Dodgy Ball by x70x

[raw]
made by x70x for LD28 (JAM)
THIS GAME REQUIRES CONTROLLERS AND MULTIPLE PLAYERS
Press Start to Join - Press "A" to Begin
Left Stick to Move - "A" to Jump and Wall Jump
"B" to throw your Dodgy Ball
If you don't have a Dodgy Ball "B" will Dodge
You can catch other balls when you Dodge
You can only pick up other balls when they are white
YOU ONLY GET ONE Dodgy Ball, but you can steal others!
Get Hit 5 times and you are OUT

Programming, Art, and Design - Tyler Owen
Music, SFX - Clark Aboud
Additional Art - Spencer Owen
We are members of Random Seed Games currently working on Lacuna Passage (www.randomseedgames.com).

Ratings

Coolness 66% 3
Overall(Jam) 3.41 130
Audio(Jam) 3.28 146
Fun(Jam) 3.53 70
Graphics(Jam) 3.18 277
Humor(Jam) 2.64 197
Innovation(Jam) 2.75 308
Mood(Jam) 2.86 277
Theme(Jam) 2.78 257

Feedback

01rafael
17. Dec 2013 · 04:48 UTC
Where the web wersion? We did a game about balls too))
zconnelly13
17. Dec 2013 · 04:52 UTC
Oh. My. Gosh. Too cool. Very well done XD
ryanmurakami
17. Dec 2013 · 04:52 UTC
only got one player here. :-( Looks cool though!
Bribz
17. Dec 2013 · 04:56 UTC
Overall very good. Lots of fun, and mechanics work pretty smoothly.
OnlySlightly
17. Dec 2013 · 05:18 UTC
Solid controls. Fun mechanic. Played great with 2 players.
emmelineprufrock
17. Dec 2013 · 05:19 UTC
I like the way you played with the theme. As for a small critique, I don't think you should be able to start the game with only one player. While playing two player, we kept accidentally doing that and it was a bit frustrating. Very cool game though. I'd be interested in playing more from you all.
🎤 x70x
17. Dec 2013 · 05:25 UTC
@emmelineprufrock Yeah, the player select stuff was added in very last-minute. Overlooked that little detail. Would fixing that be qualified as a "bug fix" for competition rules? Or would it have to be listed as a post-compo version?
angelk
17. Dec 2013 · 06:45 UTC
Very cool! I wanted to make a game like this as well some time :) I like how when you're aiming you can freeze in the air for a brief moment. It's also funny that you can hit yourself with your own ball.
Ekilibr
17. Dec 2013 · 08:19 UTC
Well done ! Had a lot of fun :)
MrTedders
17. Dec 2013 · 08:51 UTC
Only got me here but i wish i could have played your gam
romandtom
17. Dec 2013 · 09:15 UTC
I couldn't start the game, is it because no other players
were in?
MRvanderPants
17. Dec 2013 · 10:04 UTC
Gameplay is very smooth and cool visuals!
TomboFry
17. Dec 2013 · 11:55 UTC
Glad to see I'm not the only one who made a game requiring controllers and more than one person :D
I really enjoyed this game, very fun!
rubna
17. Dec 2013 · 16:47 UTC
Can't play because no controllers :( Keyboard controls maybe? please?
john_conder9
18. Dec 2013 · 09:51 UTC
This looks like it'd be great fun with a web-multiplayer version. Unfortunately I don't have any other players or controllers here :(
🎤 x70x
18. Dec 2013 · 16:12 UTC
Sorry, but no keyboard controls for this one. It wouldn't make sense with the analog aiming in the game. Holding a direction on the joystick directs where your ball is thrown. Please don't vote if you can't play. Thanks.
TobiasNL
19. Dec 2013 · 11:16 UTC
Too bad it can only be played with a controller.. I sure wanted to play!
Gamelabbers
20. Dec 2013 · 12:01 UTC
Dude this game is EPIC!! Laughed our asses off while playing!! I am inspired :)
Jgpicatoste
22. Dec 2013 · 10:27 UTC
Although the use of the theme isn't the best I have seen, the game as a whole is an outstanding idea. Congratulations on every aspect of it!
LordHellMaX
22. Dec 2013 · 22:31 UTC
Played with 2 controllers, one Logitech and one Xbox 360 controller and they had different controls. No big deal but it was complicated figuring what to do in the beginning. After we managed to play, nice fast-paced multiplayer game. It has some nice potential. Music is good as well!
rico.albe
23. Dec 2013 · 00:24 UTC
Really addictive, reminded me of Foiled.

It's really frustrating to get hit by a really slow ball you thought you'd pickup and sometimes getting hit doesn't spawn an alarming enough visual response, and the counter is really small and it's not feasible to keep score while playing.

There's a bug sometimes that makes you "pick" more than one ball (so they're floating around you) but you only throw one. Making some balls dissappear from the match. It made a game of three be a one ball match.
🎤 x70x
23. Dec 2013 · 14:49 UTC
@LordHellMaX Yeah, I only had xbox controllers to test with unfortunately. Glad you were able to play still.

@rico.albe You managed to point out most of the bugs/issues that I didn't have time to fix during the jam. I really do like the gameplay of this game though so I may come back and do a more polished release at some point. Thanks for your feedback.
01101101
27. Dec 2013 · 11:29 UTC
Quite fun, good job guys! A networked-multiplayer version would be awesome :)
occash
27. Dec 2013 · 18:20 UTC
I can't start this game( I press A but nothing happens(
chameco
30. Dec 2013 · 15:47 UTC
Very, very fun.
Harsay
30. Dec 2013 · 23:09 UTC
Don't tell me you can't make keyboard controls. Just make fake 8 way movement (4 buttons). Maybe it's not comfortable for 4 players but you have to do it!!!
Harsay
30. Dec 2013 · 23:17 UTC
Well I found PS2 controllers. I think the graphics should be better after 72 hours but it's a very playable game! I love it!
🎤 x70x
30. Dec 2013 · 23:46 UTC
@Harsay Keyboards have a max number of keys that will respond to being pressed at the same time. Most keyboards max out at around 6 keys at one time (depending on which keys) so that would make it pretty much impossible to do more than 2 players on a keyboard (not to mention how uncomfortable it would be). I still think analog aiming (full 360 degree control) is important in a game like this. Even though Dodgy Ball is much simpler, try to imagine playing Smash Bros on a keyboard. Aiming attacks even in 8 directions wouldn't be precise enough I don't think.

The art was a result of trying to learn all the new 2D features of Unity while developing the game. I had never touched the sprite features or messed with the mechanim animation trees. That took longer than I thought.
01101101
04. Jan 2014 · 13:33 UTC
Had to comment again after spending some more time playing with a friend :) Definitely had a ton of fun, great job guys!
🎤 x70x
04. Jan 2014 · 17:02 UTC
@01101101 Thanks!