There Is Only One Traitor by LukuluK
You are the boss of the gang, and someone has betrayed you. Everybody is suspected, the tension is growing until someone panic and use his weapon !
You have to investigate while everyone is strongly stressed !
Don't hesitate to give feedback, there is so many points to improve.
Credits:
Lukuluk: --- GD/Dev/Graph/LD (I made this game alone)
You have to investigate while everyone is strongly stressed !
Don't hesitate to give feedback, there is so many points to improve.
Credits:
Lukuluk: --- GD/Dev/Graph/LD (I made this game alone)
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.19 | 216 |
| Audio(Jam) | 1.81 | 446 |
| Fun(Jam) | 3.16 | 164 |
| Graphics(Jam) | 2.30 | 481 |
| Humor(Jam) | 2.85 | 158 |
| Innovation(Jam) | 3.91 | 13 |
| Mood(Jam) | 3.00 | 220 |
| Theme(Jam) | 3.48 | 78 |
It would be pretty cool if there were little chains of lies or information that you can use to figure out who to shoot.
@Magdev : Yes, I should have made a more evolution in the discussion dynamics, like the game of @DeathBySnail.
Furthermore, I think that this gameplay could apply to many contexts, since it includes contextual features like dialogues !
"Clic"? "Clic"? *Looks it up* Wow! "Clic" is a word! Still, quite weird, never seen it.
When I see "Clic to continue", what do I clic? A "Clic to continue" button. How would I know it's not the place to clic! You should make it clicable as well.
On the last level, the retry button covers the text of one of people.
Also, I want some randomizing. After failing a level once, I know who is the traitor.
So, your entry is very original, but not really polished.
Also, you might create some action scenes, like the guy kills his target, and you shoot him before he shoots you.
This game asks for an extended post-compo version, it has so much potential! I really hope you'll extend it (more levels, random identity of the traitor, people lying but not being the traitor, people changing their version if you aim at them more than once, etc...), coz I'd really like to play more of it. Congrats!
The UI was a bit confusing (you actually need to clic on the "You win" square, as it seems) but the gameplay is just great =) The face of the traitor when he kills you... priceless ^^
Another thing: the panic bar fills up very quick, but once you lose, you just restart the level and you didn't lose anything. All information is fixed, so if you lost but now you already know who's the traitor, you just begin again and shoot him. That takes some of the tension away, it's like there's no actual lose condition. I think some randomness could add to it. Things like random pieces of info that could or could not appear in a level (some crucial, some just flavor), characters that change their place and face between restarts, or more than one piece of info per suspect. Like a procedural find-the-traitor standoff :D
Anyway, just ideas. Great concept you have there! One of the most innovative games I've seen in this LD ^^
(just so you don't be confused, we are two in our team and I also had to comment).