Sluggy's Tiny Adventure by FrankieSmileShow
Escape your glass prison and kill the Wizard.
Find potion flasks to unlock your shapeshifting abilities.
Arrow Keys to move, X to jump, C to attack, number keys to shapeshift.
I have been working on this more since the competition, and I have put the project on Steam Greenlight! Please vote for Sluggy...
Find potion flasks to unlock your shapeshifting abilities.
Arrow Keys to move, X to jump, C to attack, number keys to shapeshift.
I have been working on this more since the competition, and I have put the project on Steam Greenlight! Please vote for Sluggy...
| Windows + Source | https://frankiesmileshow.itch.io/sluggys-tiny-adventure |
| Steam Greenlight Page | http://steamcommunity.com/sharedfiles/filedetails/?id=677647282 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=1892 |
Ratings
| Coolness | 41% | 1483 |
| Overall | 4.07 | 22 |
| Audio | 3.47 | 134 |
| Fun | 3.95 | 41 |
| Graphics | 4.60 | 6 |
| Humor | 3.45 | 87 |
| Innovation | 3.32 | 338 |
| Mood | 4.00 | 24 |
| Theme | 4.28 | 21 |
The way you shapeshift and use the diffrent forms were very cool. The game felt a bit unforgiving at times, but it didn't hurt the game much. Great job!
Excellent use of the various shapes versus their abilities. Great game!
I found it a little clunky to switch forms using the numbers keys, a bit far from the x and c.
The theme was used very well.
Sometimes I thought a bit of a hint about the direction would have been very helpful, I ran (hopped) around pointlessly for a long time.
All in all a cool game.
I can see a really hard work in just a couple of days, congratulations!
Was fun!
Well done!
Looking forward to seeing more of this game :)
The amount of content you put together in 48 hours is mind-blowing. I wish there would have been music, but I guess you can't have everything if the rest is so good.
The difficulty was spot-on for me and I totally got that Metroidvania vibe I am sure you were going for. Awesome atmosphere and even a boss fight.
One of my favorite entries.
I voted for your Greenlight project, all the best of luck for that. A recommendation for the upcoming work: I think the controls need a little bit of polish and they lack a certain visceral quality which can probably be achieved by working on sound effects some more, especially when jumping, landing and hitting. Let the player feel the impact. Also it should be visually clearer which platforms you drop down from and which have a wall to one side.
I chime in on the occasional jump/collision bugs. Managed to cheat over the first door to the left, and going over it from the other way dropped me below the level. That happened at a point where I was running out of ideas for how to proceed though, so I'd need to make another attempt some day. Maybe with company to share the burden ;)
Spent a fair number of minutes and retries jumping across the treetops in the right overworld screen trying to get that rusty key... Finally grabbed it, but the super-precise jumps are pretty tedious with these blatantly unprecise controls. There's some welcome "Coyote time" leaping off a ledge, but you simultaneously lose altitude and it generally feels a bit hit-and-miss. I'd prefer slightly more generous margins in favor of some other elements to add challenge, like timing a jump between swooping enemies or whatever.
Did succeed in getting the "secret flask" in the starting room and it was quite rewarding due specifically to the tricky jump, so it's not all bad! Generally feels like one of those filed-away Amiga disks that you could rediscover and dust off from time to time, playing just long enough to really remember how frustratingly hard it was and why you kept it stashed in the back.