Dangerproof Dan and The Temple of Aarg! by RandomM00
Use a single key to help Dangerproof Dan survive his journey into the Temple of Aarg!
Sadly I didn't have time to make many levels. On the bright side, I wrote a level editor so you can do the hard work for me!
See README.md in the Bitbucket repository (https://bitbucket.org/gah/ludum-dare-28/) for more information.
Written using Go (golang.org) and Allegro 5.0.9.
To run on Windows extract the .zip and run ludum-dare-28.exe
To run on Linux extract the tar.gz (tar -xvzf, it really is a .gz this time!) and run ludum-dare-28. You need allegro 5.0.9 installed.
To compile you need Allegro 5.0.9 or later and Go 1.1. You will also need a copy of my Allegro wrapper in $GOPATH/src/bitbucket.org/gah/ae/ (see https://bitbucket.org/gah/ae/overview).
=== Update ===
CONTROLS: Press enter to trigger actions like using levers.
There are a few bugs. I have some workarounds:
DON'T PRESS LEFT OR RIGHT!
Doing so will stop the character moving until you restart the game.
Some people have reported that the third level can't be beaten. I've beaten it a few times on Linux, so I think it's a Windows problem. Try pressing the key at different times.
Sadly I didn't have time to make many levels. On the bright side, I wrote a level editor so you can do the hard work for me!
See README.md in the Bitbucket repository (https://bitbucket.org/gah/ludum-dare-28/) for more information.
Written using Go (golang.org) and Allegro 5.0.9.
To run on Windows extract the .zip and run ludum-dare-28.exe
To run on Linux extract the tar.gz (tar -xvzf, it really is a .gz this time!) and run ludum-dare-28. You need allegro 5.0.9 installed.
To compile you need Allegro 5.0.9 or later and Go 1.1. You will also need a copy of my Allegro wrapper in $GOPATH/src/bitbucket.org/gah/ae/ (see https://bitbucket.org/gah/ae/overview).
=== Update ===
CONTROLS: Press enter to trigger actions like using levers.
There are a few bugs. I have some workarounds:
DON'T PRESS LEFT OR RIGHT!
Doing so will stop the character moving until you restart the game.
Some people have reported that the third level can't be beaten. I've beaten it a few times on Linux, so I think it's a Windows problem. Try pressing the key at different times.
Ratings
| Coolness | 49% | 965 |
| Overall | 2.60 | 811 |
| Audio | 3.05 | 226 |
| Fun | 2.48 | 750 |
| Graphics | 3.44 | 248 |
| Innovation | 2.59 | 694 |
| Mood | 3.17 | 242 |
| Theme | 3.05 | 409 |
Seconding that pressing the arrow keys seems to break the game. I could make it up until the third screen, but there the timed prompts are either too fast or the detection is somehow off. I can't seem to hit them no matter what.
Graphics are amazing, mood too. Audio is not bad. I'm gonna rate them.
fatal error: runtime: cannot reserve arena virtual address space'
Windows7 64 bits
I'm always slightly disillusioned by linear velocity when falling/jumping so if I were to suggest one thing to add it'd be that. Impressive and tight art and music especially considering the short time frame. Well done :D
The idea is that pressing any key causes events to happen in certain places indicated by a flashing return icon. I've found the bug caused by the arrow keys, don't press left or right for the time being!
I haven't really been able to test on Windows as my VM is quite broken but the game seemed to work.
I haven't seen any problems with responsiveness on my system and I can beat the whole game fairly easily but I tested it on Linux so it could be different on Windows.
The game supports scaling the graphics up but I think I might have forgotten to enable the maximise button >.< I'll look into it.
I've updated the submission to warn people about the bugs.
goerp: I've not seen anything like that before, it might be a problem with the Go runtime, I'll see if I can find anything similar.
Too bad you didn't have the time to create more content.
Otherwise, except for the lack of levels, this was quite nice. :)
Too bad you didn't finish it, but I liked what I played! :D
Simple and fun!