Super Christmas Teeth Basher 5000 by DaanVanYperen

[raw]
made by DaanVanYperen for LD28 (COMPO)
You are Bob the Christmas Elf, tasked by Santa to solve world hunger by making sure each child gets -exactly- one piece of magical super filling candy!

One problem though, the candy is so filling, any more makes them explode!

Keep greedy children away from candy by chucking them off the screen! Loosen a few teeth and trade them in with the toothfairy to unlock the bonus level!

ASWD to move. Touch a child with either hand to grab it. While holding a child, thrust with your mouse in the direction you want to throw it.

TIP: Shake children around after they eat some candy for some easy teeth.

Made using Java 7, LibGDX, Artemis.

Ratings

Coolness 100% 1
Overall 3.23 319
Audio 2.87 305
Fun 2.93 446
Graphics 4.07 57
Humor 3.68 57
Innovation 3.11 356
Mood 3.13 262
Theme 3.26 283

Feedback

Rikkter Games
16. Dec 2013 · 03:43 UTC
This game looks very please. Though I couldn't fully figure out how it plays (that's probably my own fault though). Good job!
AlanZucconi
16. Dec 2013 · 03:51 UTC
Hahah I like the style, very funny! :D
archaeometrician
16. Dec 2013 · 03:54 UTC
Cute game. The are is really well done, the thematic is neat, great job ! Unfortunately, a lot of kids lost their teeth, I'm not very good ;)
mr.isaer
16. Dec 2013 · 04:00 UTC
i like this style, and very fun)
syl
16. Dec 2013 · 04:23 UTC
fun :D
Jack Zackowitz
16. Dec 2013 · 04:24 UTC
The arm controls are just quirky enough to work, but just a little too quirky for me. Awesome sound effects.
ENDESGA
16. Dec 2013 · 04:34 UTC
Hahahaha, very cool and funny!
Reminds me of "Monsters Ate My Condo" for some reason xD

Art is clean, and colourful. Nice!
tiffi
16. Dec 2013 · 04:46 UTC
Cute graphics but the controls are a litte bit weird
GaTechGrad
16. Dec 2013 · 04:48 UTC
Kids love those candy canes!
Thein
16. Dec 2013 · 05:07 UTC
I love the visual style. The arm movement is a little picky sometimes, but it works for the most part. Good use of the theme as well!
Devtactics
16. Dec 2013 · 07:44 UTC
"TIP: Shake children around after they eat some candy for some easy teeth."

Words to live by.
timtipgames
16. Dec 2013 · 13:32 UTC
I thought it was a lack of sleep that made the game hard to play for me last night. Now with a few hours of sleep more I still have trouble to "read" the game. I feel like the feedback loop on this is somehow broken, as I barely see if I did things right or wrong. As usual I love your art! Also thank for taking part in the bestiam dare. Unfortunately you have been the only one so far, guess people don't like the idea or are just too busy. :)
rezoner
16. Dec 2013 · 20:41 UTC
I liked hands mechanics.... and the.... niam niam niam niam
🎤 DaanVanYperen
16. Dec 2013 · 22:40 UTC
@Devtactics Oh god did my sleep deprived brain really write that. Apologies to anyone with kids!

@timtipgames Playing it over and over made me immune to the folly of feedback! It's one of the things I wish I had a couple of extra hours to fix. Currently the player is forced to keep an eye on too many things.

Focus tips: Focus on the candy dispensers. Red blinking kids near candy or dispensers is bad, chuck those asap.

@rezoner niam niam niam! I like how people like the sound so much and it only took me 5 minutes to add. XD
CaptainKraft
17. Dec 2013 · 00:43 UTC
Funny game and well made. Good job
@TeddyNashor
17. Dec 2013 · 04:15 UTC
lol that elf. Making him dance was half the fun.
BluShine
17. Dec 2013 · 09:14 UTC
Cute graphics, nice use of the theme. It's fun, but it's tough to control the elf's arms!
Coblynau
17. Dec 2013 · 20:22 UTC
Really love the graphics, well done :)
DrPrettyPatty
17. Dec 2013 · 20:38 UTC
Really nice graphics! The idea made me laugh too :)
Zephyr Raine
17. Dec 2013 · 21:11 UTC
Funny and good looking game, the controls are a bit weird bug original. Would be more addictive with a cool soundrack.
Good game. =D
_zulli
17. Dec 2013 · 21:13 UTC
I really like it! :D
Great graphics and idea! The mechanics/controls are well done but not so easy to master.
I would add some really exciting music to make it better!

