Once Charged by pighead10
Your weapon only has one charge. Destroy all the enemies in the zone with just that one charge!
Once you are in the menu screen, press enter to play.
Puzzle/shooting game. Requires quick reactions and a brain. All instructions ingame.
When you have finished playing, please post in the comments what level you got to. If anyone can beat the final level, I'll be impressed (so far, nobody except me has beaten it. And I took 50 tries. You'll need some smart thinking and very quick reactions.)
WASD - Move
Click - Shoot
Other info:
I ran out of time with this game. I would have liked to have added more levels - hopefully these levels are challenging enough. I'd planned for a "bonus" mode whenever you succeeded first time.
If someone can compile it for Mac, I would be very grateful. Uses SFML 2.0.
Once you are in the menu screen, press enter to play.
Puzzle/shooting game. Requires quick reactions and a brain. All instructions ingame.
When you have finished playing, please post in the comments what level you got to. If anyone can beat the final level, I'll be impressed (so far, nobody except me has beaten it. And I took 50 tries. You'll need some smart thinking and very quick reactions.)
WASD - Move
Click - Shoot
Other info:
I ran out of time with this game. I would have liked to have added more levels - hopefully these levels are challenging enough. I'd planned for a "bonus" mode whenever you succeeded first time.
If someone can compile it for Mac, I would be very grateful. Uses SFML 2.0.
Ratings
| Coolness | 57% | 3 |
| Overall | 3.18 | 354 |
| Audio | 2.81 | 342 |
| Fun | 3.04 | 370 |
| Graphics | 2.44 | 737 |
| Innovation | 3.30 | 237 |
| Mood | 2.63 | 588 |
| Theme | 3.67 | 95 |
Overall nice game :)
The sound effects are especially tasty, though very loud compared to the music.
When a level is complete, it'd be nice if you just clicked to advance instead of having to move your hand over to enter.
the start button didn't do anything.
The music was very nice though.
Quite challenging.
In fact I think I found a bug where my shot would go through the exploding block.. this is when I was right underneath it.
Quite challenging, but the game was explained well so it wasn't too frustrating.
Nice job!
Cool arcade feel. I did complete 4 kings on soul level 1 in dark souls. Not 4 Zones in Once Charged.
Firstly: it'd be nice if you could trigger the enemies yourself, since phase 4 is quite hard.
Secondly: the damn laser guys ignored the laser cubes and shot through them to catch me, that's unfair >:(
Nice game :D
- The movement and block pushing is very imprecise. I often pushed a block too far.
- Some objects are placed at awkward positions that make enemies collide at the very edge and act unpredictably
- I found the tiles unintuitive - at first I thought the '->' tile shoots another laser to the right. Also didn't realise only enemies can shoot it (or can they?).
- Projectiles seem to have a far bigger collision range than is drawn, which caused a lot of mystery deaths
- No indication of why the level was failed, which was particulary frustrating in the last level when enemies spawned right next to their spawns (which I also thought were plain walls).
- Timer should be skippable
- The instructions repeated things a lot, which made me wonder if they'd actually changed or not, making them a bit tiresome to read.
That said, the game is fun and would probably be very good with more time and levels.
The game had a great feel to it, the particles were excellent and all the shots moved at an overly fast speed, with an accompaniment of laser sounds which made it feel nothing short of powerful.
The puzzles were interesting enough and worked well to compliment the fast paced action once the timer had started. I think you're onto something with the combination of thoughtful and reflex gameplay, and it's something you should perhaps consider expanding on in a post compo version.
Unfortunately, due to the game's difficulty, I was only able to make it to level 3. Not being able to instantly timeout the count down timer made the penalty for death a little too harsh, too, but this is a minor criticism which would obviously be easy to fix.
Overall nice work!