Shadow Night by ParaPup

[raw]
made by ParaPup for LD28 (COMPO)
Alright well this is my little game.

Warning: The Web download is 24Mb so it will take it's time, depending on your connection speed.

Controls

W - Forward
A - Left
S - Backwards
D - Right
F - Lantern
E - Open Doors

Starting with little knowledge about Unity, Little knowledge about Java script and CSharp and I still made a kinda game.

I learnt SO SO much about Unity, Javascript, Csharp, 3dsMax + UV mapping.
I myself am a level design primarily and really pushed to see how far I can go in this Ludum Dare.

Thank you for playing, and what not and I'll come back next time hopefully :D

Ratings

Coolness 100% 1
Overall 2.50 868
Audio 2.87 305
Fun 2.07 934
Graphics 2.94 493
Humor 1.69 732
Innovation 2.03 947
Mood 3.26 205
Theme 1.76 975

Feedback

andrewkennedy
16. Dec 2013 · 03:12 UTC
The black ghost completely freaked me out when it started pushing me around!
madjackmcmad
16. Dec 2013 · 03:14 UTC
I'm not sure what's going on. When I go downstairs, a spikey shadowball shows up, does a sort of knockup/juggle which sends me through the roof, then I fall through the world. I played a second time, he still bounces me everywhere but I didn't fall through the world.
ajfischer
16. Dec 2013 · 03:15 UTC
I really liked the mood of the game with the sound fx and some lighting. Couldn't really figure out where to go after wandering around for quite a while. I ended up figuring out how to fall through the stage and watch the level fade away! :)
Shigor
16. Dec 2013 · 03:18 UTC
Can I do anything else but walk around the house and let the black thing push me?
BTW not locking mouse cursor on the screen = bad playing in web browser
SilentBunny
16. Dec 2013 · 03:19 UTC
Why does eagle head come for me :(
thatwhichis
16. Dec 2013 · 03:23 UTC
I have toured your house and regret to inform you there is some sort of infestation; will not be renting.
scoopsy
16. Dec 2013 · 03:26 UTC
Good work! I couldn't get the Mac standalone to work, but the web version was just fine.

I wanted to go outside but never found a way!
dylanwolf
16. Dec 2013 · 03:36 UTC
This is a good start. I like the look and mood, but the shadow was distracting in its current state (I was finally able to outrun it and explore the rest of the house).

What's the connection to the theme--only getting the one lantern?
Thein
16. Dec 2013 · 03:43 UTC
It has a good atmosphere, but once you realize the flying black thing only pushes you around, there's nothing left to be scared of haha. Good job though!
tiffi
16. Dec 2013 · 04:02 UTC
great work, just didn't really get what to do if the ghost appears
Crabman
16. Dec 2013 · 04:15 UTC
Yeah, I jumped a bit when the dark blob came threw that door. :D Looks pretty so far. Too bad you can't really do much, but it sounds like you're happy with how far you got. :)
🎤 ParaPup
16. Dec 2013 · 04:15 UTC
Yeah I wasn't able to get much of a gameplay aspect to the whole thing, Though I definitely tried, I didn't know much about Javascript or CSharpe to do much, But The idea was that you would have had one fuel for the lantern and that you would only be able to get attacked when the light was off, But after many hours of trying to code these things it wasn't looking well but at least I submitted what I tried.
Bogden
16. Dec 2013 · 04:20 UTC
Very cool. The mood is great, and I was really into it. Definitely jumped when that thing came out.
ENDESGA
16. Dec 2013 · 04:29 UTC
Tad confusing but, very cool nonetheless!
jillytot
16. Dec 2013 · 05:32 UTC
Omg ghost, must run from the ghost!
tklovert
16. Dec 2013 · 05:35 UTC
Pretty cool conceptually.

Next time try to follow the theme though.
Jack Zackowitz
16. Dec 2013 · 05:45 UTC
Really nice rendering. These ghosts will not take a hint.
🎤 ParaPup
16. Dec 2013 · 05:49 UTC
tklovert says ...
Dec 16, 2013 @ 5:40am
Pretty cool conceptually.

