Go Home by Blooperly

[raw]
made by Blooperly for LD28 (JAM)
Bug: **IN CASE YOU CANT USE YOUR COLOR, TRY SHIFT + Z**

Go Home is a colorful isometric puzzle game about finding where you belong. Use different color-powers to solve puzzles and reach your destination.

This was a lot of fun to make! My best LD entry to date by far! I loved using Hexels for art, and I suggest it to everyone out there http://www.hexels.com/ . Also, Game Maker: https://www.yoyogames.com/studio . Other obligations made me enter the jam, and I wish I had time to make a few more levels and work on level design, but otherwise this game is complete! Enjoy.

Ratings

Coolness 60% 3
Overall(Jam) 3.21 209
Audio(Jam) 2.10 423
Fun(Jam) 2.61 366
Graphics(Jam) 3.88 119
Humor(Jam) 1.60 436
Innovation(Jam) 2.85 263
Mood(Jam) 3.14 184
Theme(Jam) 2.72 281

Feedback

daviwil
17. Dec 2013 · 03:52 UTC
Love the graphical style on this. Gameplay could be more fun if you had more time to work on it. Awesome effort!
sfiq12
17. Dec 2013 · 04:48 UTC
Level 3 was odd and the web browser said something about failed to load image, nevertheless, loved the graphics of it
bluemanshoe
17. Dec 2013 · 04:51 UTC
Very nice looking. Levels didn't provide much of a challenge though.
adnzzzzZ
17. Dec 2013 · 04:53 UTC
It's nice to see your progress. I remember your first game on LD25 for whatever reason. But yea, this has a pretty neat art style going on, the gameplay mechanic is a bit too simple though. Could have used some particles when the player shoots something too. Other than that really nice job!
IHateATMFees
17. Dec 2013 · 04:54 UTC
graphics are really nice! would love to see this idea expanded on further (and gamepad support!)
SilentBunny
17. Dec 2013 · 04:55 UTC
gorgeous colors, love the visual appeal
seagaia
17. Dec 2013 · 04:57 UTC
would like to move the player faster! felt slowww but looks nice
Jago
17. Dec 2013 · 05:00 UTC
Nice visuals! I took me quite a while to figure out that I need to press Cmd+Z (capital z) to use colors. I think you should be able to just press z alone. Also the sound effects are too loud compared to the background music. But overall it's a very nice little game!
Jago
17. Dec 2013 · 05:00 UTC
Nice visuals! I took me quite a while to figure out that I need to press Shift+Z (capital z) to use colors. I think you should be able to just press z alone. Also the sound effects are too loud compared to the background music. But overall it's a very nice little game!
rottenmage
17. Dec 2013 · 05:19 UTC
Great graphical style =). Simple and catchy.
🎤 Blooperly
17. Dec 2013 · 05:31 UTC
Jago: Hmmm that shouldn't happen... Sorry.
kirbytails7
17. Dec 2013 · 06:32 UTC
Very calm. Some simple ambient music would really help set the mood, though.
30dogs
17. Dec 2013 · 06:56 UTC
Really lovely style and nice ambiance. An idea definitely worth expanding.
BitDemon
17. Dec 2013 · 12:00 UTC
Nice game. The simple art style is really nice.
Before Light
17. Dec 2013 · 13:27 UTC
Loved the visual design and the puzzels.
Ithildin
17. Dec 2013 · 23:00 UTC
Loved the idea and overall artistic style. It is a bit short, sadly: I wanted to play longer :_S
SaintHeiser
18. Dec 2013 · 02:13 UTC
Not bad. Visuals are looking good.
But there isn't any challenge. Leveldesign looks boring for me...
Bruno Massa
19. Dec 2013 · 07:13 UTC
VERY good graphical choices. very moody.

the controls are a bit confusing and the character is slow...

it lacks some sense of challenge or decision making.

strangly enough, i really liked it.
ColdBrain
19. Dec 2013 · 07:15 UTC
Very impressive game!
stvr
19. Dec 2013 · 13:30 UTC
Neat idea! Maybe the movement was a bit slow, but the concept is solid and the graphics are super pretty!
AlanZucconi
19. Dec 2013 · 15:31 UTC
I love the palette! :D
evilseanbot
20. Dec 2013 · 09:02 UTC
I really liked the atmosphere you created. It would be nice if it could be reconciled with a faster pacing.
rogueNoodle
04. Jan 2014 · 14:07 UTC
Love the look - it would be interesting to see where you could take this post-jam. I'd probably speed up the player a bit - would make the areas where you need to backtrack feel less like a chore.