Asphyxia by Rahazan

[raw]
made by Rahazan for LD28 (COMPO)
You only get one life. Dream.
Locked in, sometimes you can't win.

Suggested resolution: 1366x768 (16:9).
Other aspect ratios may have wrong UI positioning.
Note that you will want to devote some time to the game, minimal 8 minutes (max around 20).

Ratings

Coolness 90% 2
Overall 3.57 131
Audio 3.70 35
Fun 2.97 415
Graphics 3.84 118
Humor 2.13 546
Innovation 3.17 317
Mood 3.98 20
Theme 2.87 494

Feedback

SilentBunny
15. Dec 2013 路 23:33 UTC
Nothing happens after story plays, waiting for a few minutes and then gave up :(
馃帳 Rahazan
15. Dec 2013 路 23:34 UTC
Hover your mouse over things :/, perhaps I should add a note to make that more clear!
馃帳 Rahazan
15. Dec 2013 路 23:37 UTC
Note added! Thank you!
馃帳 Rahazan
15. Dec 2013 路 23:41 UTC
Ah, no, it turns out the buttons were disabled.. wow.. glad you noted me of this before I go to bed ;).
Gravedrinker
16. Dec 2013 路 01:28 UTC
Absolutely awesome. I love the graphic style together with the music and the sounds. Stuff like this is why the artstyle seems way past "retro-style" to me. Back then it was often still about trying to make it as realistic as possible, yet not having the options. Now, games like these profit immensely from the style because it leaves room for the imagination, which is probably my favorite part about games like this.
AlanZucconi
16. Dec 2013 路 04:38 UTC
Ohhh! :o This was soo interesting! I saw the heartbeat thing on the blog ...now I know what it is. :-)
Crowbeak
16. Dec 2013 路 11:09 UTC
I like the opening story, but I felt like it was a bit too slow. I like the aesthetics overall.
dsoft20
16. Dec 2013 路 12:25 UTC
Nice entry, I've fount a little difficult the rocket level, it's very hard to steer without hitting something :P
ricklesauceur
16. Dec 2013 路 12:26 UTC
The opening was a bit slow, but the game itself is very sweet and well design. Sometimes, the menu won't work at all (launch and decouple).
ezolotko
16. Dec 2013 路 12:27 UTC
Cool
TobiasNL
16. Dec 2013 路 13:10 UTC
Very good stuff. Awesome sounds and music, very athmospheric. The gameplay is also cool, the steering is unforgiveable but fare. job well done sir!
OhFiddleDiddle
16. Dec 2013 路 13:16 UTC
Absolutely loved it, but the opening title and the dialog both seem to play really slowly. Maybe it needs a way to be able to click through each dialog individually or something along those lines. :)
Other than that, excellent work! :D
Masadow
16. Dec 2013 路 13:30 UTC
Great game, I have never finished any level however, too hard :(
turnA
16. Dec 2013 路 14:38 UTC
Agree with commenters above, the opening is a tad slow. But the atmosphere and mood is perfect! Love the gameplay and design choice.
EPA
16. Dec 2013 路 16:58 UTC
Are any executable version for Windows? I can't play the web version for Unity plugin issues.
馃帳 Rahazan
16. Dec 2013 路 17:11 UTC
Sure, let me build one! Will be up in a while.
bitslap_
16. Dec 2013 路 18:09 UTC
Great game. Good story and well played on only getting one life. I will leave it at "loosing", since it seems like the correct way of playing, only once. Art was good and fits in the game, just as the audio. Good luck!
Steve [tacospice]
16. Dec 2013 路 18:28 UTC
Great mood, great graphics, rather good sound (music especially).

Intro is a little slow, should be skippable per-sentence (or click to speed up at least).

Rocket sequence is rather difficult!

Overall 4/5!
rxi
16. Dec 2013 路 19:21 UTC
Really impressive work given the time constraint!

I really enjoyed the visual style, it felt unique (in a good way) and consistent. The modern-hardware scaled mixed-sized pixel art isn't something I've seen much of, but I think you pulled it off very well. Definitely a nice game to look at.