Next time try to follow the theme though.


I did try, Thank you If you read the post above maybe you might have got my idea...
auto_suggestion
16. Dec 2013 · 05:54 UTC
I totally got scared of the black ghost. It can only scare me so much though.
ThatGuy
16. Dec 2013 · 06:09 UTC
I was surprised by the ghost showing up, then confused when he launched me through the air. Not bad for having just learned Unity, though you may want to go through and fix the rotations of the ghost and one of the doors. Great atmosphere and good job.
archaeometrician
16. Dec 2013 · 06:17 UTC
That ghost made me jump ! Really nice work !
apwolf
16. Dec 2013 · 06:23 UTC
It was scary and funny at the same time so something went right! Nice work.
ashen
16. Dec 2013 · 06:32 UTC
That's impressive for someone new to Unity. Really good mood with the background rain etc. When I first came across the black thing I thought it was a bug as i was lifted up to the ceiling and could only see parts of the things body. Great effort!
Piat
16. Dec 2013 · 06:35 UTC
A nice start, and good work for early solo game dev work. Nice atmosphere building there. Got caught in a dead and being bounced all over the room like a pinball lol.
tklovert
16. Dec 2013 · 06:58 UTC
@Parapup: Oops, sorry, I didn't see your post. That would have been pretty cool.

Unity is so wonky sometimes; I doubt I'd have gotten much more than this done in a whole week of working in Unity.
HeroesGrave
16. Dec 2013 · 07:24 UTC
I wish Unity applications didn't run so slowly for me. :(
Crusable
16. Dec 2013 · 07:53 UTC
The ghost scare the shit out of me
feizenbara
16. Dec 2013 · 09:16 UTC
It feels a bit rough, but the atmosphere and music are OK, and it could have been good with the theme gameplay you were trying to do.
ApoorvaJ
16. Dec 2013 · 10:01 UTC
Amazing graphics, but the black eagle head thingy makes the game unplayable. Would've liked to explore more.
junt74
16. Dec 2013 · 10:49 UTC
Great graphic! The ghost scares!
Thingus
16. Dec 2013 · 11:03 UTC
Like many others, I jumped a mile into the air when the shadow turned up. Good job :D
MyFrosch
16. Dec 2013 · 11:51 UTC
In the browser does is to control much too sensitive. But if you get used to it very cool. The black head pushes a out of the house.
ricklesauceur
16. Dec 2013 · 12:50 UTC
I did not really got what i had to do ?
🎤 ParaPup
16. Dec 2013 · 12:56 UTC
@Rickesuceur Unforchantly I didn't get the time to make a goal or a winning I'm not really good with code but I did try.
Steve [tacospice]
16. Dec 2013 · 12:57 UTC
Man, that floaty ghost thing is way too creepy
joserodolfofreitas
16. Dec 2013 · 13:30 UTC
Hey Man, nice job on creating the house and the enviroment.
The game itself lacks a clear objective though, at least I didn't get it.
The ghost scared me the first time, but then it was just messing up with my exploration.
Anyway, nice job on completing it.
EdoMiyamoto
16. Dec 2013 · 13:35 UTC
Nice first try, you really did a good job on the graphics :)
Doubstract
16. Dec 2013 · 14:10 UTC
how you did it in 48 hours?! it's amazing!
reecpj
16. Dec 2013 · 14:12 UTC
Not bad, nice graphics and sound but didn't really get what you were going for gameplay wise
howieV (binarygirl)
16. Dec 2013 · 14:27 UTC
nice attempt man.. i kind of few through the floor a few times tho ;p
Raphy
16. Dec 2013 · 15:07 UTC
Woah ! That shadow freaked me out ! I quickly felt kindda lost in the game but the athmosphere is nice. Good job !
sprawl
16. Dec 2013 · 15:44 UTC
Not much to do, but the mood and controls are great.
Sytech
16. Dec 2013 · 17:02 UTC
Nice atmosphere and good sound effects. No challenge or goal though! Good for a first try!
Cheshyr
16. Dec 2013 · 17:38 UTC
definitely a good first compo attempt. well done.
Gazpachogames
16. Dec 2013 · 17:49 UTC
Well done! But i think that if you have more time the result could be better.
Donutttt
16. Dec 2013 · 18:12 UTC
Had a creepy kind of mood - bit confused but it was interesting.
Atmospherium
16. Dec 2013 · 18:47 UTC
Great job, especially for starting without a ton of knowledge of your tools. You definitely nailed the mood - I don't know why the creature is that terrifying, but it actually is. I'd like to see those added elements that you had planned on. Maybe make a post-compo version of this? Great work!
phi6
16. Dec 2013 · 19:25 UTC
Careful about the lighting, you need a very dim directional light (coming from windows for example) and not just low ambient lighting, that's why your sofas look really flat.

