UniSwarm by ChaseC
A minimalistic RTS centered on destroying your enemy's home planet while protecting your own.
How to Play:
Your home planet is the red circle on the map.
Click and hold it to release units that can move to other planets and attack the enemy.
Left click to select units, and right or middle click (the mouse wheel) to direct them.
You can click and drag with any mouse button to select multiple units.
(Edit: Selected units now change color)
You can capture a new home planet, but only if you remove all units from your previous one.
The white number in the middle of each planet is how many units that planet has in reserve.
The planets grow and shrink, so try to pick a large one to generate the most units.
How to Play:
Your home planet is the red circle on the map.
Click and hold it to release units that can move to other planets and attack the enemy.
Left click to select units, and right or middle click (the mouse wheel) to direct them.
You can click and drag with any mouse button to select multiple units.
(Edit: Selected units now change color)
You can capture a new home planet, but only if you remove all units from your previous one.
The white number in the middle of each planet is how many units that planet has in reserve.
The planets grow and shrink, so try to pick a large one to generate the most units.
| Web [HTML5] | http://chasecummings.me/ludum/main.html |
| Source | https://github.com/Chase-C/UniSwarm |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=24952 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.21 | 331 |
| Audio | 1.37 | 768 |
| Fun | 3.00 | 389 |
| Graphics | 3.00 | 451 |
| Humor | 1.56 | 758 |
| Innovation | 3.08 | 371 |
| Mood | 2.65 | 573 |
| Theme | 2.37 | 783 |
Good concept though.
I feel that the theme may be a limiter here, and that perhaps moving beyond it could make the game better.
I can pull units out of the red dot, but I shouldn't pull them all out. If I send units to nearby dots, my rate of supply increases. I want to create a big swarm, and eliminate the blue player.
Elegant! I love abstract RTS games, though they often boil down to exactly this kind of gameplay. I don't think this is the only way to abstract an RTS, though: I wonder what else could be made!
Reminds me of a game I used to play when I was younger... It's also a bit like OSMOS! :D
Very nice :)
It's a little unclear what's happening behind the scenes (why numbers go up or down) but overall a very smooth game. Nice use of swarming.
I love the graphics. Good job.
It's a fun game and I like the clean, minimalist art style.
http://www.ludumdare.com/compo/2007/11/26/galcon/
It's hard to find out how to play and how to win, but when you get it, the game gets better! Better instructions would be nice :)
Great job!!
If you have time rate my game too! :)) I would really appreciate it! :)
I feel like there's a lot of places you could go with this game.