You Will Die Alone At Sea by mcc

[raw]
made by mcc for LD28 (JAM)
You only have one minute.

Ratings

Coolness 28% 1479
Overall(Jam) 3.12 253
Audio(Jam) 3.24 159
Fun(Jam) 1.67 539
Graphics(Jam) 3.53 183
Innovation(Jam) 3.18 163
Mood(Jam) 3.53 87
Theme(Jam) 2.82 243

Feedback

🎤 mcc
17. Dec 2013 · 04:46 UTC
Notes:

- If you experience framerate problems, please see Readme.txt.

- The Windows zip was updated after the deadline. The game was not changed, however, a file which was present in the Mac version was originally accidentally omitted in the Windows version. This prevented the game from launching.
Kaslai
17. Dec 2013 · 04:56 UTC
I found it interesting, but is there any win condition?
🎤 mcc
17. Dec 2013 · 04:59 UTC
It ends the same way every time.
🎤 mcc
17. Dec 2013 · 05:03 UTC
[ Also, thanks :) ]
j_stirk
17. Dec 2013 · 05:06 UTC
The single most intense moment I've ever experienced. Amazing.
stvr
17. Dec 2013 · 06:07 UTC
I left the sea and ended up somewhere... beyond the sea. Good, or bad?
🎤 mcc
17. Dec 2013 · 07:18 UTC
Stvr, I went back and forth on whether to mention this, but I have to admit… this game is not supposed to have any controls!—other than the ability to look around by having the mouse. The movement controls are debug code that was supposed to have been compiled out in the release build and somehow wasn't. So um, if you want the experience I had originally planned, use only the mouse. But I don't think "what I originally planned" is all that important, and the movement controls are *there*, so you might as well use them and it's just a different kind of experience will happen, and some interesting things including the thing you saw might occur. Let's call this, um, "emergent"…?
🎤 mcc
17. Dec 2013 · 07:18 UTC
LUDUM DARE HAET UNICODE
evilseanbot
17. Dec 2013 · 16:43 UTC
I thought the theme was interesting because one of the bugs left in my game was the ease to die at sea alone.

I liked the red wireframe look a lot. It kind of made me think of some alternate world where there was a diverse set of life expierience sims on the virtual boy
NiklasRiewald
17. Dec 2013 · 17:15 UTC
I really like the idea of a drowning simulator:D But the debug keys made me think that the game is broken..
stvr
17. Dec 2013 · 21:19 UTC
mcc, don't worry about it! I tried it again without moving, and it was a very unique experience. The visuals and the sound are top-notch. Loved it. Also, a bit freaked out.
eli
17. Dec 2013 · 21:43 UTC
The moment is chilling and resonates for a few good minutes after it's gone. Great style and delivery.
bradleypollard
17. Dec 2013 · 22:57 UTC
Didn't realise I shouldn't move, but the outcome is in a roundabout way the same regardless.
Interesting, and I like the visual style.
archaeometrician
18. Dec 2013 · 06:16 UTC
Wow this is intense !
y2bd
18. Dec 2013 · 07:09 UTC
I honestly have to say, even though I saw it coming I totally did not see it coming. Good work.
🎤 mcc
19. Dec 2013 · 11:15 UTC
FYI, I just (a couple days after end of LD) added a Linux version. It is the same as the others, all I did was recompile. It has been tested on a few different Ubuntus seemingly without problems. It may require you to install SDL, PortAudio, and FreeType in your package manager before running.
sfdnetwork
21. Dec 2013 · 00:19 UTC
So uhh, can I play the game now.
psychomonster
22. Dec 2013 · 03:34 UTC
Nice vector sea. Sound is noise pure... Idea is nice..
peacegiverman
25. Dec 2013 · 05:28 UTC
Oh, yes, it's much more intense without controls. Quite an experience.
Gazok
27. Dec 2013 · 19:10 UTC
Very jarring ending. Nicely done!
Jezzamon
06. Jan 2014 · 23:09 UTC
Interesting.... although not really gamey enough for me...

it is LUDUM dare after all