Anyway, great first attempt in Unity, keep going :)
ob6160
16. Dec 2013 · 20:01 UTC
Scary game which has a lot of surprises love it :D
🎤 ParaPup
16. Dec 2013 · 20:19 UTC
@phi6 My sofas were flat cause I didn't texture them XD I might make improvments to the whole thing, I have to learn Javascript alot more, Lua and Glua breaks your thought patten cause Glua is for dummys but I'm not much of a programmer though I should get into it more.
sknoslo
16. Dec 2013 · 20:50 UTC
I turned my mouse dpi all the way down and the sensitivity was way to high, and I was getting dizzy. From what I played, the atmosphere was great, but not sure what I was supposed to do.
joekinglake
16. Dec 2013 · 21:08 UTC
The ghost freaked me the hell out. The mood is definitely getting there but as mentioned by others, some more set dressing & audio would do wonders. Great start to a project.
dementor561
16. Dec 2013 · 21:36 UTC
i like it but its confusing
mactinite
16. Dec 2013 · 21:42 UTC
At first I wasn't really sure what was going on. Then a shadow ball started mauling me and I was even more freaked out. XD The layout of the level itself was very solid. Just needed a bit more to be a full on game.
Anachron
16. Dec 2013 · 21:54 UTC
It throws me up in the air like it just doesn't care!
rnlf
16. Dec 2013 · 22:00 UTC
A bit buggy, but I liked the mood.
blasmena
16. Dec 2013 · 22:20 UTC
Cool! the black thing just wanted to play though, like a giant friendly dog XD
Danman9914
16. Dec 2013 · 22:49 UTC
Really hard to explore the mansion with that black blob trying to give you a piggy back ride.
severus
16. Dec 2013 · 22:58 UTC
nice graphics!
Capitals
16. Dec 2013 · 23:12 UTC
Interesting Game...
KunoNoOni
16. Dec 2013 · 23:45 UTC
It was an interesting game. I actually jumped when the black floating thing came through the door LOL. Good Job for only knowing Unity as much as you did.
Korwegian
16. Dec 2013 · 23:54 UTC
Needs more work, but I'm kinda getting tired of these lantern-toting survival horror games.
Kayelgee
17. Dec 2013 · 00:09 UTC
I think I see some Amnesia influence ;D
I'm not sure if I missed something but I couldn't find an end or a goal. I opened every door but there was nothing to find except that black ghost thing.
I like the Atmosphere.
It's a decent first ludum dare game. I hope you'll participate next time aswell :)
moomoo112
17. Dec 2013 · 00:28 UTC
The ghost stopped harassing me, so do I win? Because I don't know what else I'm suppose to do.
hnjslater
17. Dec 2013 · 01:05 UTC
At least it's obvious how to score this one for mood!
doctorscientist
17. Dec 2013 · 01:57 UTC
I think that making a first person game in unity was a good idea as a first project. I wish the eagle head made some sort of creepy sound. The head appeared near the start for me after I went downstairs and returned to the spawn.
AtomicVikings
17. Dec 2013 · 02:23 UTC
