You only get one arrow by tobbez
Created together with Kragnir.
Tools used:
* FlashDevelop
* Paint.NET.
Tools used:
* FlashDevelop
* Paint.NET.
| Web (flash) | http://ryara.net/ld/ld28/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=19361 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.65 | 439 |
| Audio(Jam) | 1.21 | 479 |
| Fun(Jam) | 2.81 | 279 |
| Graphics(Jam) | 1.99 | 514 |
| Humor(Jam) | 1.86 | 399 |
| Innovation(Jam) | 2.18 | 489 |
| Mood(Jam) | 2.02 | 490 |
| Theme(Jam) | 3.21 | 139 |
Though when I died the game glitched and I couldn't restart :/ (It said Game Over even after I pressed r)
I thought I fixed the saving while dead bug but I made a mistake. Sorry about that.
@Everyone
Thanks for all the comments.
"you only get one" haha, perfect!
I managed to get all the hearts and the double jump and dash ability too, really cool stuff you managed to put in! Sadly, the boss was too hard for me :S
The theme was very, very nicely implemented.
There were, indeed, some downsides. The main character could've used a bit more walking animation, he moved his legs only a little, that was cute xD
Then there were some collision issues, I found it hard to get that health upgrade where you have to jump up through the narrow space. Then the arrow, it was really useful against the enemies with the short range, but I could hardly hit the boss.
Well, all in all, great entry. Reminds me of the time I first started making games :)
It's funny you got the same idea as me: one arrow ^^
I really like that the arrow was a sideways "1" to go with the theme.
There's no way I'll be able to beat that boss, though. You could probably have cut its life bar in half and it would still be a challenge.
Thanks for the comment, I know what place you are talking about I fixed it with only a few hours left so that you could no longer get the arrow stuck at the powerup it is a bit tight and I am going to remove the lower part of the wall in the postcompoversion. That should fix both issues.
@GarethIW
Yes the arrow being a 1 is intentional.
@GarethIW and Christina Nordlander
I don't understand what you mean by floaty could any of you or someone else who thinks the same expand on that?
@Christina Nordlander
If you acquire all powerups you have 10 hitpoints, this means you can almost take one hit for each time you hit the boss. Cutting hp in half would make it so you can get hit twice for each time you hit the boss. Getting hit twice can be done by standing still almost anywhere and shooting the boss when it is close it would remove the entire boss fight.
@People with restart trouble
Press R as soon as you die so the character don't have time to run on top of the savepoint while dead. I would like to fix this but it would probably be against the rules.
@Everyone having trouble with the boss
When you meet a boss like this one spend some time looking at its attackpattern and search for a weakness. You can stand in the screen with the savepoint for as long as you like and think about how to best attack the boss after seeing the attackpattern. You can also try just avoiding it at first and then figure out a way to do damage. The boss is absolutely beatable by all of you.
I believe in you!
The final boss was unfortunately too fast for me, but I'd say that this game deserves some good ratings :)
Congratulations!
Some sounds would have set the mood.
Nice work on all the structure around the game.