Only One Shot by TheTeamwithNoName
We finished the theme with "... shot to destroy all the enemies"
Note: the restart currently doesn't work. So this actually is a funny bug that meets the theme! you truly only get ONE shot even when you try to start the game over! :D
Note: the restart currently doesn't work. So this actually is a funny bug that meets the theme! you truly only get ONE shot even when you try to start the game over! :D
| Web | http://www.thomasle.info/ld28/final.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30877 |
Ratings
| Coolness | 39% | 1305 |
| Overall(Jam) | 2.15 | 527 |
| Fun(Jam) | 1.90 | 518 |
| Graphics(Jam) | 2.75 | 391 |
| Innovation(Jam) | 2.50 | 394 |
| Theme(Jam) | 3.00 | 199 |
Yea I added in the panning of the camera so you can try to follow the explosions. The trail when you hover is supposed to show where the rocket goes only for the first few jumps and then it will continue if the next ship is in range.
Good job ^^
Would've done well with some sound effects, even if they were simple.
This is a potentially interesting start (I quite enjoy the thought of a kind of first-person Every Extend Extra), but the interaction and decision-making seem too limited in this prototype.
Thanks for all the kind words. We didn't get everything that we wanted implemented, unfortunately. There was an explosion effect but I lost some work near the end and I didn't realize the explosion was gone in time to fix it.