As a first try in Unity it is really good. :-) Go on and move forward.
stromchin
17. Dec 2013 · 03:13 UTC
scary
vinull
17. Dec 2013 · 03:13 UTC
Not sure what I should be doing, but love the audio in the game. Looks like you have a good start, don't stop just because the compo is over!
TheOneWhoKnocks
17. Dec 2013 · 03:14 UTC
Very good atmosphere! I like it. Straying from the theme a little, but it's good.
Conflei
17. Dec 2013 · 03:28 UTC
Is that a ghost?
Sean Noonan
17. Dec 2013 · 03:31 UTC
Not a lot to do, but nice effort. I appreciate these 3D games.
Crigs
17. Dec 2013 · 03:36 UTC
Jesus why did I play this in a dark room with headphones.
zzzev
17. Dec 2013 · 03:39 UTC
That black thing startled the crap out of me. Great sense of place with the rain and lantern. The lights turned pink when they were off, though? Overall fun stuff.
ambi
17. Dec 2013 · 04:10 UTC
It has a nice mood. What's the black thing? Some kind of a ghost?
mtinkerhess
17. Dec 2013 · 04:11 UTC
Really nice wall textures and audio. Not a lot to do after exploring the house.
Spelchan
17. Dec 2013 · 05:04 UTC
Great haunted house atmosphere but lacking gameplay. Not entirely sure how this fits theme? Only one ghost?
StoneMonkeyStudios
17. Dec 2013 · 05:53 UTC
Great mood! As with others, not sure if there's much to do besides wander, but it's got a good feel :)
john_conder9
17. Dec 2013 · 07:34 UTC
I'm glad you learned a lot about game dev! This isn't super gamey, but it was interesting for a few minutes, so there's that!
josefnpat
17. Dec 2013 · 08:51 UTC
This is good for someone who claims they have little knowledge of the framework. Nice job!
LatFoued
17. Dec 2013 · 08:51 UTC
The mood of the game is so sinister and that black think so creepy, nice work
romandtom
17. Dec 2013 · 10:08 UTC
Realy like the mood and the sounds!
It was fun, until the black ghost didn't let me move ><
she pushed me, and didn't let me go :S
Strangelander
17. Dec 2013 · 10:11 UTC
Impressive for 48 hours, but not much of a *game.*
TinyMoonStudios
17. Dec 2013 · 10:19 UTC
Amazing art work and good sound design. However, I was fairly confused about what to do. Some instructions would be nice.
YsenGrimm
17. Dec 2013 · 11:09 UTC
Really great mood, felt a bit lost at the beginning. Otherwise nice game, keep up the learning :D.
Venks
17. Dec 2013 · 11:14 UTC
Congrats on making this game in such a small span of time. The ghost/thing startled me for a bit and I enjoyed exploring the path ways. This is definitely a great starting point for what potentially could be an interesting horror game.
PEBKAC
17. Dec 2013 · 11:19 UTC
Full points for mood. Audio and graphics are quite good. Gameplay and fit to the theme are ... misty.
raisedmedia
17. Dec 2013 · 12:12 UTC
Simple but freaked me out. I admit I jumped when that... floating... thing came at me.
MaTX
17. Dec 2013 · 12:20 UTC
HIghly unpolished but a good start.