If you have time, rate my game too. I wd appreciate it :))
jjc180
17. Dec 2013 · 21:32 UTC
Love the visual style and concept. The use of the theme is really creative. I found the controls a bit hard to get a grip of.

Hey just so you know this seems to run fine on OSX too! might want to update your link.
theholychicken
17. Dec 2013 · 21:46 UTC
D: D: D:
Haha, quirky.
I couldn't figure out the trick to juggle the children and keep them from eating though... you should really let us start from the previous level D:
David Colson
17. Dec 2013 · 23:02 UTC
I love the graphics. I found the game rather confusing at first, but I got into it.
Lyje
17. Dec 2013 · 23:53 UTC
A little confusing, but a nice idea and great presentation.
marccspro
17. Dec 2013 · 23:57 UTC
Very Funny !
eralpkaraduman
18. Dec 2013 · 00:02 UTC
Very nice graphics and cute sound effects. Loved the art style & animations, wide split mouths and the way you can make elf dance :)
thatwhichis
18. Dec 2013 · 02:06 UTC
"I killed them. I killed them all. They're dead, every single one of them." ;_;

I likes your games, yo!
thatwhichis
18. Dec 2013 · 02:10 UTC
Oh, right: P.S. Mad ups!
Idovoodoo
18. Dec 2013 · 13:00 UTC
Haha, this is fun, well done!
McDonaldsWizard
19. Dec 2013 · 01:00 UTC
The throw mechanic is great. I love tossing those children. Art is slick and very consistent. Overall very well done and cohesive game.
mcapraro
20. Dec 2013 · 20:08 UTC
really neat graphics. the controls felt a little difficult to master for me. maybe a keyboard key to chuck the kids in the direction you are aiming
Giovanni Cappellotto
21. Dec 2013 · 10:45 UTC
Really nice graphics!
JohnnySix
21. Dec 2013 · 13:59 UTC
Funny graphics, and sound fx were good, found it hard to know what to do, or do it quick enough before exploding heads happened. :)
Todd Luke
22. Dec 2013 · 07:14 UTC
i was confused at first, then some kind of maternal instinct awoke within me and i was able to pull off a final score of like, 11k. the visuals were super clean nice to look at. good job.
Myyyvothrr
24. Dec 2013 · 10:06 UTC
Nice one, I really like it.
GFM
26. Dec 2013 · 01:35 UTC
Sorry, I'll probably won't be able to play this... >_<

Seems like my graphic card is too old to run this game... (from the error I got)
It's a ATI Radeon HD3200.

C:\Users\GFM\Desktop\ld48>java -jar teeth-ld28-windows-java6.jar
Exception in thread "LWJGL Application" java.lang.IllegalArgumentException: Error compiling shader: Vertex shader failed to compile with the following errors: Fragment shader failed to compile with the following errors:
at com.badlogic.gdx.graphics.g2d.SpriteBatch.createDefaultShader(SpriteBatch.java:177)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:141)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.<init>(SpriteBatch.java:78)
at net.mostlyoriginal.teeth.IntroScreen.show(IntroScreen.java:68)
at com.badlogic.gdx.Game.setScreen(Game.java:62)
at net.mostlyoriginal.teeth.TeethGame.startIntro(TeethGame.java:34)
at net.mostlyoriginal.teeth.TeethGame.reset(TeethGame.java:29)
at net.mostlyoriginal.teeth.TeethGame.create(TeethGame.java:23)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Dry Tree
28. Dec 2013 · 22:58 UTC
good use of humour :) I couldn't figure out how to collect teeth ... I always ended up with 0. Also waving the arms was funny but without a clearer mechanism it was a bit frustrating trying to grab/throw some children but not others - I think I would have preferred grabbing the closest child one with a click - then hold the button to charge up a throw (or something!) Overall, really great work :)
🎤 DaanVanYperen
29. Dec 2013 · 13:49 UTC
@Dry Tee Thanks! Candy weakens teeth, so if you shake kids afterwards (picking up the red blinking ones, jumping around, wiggling the elf hands, any sudden movement should do) teeth start flying.

Has anyone reached the secret level yet? ;)