The sound and music was excellent, I really enjoyed the use of sine waves in both the pads on the music and other places, the audio also tired in incredibly well with what was happening on the screen.

The combination of dialogue and music really set the mood. I knew instantly from the opening dialogue that all wasn't well; the sense of tragedy which I was sure the protagonist was going to experience, combined with the implied child-like innocence of the character set me up for a feeling of unease.

The gameplay mechanics were simple, though in this case it felt like it added to the plot. Mechanics more complicated it seems couldn't have been spawned from a child's imagination, and so would have made little sense in the context of the game. The fact that there were several mini games is nothing short of amazing.

Though I found some of the minigames difficult you provided a skip button on them if the player failed too many times. This was (unfortunately) used, and very much appreciated. The skip button on the dialogue remained unclicked, but it felt like a good choice to provide such an option hidden discretely in the corner of the screen.

Overall: Nice work!
pighead10
16. Dec 2013 路 21:01 UTC
Really great combination between storyline and gameplay. Amazing graphics.
Atmospherium
16. Dec 2013 路 21:02 UTC
Very cool! I'm impressed that you worked in several minigames and had time to have a worthwhile story. Controls were responsive and any failure felt like it was my fault, not the game's. Impressive work.
Mnemusyne
16. Dec 2013 路 21:49 UTC
Interesting game, but very slow.
01010111
16. Dec 2013 路 22:21 UTC
I was unable to get the ship past the meteors after a half dozen tries, so I feel like I'm missing out on the story, but from what I was able to gleam, you did a nice job :) The title screen is really cool.
馃帳 Rahazan
16. Dec 2013 路 22:24 UTC
Thanks for all the kind comments! If there was one thing I could change it would be the pace of the dialog / possibility to skip to the next line :/.
Nick Weihs
16. Dec 2013 路 23:15 UTC
Had a lot of difficulty on the first level, but I liked the mood and the art.
Shaun Lebron
17. Dec 2013 路 17:45 UTC
Very touching and beautiful. I completed the first two levels in a dream-like determination that I knew Sam would feel. But I failed the third level without realizing the crucial thing that might've kept him alive. A sad game. Stunning end sequence.
windwalkerranger
17. Dec 2013 路 18:35 UTC
Does it have an alternative ending? I just didn't know what to do in the cardiac monitor level? Should I have kept clear of walls? Should I keep beating? Should I get the diamond shaped thing? What is the oxygen bar? And when I failed there, I couldn't try again. So very well designed game with just one color! I liked the story presentation, it was emotional. Gameplay was simple but effective, childish but it should be so! Nice game overall, except the ending gameplay part! :D
馃帳 Rahazan
17. Dec 2013 路 18:40 UTC
Hate to spoil it, but that's where the "Sometimes you can't win" comes in, you are supposed to not really know what you are doing :).
windwalkerranger
17. Dec 2013 路 19:21 UTC
@Rahazan interesting! I can see the connection to the real life indeed and it just adds to the experience, nice :)
goyal
18. Dec 2013 路 00:48 UTC
Very cool! I like the intro.

I have one suggestion, make the hitbox on the rocket smaller, it destroys even if you if just like slightly touch tangentially to those floating mass.

I tried few times before giving up. I really wanted to see the ending :(
馃帳 Rahazan
18. Dec 2013 路 01:39 UTC
@goyal You are right that the game is very unforgiving, don't feel bad for skipping a level! That's what I added the button for ;). I actually trimmed the hitbox down quite a bit (screenshot: http://i.imgur.com/A6gcubk.png), but I know it is probably still too hard.



Figured I'd add this to the comments to explain the name of the game a little:
Asphyxia or asphyxiation (from Greek 伪- "without" and 蟽蠁蠉尉喂蟼 sphyxis, "heartbeat") is a condition of severely deficient supply of oxygen to the body that arises from abnormal breathing.
bluemanshoe
18. Dec 2013 路 03:03 UTC
Great intro and setting the mood. also really liking the music, but a bit hard
Managore
18. Dec 2013 路 03:23 UTC
A fantastic game. Wonderful intro, wonderful mini games, wonderful story and mood. I could not ask for more.
thegoofromspace
18. Dec 2013 路 05:03 UTC
-Story was great.
-The sound and background music were perfect.
-Graphics were very good, but sometimes I would see especially bright stars in the background and think I needed to avoid them 'cause they're the same color as other obstacles.