I am not sure if the ghost is supposed to do anything, it just kept colliding with me. Also, either the lamps have a really weird color or they are missing a texture.

IN terms of level design, I am not sure what is the purpose of all these big, empty, rooms.
KEFIR
17. Dec 2013 · 13:36 UTC
Good beginning :)
Just two notes: forced full screen is not really good idea :(
Mouse is way to sensitive :(
Managore
17. Dec 2013 · 14:27 UTC
I'm not sure how the theme ties in. Very well done getting your head around Unity, though! I hope you enjoyed it.
lightsoda
17. Dec 2013 · 15:38 UTC
Some black goop pushed me through the roof and then I wandered aimlessly around the house for a bit. Not sure what's going on.
alcorrius
17. Dec 2013 · 16:00 UTC
Nice environment! I didn't find a gameplay here. But it has potential to become a nice indie horor game!
TomboFry
17. Dec 2013 · 16:34 UTC
As others have said, the lack of mouse locking is a bad thing, plus I wasn't entirely sure what I was doing.

Great job on learning Unity though!
Nikteddy92
17. Dec 2013 · 17:26 UTC
Nice work. Damned Black Ghost...
windwalkerranger
17. Dec 2013 · 18:08 UTC
It's nice, got me freaked out :)
Ariake81
17. Dec 2013 · 19:08 UTC
nice, good lighting and the ghost thing made it all very slender man in tone. good work
Kvisle
17. Dec 2013 · 19:11 UTC
I explored a big part of the house, and then I got knocked around by that black thing. I don't know if there's a win condition - it's how far I got.
Zhrack
17. Dec 2013 · 19:22 UTC
Nice game, but didn't get the connection with the theme...
omaha
17. Dec 2013 · 19:26 UTC
Great mood! I glitched out when the ghost pushed me out of the building and into the void... But love the use of 3D audio. One thing to consider - rain (as opposed to thunder) might be a more constant sound, so it may work a little better to have the rain be static (not 3D) and the thunder 3D? Nice work though!
recursor
17. Dec 2013 · 19:38 UTC
4 words sum it up for me:
Haunted, interesting, atmospheric, and disappointed.
An interesting house to explore with good atmospheric sounds. The ghost startled me a bit when I found it, and I was disappointed that there wasn't more 'stuff' in the house to mess with and that I couldn't go outside.
Keith Evans
17. Dec 2013 · 20:01 UTC
Congrats, your black ghost ball totally made me jump. I had opened so many doors to zero fanfare that I was very surprised. Wasn't sure what to do past that point. Great job, especially for learning so much along the way.
badlydrawnrod
17. Dec 2013 · 20:21 UTC
This game establishes a great atmosphere and reminds me somewhat of Amnesia.
Coblynau
17. Dec 2013 · 21:01 UTC
Well done on learning a whole bunch of new skills. A few more textures on the stairs would have helped. :)
npgames
17. Dec 2013 · 21:37 UTC
Maybe this isn't a game where something jumps out. Maybe this isn't a game where something jumps out. Maybe this isn't a game where something jumps out. GAHH
TobiasNL
17. Dec 2013 · 21:58 UTC
I love good athmospheric sounds, and this game has just that. But the game itself.. it's not really a game. The ghost was fun at the start, but when I discoverd there were no other things to find in the house all the fun dropped. Good sounds, and well made for 48 hours for a first project.

Oh, I wonder how you made the sounds? Did you record them or..?
BradleySmith
17. Dec 2013 · 22:14 UTC
I love the sound of rain.
tiffi_gaming
17. Dec 2013 · 22:36 UTC
ghost almost gave me an heart attack
stefan
17. Dec 2013 · 23:16 UTC
There is not much to do after exploring the house, but you created an impressing mood. I was really shy when moving around and than that ghost appeared... oh my god.

By the way, it is even more impressing that you rated already more than 250 games. Nice job!
glovecat
17. Dec 2013 · 23:48 UTC
Failed to download everytime I try :(
DavidErosa
17. Dec 2013 · 23:57 UTC
I was in tension while walking around the house, but black creature left me like... what? Nice game for a first time.
GaTechGrad
18. Dec 2013 · 01:50 UTC
I kept getting humped by the black blob. :D
WiseGAMER
18. Dec 2013 · 01:52 UTC
Needs a better story or good connection to the theme.
dremelofdeath
18. Dec 2013 · 02:41 UTC
I really did not expect a ghost to come through the wall like that. I ran away and tried to lock it in a room, but it kept coming!
mortl8324
18. Dec 2013 · 03:12 UTC
I... Don't get it....
insane66
18. Dec 2013 · 03:16 UTC
Solid start, but beyond exploration I was lost in finding the goal.
TheGamingProject
18. Dec 2013 · 05:08 UTC
i had fun because it was silly. good mood
yosh
18. Dec 2013 · 08:06 UTC
For some reason I knew this game would scare me, and it did as soon as the light s changed to the purple color. Really loved the atmosphere! (sounds effects and lights).

