Cascade by code-11

[raw]
made by code-11 for LD28 (JAM)
Cascade
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A physical game that combines charades and telephone, wherein a chain of 4 players communicates a drawing from one to the next each using a different sense (touch, sight sound).

Download the instructions above and get a group together to play!


How we were inspired by "You only get one..."
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We created a cooperative game in which each player is limited to only one sense (touch, hearing, or sight) and must communicate in a chain, much like telephone. The restrictions on communication create challenging situations where each player must be very attentive to what they are observing, and what they are communicating to the next player in the chain.

Ratings

Coolness 65% 3
Overall(Jam) 3.14 239
Fun(Jam) 3.35 105
Graphics(Jam) 1.40 544
Humor(Jam) 3.26 85
Innovation(Jam) 4.00 7
Mood(Jam) 2.76 318
Theme(Jam) 4.00 16

Feedback

Conflei
17. Dec 2013 · 03:30 UTC
Nice spirit, keep it up!
@TeddyNashor
17. Dec 2013 · 03:37 UTC
oh wow. a physical game. This could be fun to play. Ill have to give it a try with the fam.
Croze
17. Dec 2013 · 03:46 UTC
Not a bad idea, but it feels too much like a simple gimmick-like game. Maybe have a second team and it's a race or something?
zconnelly13
17. Dec 2013 · 03:48 UTC
Bahahhahah, this sounded great! So I got the roomies together and tried it. It delivered everything I expected :) Plus we started easy and got harder and the end results got more hilarious. The orator position was always hard (not only because it's naturally hard) but everyone laughed at the stupid things that he would have to say. Also we played like 12 rounds and only drew 2 penises so all-in-all an epic win. Well done!
tchem
17. Dec 2013 · 03:59 UTC
Strange and creative idea,,, i like very much...
torcado194
17. Dec 2013 · 04:05 UTC
interesting idea.. ill have to try this out. neat having a physical game entry!
stvr
17. Dec 2013 · 04:23 UTC
Great concept! Maybe a video of play could have sold the idea better?
🎤 code-11
17. Dec 2013 · 04:26 UTC
We'll submit a gameplay video soon.
everythingstaken
17. Dec 2013 · 04:43 UTC
I'm so excited to play this with someone!
lilinx
17. Dec 2013 · 05:51 UTC
very interesting!
ComaToes
17. Dec 2013 · 06:05 UTC
Instructions unclear. Actor got stuck in ceiling fan.
MrTedders
17. Dec 2013 · 06:20 UTC
Verrryyy interesting. Didn't expect to see a physical game on here. Well done, definitely going to try this out
ThatGuy
17. Dec 2013 · 06:52 UTC
First physical game I've seen on here and it looks pretty fun. Nice work with thinking outside the box.
🎤 code-11
17. Dec 2013 · 06:59 UTC
Okay, we added a demo video! Enjoy
Pitoum
17. Dec 2013 · 07:01 UTC
Yes! Nice to see a physical game here :) seems pretty cool to me. Will try that at work today!
lekochen
17. Dec 2013 · 07:21 UTC
Interesting concept!
Michcioperz
17. Dec 2013 · 08:04 UTC
Pretty interesting idea, however I don't know how to rate Graphics :D
fued
17. Dec 2013 · 09:18 UTC
great fit to the theme, doesnt feel like much thought behind it tho..
cappelnord
17. Dec 2013 · 11:47 UTC
Haven't played it, but it looks like a great extension to chinese whispers. It's also probably a great team building exercise. From what I saw in the demo video, the Actor should probably also have a blindfold, so that he can't see the drawing.
Lolshouse Dev Team
17. Dec 2013 · 11:50 UTC
This is god damn brilliant.
🎤 code-11
17. Dec 2013 · 15:53 UTC
Michxioperz, there is no need to rate the graphics. Simply leave it as "NA".

fued: there was actually a great deal of thought behind it. We decided to do a physical game because it gave us much more time to play test and think of concepts, and didn't force us to spend hours coding. We went through many iterations of the game during play testing to eventually arrive at this version. In one of the earlier veraions, the point of the game was to control a blindfolded person by voice, and have them walk around the room and do some action that was communicated down the chain through charades. It ended up not having as much interaction, because once the orator understood the pantomimes, there wasn't much work to do. In this version, the ghost is forced to draw something bit-by-bit on the person in front of them (it's hard to feel a complex drawing on your back), which naturally divides the communication into small chunks in which everyone has a role.

Cappelnord: we intentionally let the actor see the drawing so the team could work to revise incorrect drawings. If a drawing ends up not being what the actor is trying to pantomime, we've noticed playtester actors often shake their heads frantically, trying to indicate to the orator that something has gone wrong. Now the actor is faced with the job of explaining what has gone wrong to the orator using only gestures. It would be interesting to try a version where no one could see the drawing, but it would mean that there is no feedback loop (ie, communication would be one-directional, just like telephone). Since the game only has 4 links in the chain, it would be a very quick game without that feedback loop.

Speaking of feedback, thanks for the great comments everyone! It sounds like many of the people who've had a chance to play it have enjoyed themselves. Let us know if you have any other rule-change suggestions.
goerp
17. Dec 2013 · 19:16 UTC
hard to rate for something like this I think, but a VERY original thought.
Maybe I can try it at Christmas.
🎤 code-11
17. Dec 2013 · 21:17 UTC
For anyone having trouble rating us: leave Audio and Graphics as NA (Not Applicable). Mood may be NA as well, depending on how you interpret it.
AtomicVikings
17. Dec 2013 · 22:08 UTC
Ok I realy other way then normal but I love this ^^ Will try it on my birthday party! I Love such games! It's raining stars for you guys!
aviktorov
18. Dec 2013 · 12:45 UTC
Nice concept! Very innovative, I like it. :)
hadesfury
18. Dec 2013 · 14:58 UTC
Great concept ... really different
iiechapman
18. Dec 2013 · 15:14 UTC
I love the idea ! This will make a great party game. I could easily see this in stores as a boxed product, with cards and rules. You've got something really cool here!
BTW: I updated my game to fix the game mechanics, your review helped me realize how important those mechanics were! Try it out if you get the chance!
OneDee
21. Dec 2013 · 18:17 UTC
Very cool idea, will give a shot at the next party