtime installed. No applet because I didn't have time. Have fun!
You win when your people grow to a population of 100.
Tips:
People on an island will collect food from any fields or deer, water from any spring/pond and wood from trees (to make houses). Each house supports 10 people. They build more houses when the population grows.
If your island is missing any a resource you should sail to another island, click 'Collect resource' and click on the field/spring/tree/deer. When you have enough sail back to your settlement flag and click 'Deliver resource'.
Made in pure Java code with my state machine design and using Simplex noise code originally by Ken Perlin. Game loop and bitmap classes based on code Notch used in previous LD comps. The audio system is based on the great Tinysound Java mixer. Code written in Eclipse Kepler, Graphics in PSP7, sound Audacity and BFXR.
It's a Java 7 runnable JAR file. No install, just run. The source files are included in the JAR. If you try to run it and get no window, check you have the latest Java runtime installed. No applet because I didn't have time. Have fun!
Ratings
| Coolness | 91% | 2 |
| Overall | 3.90 | 32 |
| Audio | 3.06 | 218 |
| Fun | 3.87 | 23 |
| Graphics | 3.44 | 248 |
| Humor | 2.59 | 351 |
| Innovation | 3.63 | 101 |
| Mood | 3.49 | 111 |
| Theme | 3.08 | 400 |
Yes I made a note for storm clouds and disasters but didn't have the time to implement it. Likewise for ship repairs, maybe in a newer version if enough people like the game.
I'm not a sailor, but i liked the "simulation" feeling the game has. The game is fun, and that's the best compliment a developer may receive, so congratulations on your project!
One thing i think i should point out is that the wind direction feels a bit too common/predictable. Maybe dividing the wind flow by regions would make the exploring part a bit better, as you could make maneuveurs and plan movements more dynamicaly.
Very fun, and the graphics are simple and sweet!
Love the sailing part, missing hotkeys and collision visualisation tho.
It's a shame I couldn't repair the ship, otherwise I could be playing this for days!
My only problem would be that the sounds were a little bit jumpy, but then again, I didn't do sounds myself so I can't complain ;)
I'd like to play it but when ever i open it, the screen just flashes black and grey =(
-Flatgub
mcapraro, All you need to is help the population get to 100 to win. They will gather resources themselves if found on the island, if not, you will need to get resources from other islands and deliver them. I'm doing an updated version with suggestions, but I don't think I should put it up here until voting is finished.
Well done, played all my way to the 100.
Cool game, it's great to shoot down pirates and collect resources ^_^
Might be unfair for me to add a link before voting has finished though, as people will probably download and vote on the improved version, not the comp version.
1. Sail around exploring islands and avoiding/shooting pirate ships until you find an island with some trees, deer, fields etc that will support your settlers.
2. Settle on the island and the settlers will gather what they need to grow to 100. If they are running out of a resource, you can go to other islands and collect wood and deliver it back to your settlement.
You can't directly control the settlers, just your ship. It's simplistic I know, but I didn't have time to expand it further during the comp (I will in a new version that I'll post a link to here.)
Get it here: http://java.com/en/download/index.jsp
Then, once the it is installed you should be able to just double click the IslesOfSolara.Jar file and it will start.
I really love the details like the sails getting bigger in the wind, the pirate ai, the wind mechanic, the deer...
My settlers were somehow stuck, they just build two towns and then ran around but did not collect any resources.
The sound lacks a bit of quality in comparison to the rest of the game.
I also had fun playing this. I actually liked the sounds.
Well I just don't know what to say but: great!