Too bad it's unfinished, but for a first time on Unity, all my congratulations, it's a great achievement :)
Fenixin
18. Dec 2013 · 08:49 UTC
More a experience than a game. Very nice mood.
Pickle
18. Dec 2013 · 09:17 UTC
Impressive environment. Too bad gameplay is lacking, Oh well! Least I made a new ghost buddy. :D
Btw, the ghost probably shouldn't had collision with the player because it causes physics glitches.
Lissar
18. Dec 2013 · 11:26 UTC
Ha, actually jumped a bit when that thing suddenly showed up!
MyGrandmother
18. Dec 2013 · 11:33 UTC
I like it, the animation and walking are very smooth (maybe a small bob on the camera could help). Only problem is too empty, it was better make maybe only 1,2 rooms and add a lot thing into them. but great job
Sylence
18. Dec 2013 · 12:26 UTC
The game with be best mood so far. Great work
Jhelle
18. Dec 2013 · 13:18 UTC
Reminds me a bit of slenderman. And brings a similar creepy feel, untill I saw the "ghost" and had a laugh. Nice job on the mansion :)
daredevildave
18. Dec 2013 · 13:44 UTC
Scared the living Christmas out of me.
Diptoman
18. Dec 2013 · 15:40 UTC
The mood set is great! Wasn't expecting the ghost like that either! It's overall neat, but what has this got to do with the theme though?
Faust
18. Dec 2013 · 15:41 UTC
Nice first entry with unity.
Daniel Debert
18. Dec 2013 · 16:32 UTC
Nearly got heart attack when this black thing attacked me. The game is fine. I'd like to play it again but with story :)
30dogs
18. Dec 2013 · 16:33 UTC
Really impressed by the mood you created here with such assets and Unity experience. The ghosty thing scared me as well as some lightning crashes. I hope to see more at the next LD!
The Evil Cult
18. Dec 2013 · 18:34 UTC
Looks like a good start. I'd be paying a bit more attention to the mouse controls, the sensitivity felt really weird between up/down and left/right.
Zephyr89
18. Dec 2013 · 20:14 UTC
I have to be impressed that you did this all by yourself in this time period. The best I could do is make pixel art.
ian_snyder
18. Dec 2013 · 21:20 UTC
The ghost scared me :P Otherwise I think you should mention that it's not really complete, there's no win condition or even a lose condition :P The tension was there, just needs some work. I've also got a lantern in my game :)
Mechatodzilla
18. Dec 2013 · 23:08 UTC
You only get one ghost following you around bumming you out. Ha! What you designed here was really cool. I'd love to see more.
somepx
18. Dec 2013 · 23:57 UTC
An impressive entry, given time constraints: still, level is a bit empty and I didn't get the theme reference. Good job!
kevinmylo
19. Dec 2013 · 02:37 UTC
Glad you used LD as a learning experience, so did I! Seems like you had alot of fun making this pretty cool!
kevinmylo
19. Dec 2013 · 02:39 UTC
and yeah that gohst was carrying me all up the walls lol
GeorgeBroussard
19. Dec 2013 · 04:04 UTC
I wasn't sure what the goal was or what to do once the black ghost showed up? Nice base to work from though so keep learning and developing it?
rojo
19. Dec 2013 · 08:09 UTC
Cool. Glad you learned something! I learned a lot as well.
CatOnMars
19. Dec 2013 · 11:23 UTC
I don't get it... not really sure what I'm doing in this game. The graphics are nice.
henrykun
19. Dec 2013 · 13:11 UTC
Nice graphics and concept, I really wanted to kick that little annoying ghost xD. Good job!.
Techblogogy
19. Dec 2013 · 18:45 UTC
Has it's moments
LastResortGames
19. Dec 2013 · 20:08 UTC