Overall, this is a completely legitimate, complete game by itself, as-is. You can't say that about many LD entries.
recursor
18. Dec 2013 路 12:26 UTC
Nice music and graphical presentation.
MrTedders
18. Dec 2013 路 18:21 UTC
wow. that story. dark. Well done!
BrothersT
18. Dec 2013 路 19:54 UTC
Woah, intense. Great atmosphere throughout. Was really fun too. The heart monitor at the end was really nicely done.
Kayelgee
19. Dec 2013 路 01:43 UTC
Sad game :( I cried a little inside at the end.
The mood is set incredibly well.

I actually finished both mini games after a few tries :)
euske
19. Dec 2013 路 13:37 UTC
I couldn't survive at the end, but actually hoping I didn't (in terms of the story). Well done.
ThatGuy
19. Dec 2013 路 17:47 UTC
Great, but sad, story with a nice mix of gameplay. Should have an option to speed the text up rather than just skip entirely. Great work!
Lacutis
22. Dec 2013 路 01:54 UTC
Neat game, took me a while to figure out how to launch the ship though. Nice graphical style.
JohnnySix
22. Dec 2013 路 18:53 UTC
A skip intro would be cool - the game once in is pretty neat. Liked the black and white art also. :)
Noah Ratcliff
23. Dec 2013 路 01:45 UTC
:( My feels.
GaTechGrad
24. Dec 2013 路 02:18 UTC
Neat game. It was a little slow to get started, but not too bad once I was able to control the rocket ship.
omaha
24. Dec 2013 路 03:30 UTC
Incredibly moving. I originally felt that the text was moving too slow but eventually decided that it fit the mood perfectly.
mcapraro
24. Dec 2013 路 05:28 UTC
i really liked the graphics and the use of story to take you through this multi-game experience. great job!
teamMightyFingers
24. Dec 2013 路 13:09 UTC
Damn this long unskippable dialog intros are a bane of ludumdare... I cam to play, and sitting waiting for what seems to be a minute when there are thousands of other games waiting -_-

Other then that, job very well done, loved your use of sounds + atmosphere you created in the game!
omaha
24. Dec 2013 路 14:09 UTC
It appears that you have included 3rd party commercial source code in your git repo.

You should really remove the "External" assets from your tree.
馃帳 Rahazan
24. Dec 2013 路 17:30 UTC
Ouch, that wasn't supposed to be in the cloud, removing the folder from the git repo! Thanks for letting me know
fullmontis
24. Dec 2013 路 22:44 UTC
A weirdly emotional atmosphere in this one! Loved it. As others have noted, timing is a little off in the intro. Gameplay itself is smooth but maybe a little repetitive and without a goal in sight it doesn't motivate to keep playing. Amazing visuals and music, and great polish overall.
Giovanni Cappellotto
25. Dec 2013 路 14:25 UTC
Wow, great atmosphere, but I'm so sad right now... I didn't save Sam! Well done, great game!
Jupiter_Hadley
26. Dec 2013 路 18:27 UTC
This was quite a sad game... I included it in my Ludum Dare Compilation video series, if you'd like to take a look http://youtu.be/mLdQN8xdVMY
ehtd
27. Dec 2013 路 15:56 UTC
Took some time to launch the spaceship. Controls a bit hard.
Nice b&w art, it sets up the atmosphere quite nicely. Good job!
archaeometrician
30. Dec 2013 路 16:36 UTC
Nice game ! Graphics are great, the music and sounds are awesome, good for the mood. Quite challenging, great work !
Static 64
06. Jan 2014 路 01:52 UTC
I like the "level select" idea, but agree with others that the opening was too long and seemed unnecessary.