aucguy by aucguy

[raw]
made by aucguy for LD35 (COMPO)
In this game pieces, which consist of a color and shape, come in from the left and right and go to the center. Once they hit the ring they will pick up the arrow corresponding to the key pressed. WASD for the left and the arrow keys for the right. Once they hit the center they will go to the goal (static pieces) in the direction of the arrow. You're goal is to direct the pieces to the goals with the same shape.

However, the shapes may shift. If the two pieces in the center have the same shape, the shape will 'rotate' clockwise. This means triangles will turn into squares, squares to circles, circles to pentagons and pentagons to triangles. If the two pieces have the same color then the shape will 'rotate' counterclockwise (opposite of the last one). If the two pieces have the same color and shape then the shape will rotate twice. This means triangles to circles, vice versa and squares to pentagons, vice versa. This requires you to think ahead.

If you mess up enough, you lose. (Duh).

Ratings

Coolness 35% 1712
Overall 2.96 673
Audio 2.14 588
Fun 2.61 783
Graphics 2.55 705
Innovation 3.17 420
Theme 3.32 493

Feedback

theOnlyGoodDrcz
18. Apr 2016 · 19:33 UTC
that's not my type of games, but after a while I got what's going on. perhaps some more feedback from the ui would make it easier to grasp (like "sweet" in candycrush ;)). I love the background, it's beautiful! I wish all shapes had a little transparency. the audio I disliked -- seeing these beautiful shapes I'd like to hear some sine waves.
monkeybit29
18. Apr 2016 · 20:12 UTC
The game really started chugging after the first time dying, and at the third chance it wouldn't let me play it again
nervous.composers
19. Apr 2016 · 05:48 UTC
A fine piece of work! Somehow it made me think of cookie cutters while making cookies. Thanks for the fun experience!
okoto
19. Apr 2016 · 05:59 UTC
I was scared as hell when the noise of the first cut happened .0. .
interesting mechanics. Tip: the priority where the pieces will could be clearer. good game; D
GoudaGames
20. Apr 2016 · 12:05 UTC
Fun, but quite difficult to get the hang of.
LandoSystems
22. Apr 2016 · 01:56 UTC
Fun gameplay. Good art.
Megalink
22. Apr 2016 · 09:10 UTC
This is really cool! I love the concept and it is very fun. Good job :)
ManuSaiz
22. Apr 2016 · 12:31 UTC
I liked the concept, I think it asks for somejuiciness and pace! Also maybe a more integrated visual display for the arrows would help. Overall an interesting idea and if the pace was faster it would be more fun to play.

I personally would change the colors of the background for something less similar to the main assets, but maybe that's just me.

Good job here, would like to see a more polished version.
Freank
24. Apr 2016 · 16:17 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Geckoo1337
24. Apr 2016 · 21:06 UTC
Fundamental gameplay - neat aesthetic for a good project. Well done ++
avocadojoe
25. Apr 2016 · 14:12 UTC
fun, but pretty difficult
OddballDave
01. May 2016 · 20:23 UTC
I found it very confusing. I don't think I'm cut out for this game. Really interesting mechanic though. And executed well enough.

Good stuff.
csanyk
03. May 2016 · 01:26 UTC
Too complicated for me to understand immediately. Am I trying to match color or shape? Why do the shapes shift? The shifting seems arbitrary, and although explained in the instructions, I still don't intuitively "get it". The game's rules should have an intuitive logic in order to be more accessible and fun.