{"author_link":"\/author\/lafolie\/","author_name":"Lafolie","author_uid":"3907","comments":[{"author_name":"Adam Tea","author_uid":"29328","time":"Dec 17, 2013 @ 5:43am","epoch":1387258680,"text":"Neat! I also made a boomerang game, though quite different! Check it out :D\r<br\/>http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=29328"},{"author_name":"LPGhatguy","author_uid":"14296","time":"Dec 17, 2013 @ 6:06am","epoch":1387260060,"text":"The resolution is a little big for my poor little 1600x900 monitor, so that made me lose my boomerang a couple times. I like the challenge of catching the boomerang while it's moving. Your enemies are creepy. Really creepy. Nice work on that."},{"author_name":"Lafolie","author_uid":"3907","time":"Dec 19, 2013 @ 11:31am","epoch":1387452360,"text":"Thanks for comments. Bugfixes are being worked on, the only issue left is the collision bug that deletes the boomerang. Due to the physics this is proving tough to fix, but we've narrowed it down the culprit function. New binaries should be available in the next day or two."},{"author_name":"01rafael","author_uid":"11984","time":"Dec 22, 2013 @ 12:15am","epoch":1387671000,"text":"error 87 confused me (("},{"author_name":"porglezomp","author_uid":"21051","time":"Dec 22, 2013 @ 1:06am","epoch":1387674060,"text":"I played about 4 floors, but I lost a boomerang across a pit and had no way to get it back. It was pretty fun up until then though!"},{"author_name":"LordHellMaX","author_uid":"19103","time":"Dec 22, 2013 @ 1:19am","epoch":1387674840,"text":"Nice job! Cool idea, everything plays very smoothly."},{"author_name":"archaeometrician","author_uid":"27214","time":"Dec 22, 2013 @ 1:45am","epoch":1387676400,"text":"Nice gameplay ! Great work guys !"},{"author_name":"psychomonster","author_uid":"17723","time":"Dec 22, 2013 @ 2:06am","epoch":1387677660,"text":"Nice designed dungeons. Great idea... great resolution :D"},{"author_name":"SuperPokeunicorn","author_uid":"9858","time":"Dec 22, 2013 @ 8:51pm","epoch":1387745160,"text":"Interesting concept. It was fun and silly having to chase around your boomerang, but it was too easy for the boomerang to get stuck somewhere you cannot reach."},{"author_name":"jonask","author_uid":"31835","time":"Dec 23, 2013 @ 7:00pm","epoch":1387824900,"text":"I liked it."},{"author_name":"mcapraro","author_uid":"28472","time":"Dec 29, 2013 @ 6:21am","epoch":1388297760,"text":"great job! i think it would be cool to have the boomerang loop back to you on its own but if you arent in good proximity then just running up to it and over it gets it back."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Jan 4, 2014 @ 5:24pm","epoch":1388855940,"text":"Cool game, but I lost my 'rang :\/ I included this game in my Ludum Dare 28 compilation video series, if you'd like to take a look :) http:\/\/youtu.be\/fUXvqevl8YI"},{"author_name":"Harsay","author_uid":"17616","time":"Jan 5, 2014 @ 8:59pm","epoch":1388955240,"text":"I love this game and I want to see the future versions!!\r<br\/>The only annoying thing was that boomerang and enemies can hide behind the walls."},{"author_name":"jfroco","author_uid":"2085","time":"Jan 6, 2014 @ 1:07am","epoch":1388970120,"text":"Congrats. Interesting idea. I made a similar game a lot of time ago.. it was a FPS when you have one ball to kill enemies... I should have recycled that idea :( Great game. I would have preferred not press the mouse button to take the boomerang back,."}],"images":["ld28\/3907-0fa0361f55bfcc89b1c08ce393463a20.jpg"],"links":[{"url":"http:\/\/cl.ly\/41303D3O2w3h","text":"Windows 32bit"},{"url":"http:\/\/cl.ly\/0G1g1T2S0O1Z","text":"Windows 64bit"},{"url":"http:\/\/cl.ly\/1q030c3y3e06","text":"OSX 64bit"},{"url":"http:\/\/cl.ly\/1U2I0e2L3n09","text":"Linux \/ .love"},{"url":"https:\/\/bitbucket.org\/Lafolie\/ld28","text":"Source"}],"metadata":{"g_key":"21343","g_author":"3907","g_event":"LD28","g_eventkey":"20","g_subevent":"JAM","g_urlkey":"21372","g_title":"Boomerang Battle","g_status":"UCHK1","g_place":"253","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/3907-shot0.png-eq-900-500.jpg"],"text":"\"Quest for the Golden Boomerang which lies atop a tower where you must battle its current owner.\"\r\n\r\nThe stairs to the next floor will be revealed when all the switches have been lit by hitting them with the boomerang.\r\n\r\nPretty much finished, entire game can be completed. The final floor is fun.\r\n\r\nControls:\r\n\r\n- Use the mouse to aim.\r\n- Left click throws \/ picks up the boomerang\r\n- Right click draws the boomerang back\r\n- WASD\/Arrows to move\r\n-Press Tab to toggle window size\r\n\r\nThe boomerang will fall to the floor if it is not picked up after a short time. Should it fall down a hole you'll have to retrieve it (remember, you only get 1!).\r\n\r\nPhysics, AI, programming: Joe Mycock\r\nMusic, sounds, art, level design, misc programming: Dale James\r\n\r\nTech used:\r\n\r\n-Made with Love ( love2d.org ) framework\r\n-Photoshop for graphics\r\n-Reason for music\/sound effects (Korg MIDI interfaces)\r\n-Notepad++ \/ SublimeText2 for code\r\n-Slither by bartbes ( bitbucket.org\/bartbes\/slither ) for OOP in Lua (Python style!)\r\n-Developed on OSX and Windows\r\n\r\nGame-breaking bugs have been fixed and it should now be possible to complete the game.","title":"Boomerang Battle"}