Great Job for first time using Unity.
indegame
19. Dec 2013 · 21:42 UTC
I rated high for graphics and mood, but I didn't get the connection to the theme. Other than that it was awesome. Good job!
Reverend Speed
19. Dec 2013 · 23:05 UTC
Great work for 48 hours, especially if that was your first go at Unity! =) Otherwise, will refer you to the comment from 'thatwhichis'...!
🎤 ParaPup
20. Dec 2013 · 00:20 UTC
I did laugh alot at that comment xD
javifugitivo
20. Dec 2013 · 11:08 UTC
Nice game, but a bit empty, keep working on it! Good atmosphere ;-)
unusualcadence
20. Dec 2013 · 13:25 UTC
The shadow head took be by surprise! Ludum Dare is all about learning new things, and hopefully will inspire you to keep going down this atmospheric route :)
mcapraro
20. Dec 2013 · 20:28 UTC
really nice start! i could see it becoming a really cool story and maybe the use of the lamp can reveal hidden doors and such
Bruno Massa
20. Dec 2013 · 22:16 UTC
scary! the bugs and the overall production gives also a creepy felling. nice counter effect to have! hehe
local minimum
21. Dec 2013 · 14:10 UTC
The exploration with that annoying ghost was sort of nice, but I would have liked to know why I was in that house and what I was supposed to do. At least some hint of that I reached the end. Maybe there was such thing, but I didn't find it. I would also suggest making an alternative key-binding to the arrow-keys with ctrl or something for doors for us left-handed.
multikorv
22. Dec 2013 · 14:01 UTC
Nice moody audio! Didn't get passed the flying head though, and it pushed me through the roof.
hamster_mk_4
22. Dec 2013 · 19:53 UTC
I wish there were an inverse mouse Y axis option. I am not accustomed to forward being look up.
Zener
22. Dec 2013 · 20:30 UTC
So atmospheric! I don't know what to do after exploring the house.
olafsworld98
23. Dec 2013 · 02:15 UTC
The black ghost completely freaked me out when it started pushing me around!
lordjosephdeburg
23. Dec 2013 · 16:26 UTC
that black ghost. Not bad at all para. congrats on learning something new this LD.
timothyolt
24. Dec 2013 · 15:08 UTC
Very cool, a bit tricky to open doors, but it was pretty fun. A well crafted level.
kibertoad
24. Dec 2013 · 22:45 UTC
that black ghost thing felt like a rape fantasy come to life. which was creepy.
Skoggy
28. Dec 2013 · 21:56 UTC
Scared me as shit! Didn't understand anything!
anvoz
29. Dec 2013 · 04:02 UTC
Really good mood. I didn't know what to do with the black ghost.
ViliX
29. Dec 2013 · 16:09 UTC
Great mood and graphics :) Just can't see the theme connection.
ViliX
29. Dec 2013 · 16:24 UTC
I am a bit confused, you have used the script from Brackeys tutorials (https://www.youtube.com/watch?v=aGX64eXs9e0). There is almmost 100% match in your enemy AI script. I would like to hear some explanation.
shatley123
31. Dec 2013 · 08:50 UTC
Cool game. Not many ludum dare games do full 3d levels.
Macroz
01. Jan 2014 · 17:53 UTC
Good mood. The controls were a bit difficult, mousing a bit too fast. Also needs a bit more stuff still to make it a game.
Grafter
01. Jan 2014 · 21:39 UTC
Liked the world, not sure what to do with the black ball though!
🎤 ParaPup
05. Jan 2014 · 23:33 UTC
@VilliX Yeah I did use that.

4. All publicly available libraries and middleware are allowed.
mmickyman
06. Jan 2014 · 11:31 UTC
That black thing freaked me out at first ahah. It do no harm but it block the door right ? I didn't know what to do against it...