One Arrow by 5elephants
You only get one arrow, so you'll have to retrive it eveytime you throw it.
Use your bow and arrow to kill all the enemies of every wave before the times runs out...or else, you'll get disposed of (in a cute way) for the sake of the viewers' rating!
Also, compete with players around the world and achieve the highest score globally!
Can you dig it?
Can you dig it?
CAN-YOU-DIG-IIIIT?
CONTROLS
- NOTE ABOUT JUMPING: Keep pressed to jump longer
- WASD/Arrows: run, jump, double jump (enabled after wave 3) and drop down
- Mouse move: Aim
- Left Mouse Button: Shoot arrow
CREDITS
- Miguel Santirso
- Marc Terris
- Xavi Terris
- Enric Jorda
- Luis Miguel Blanco
POWERED BY
- Flash Develop
- Adobe Flash
- Nape Physics
- Rube Editor
- Mochi Ads
- Git
- BitTorrent Sync
Use your bow and arrow to kill all the enemies of every wave before the times runs out...or else, you'll get disposed of (in a cute way) for the sake of the viewers' rating!
Also, compete with players around the world and achieve the highest score globally!
Can you dig it?
Can you dig it?
CAN-YOU-DIG-IIIIT?
CONTROLS
- NOTE ABOUT JUMPING: Keep pressed to jump longer
- WASD/Arrows: run, jump, double jump (enabled after wave 3) and drop down
- Mouse move: Aim
- Left Mouse Button: Shoot arrow
CREDITS
- Miguel Santirso
- Marc Terris
- Xavi Terris
- Enric Jorda
- Luis Miguel Blanco
POWERED BY
- Flash Develop
- Adobe Flash
- Nape Physics
- Rube Editor
- Mochi Ads
- Git
- BitTorrent Sync
| Web | http://goo.gl/KioR70 |
| Source | https://github.com/miguelSantirso/one_arrow |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31847 |
Ratings
| Coolness | 68% | 3 |
| Overall(Jam) | 3.90 | 28 |
| Audio(Jam) | 3.03 | 219 |
| Fun(Jam) | 3.66 | 50 |
| Graphics(Jam) | 4.71 | 4 |
| Humor(Jam) | 2.38 | 258 |
| Innovation(Jam) | 3.09 | 189 |
| Mood(Jam) | 3.54 | 86 |
| Theme(Jam) | 4.10 | 11 |
The animations of the effects were also really nice.
Still very nice. Amazing what can be done in less than 3 days
The visuals are fantastic. The artist did a superb job. It reminds me of Tiny Thief. ..I wonder if 5elephants is 5ants... or is that just a coincidence?
Anyway, nice colours, animations and visual cues. All goes towards a fairly intuitive experience.
Not introducing the double jump at the start meant that I never found it until coming back and reading the controls again. Odd choice, perhaps just mentioning it at level 3 could fix that (unless you did and I didn't notice).
The arrow pull back was a tad slow, compounded by the fact that there's no way to cancel once you start to charge it. I'd ditch the bow setup animation and have it start pulling back the bow immediately. Then you could have the option to release early and fire a weaker but arcing shot. Then I could fire over things, opening up my choices a bit.
Can you give more details about it? Perhaps you didn't notice that you can control the length of the jump by keeping the up key pressed? You can also double jump after the first wave.
LESS GOOD : Too much waves in the level. I wanted to see more level art !
BUG : At the bottom left, there is problem : I get stuck sometimes. When I get out of the screen, I can't get back.
IDEA : Introduce special arrows in some levels : auto returning arrow, auto aim arrow, ...
CONCLUSION : Very good :)
YOU SHOULD FEEL PROUD!
@5elephants
AWESOME! - The graphic style is very beautiful. I also liked the windy background sound. It suits the game perfectly.
NOT SO GOOD - I couldn't figure out how to keep my character from aiming to the right. I wish I didn't have to wait so long before shooting an arrow.
BUG - I didn't encounter any.
IDEA - I think there should be more enemies in each wave. I'd also like the character to fire arrows faster.
CONCLUSION - A very good game.
I found a bug, though: if you're try to aim while falling (falling of a platform. Not jumping off) you can just stand in the air for a while.
I held down left click through getting hit by an enemy and recovering, and you can then run around and shoot the arrow (to where you were aiming when you got hit if I recall correctly). Experimenting with that bug somehow made me get stuck in the reloading animation, which allowed me to wait out the timer and see the ending, which was funny.
Also, on another play through, when I was running after one of the guys, he went through the wall and I couldn't shoot him anymore! Which reminds me -- I'd have liked to have been able to pick up my arrow after getting it stuck in a wall close-by, instead of having to walk away and then walk back. Otherwise, great job!
I also encountered the firing animation repeat bug though. But still a great game :)
Great job!
Great implementation of the theme!
PS: I wish i could shoot arrows while jumping :D
Btw, thanks everyone for your support!
I encountered the arrow reload loop bug as well, which caused the timer to run out. And yep, that really was a cute way of getting disposed of. :P
Other than that I had fun playing! I hope you continue development for this game, maybe add more enemy types or levels. Keep it up! You guys did a great job overall :)
Good addictive game anyway.
Good job well done!
When I got hit by on of the mobs in wave 2, it disappeared and I could not finish it :-(
Maybe some relaxing music would be a plus!
Doing in a 5 members team really pays out!
I just thought I would mentioned in case you'd like to fix it for a future update :)
I'm not sure if you're going for some sort of contrast, but the audio doesn't really match the graphic style. And while adding more monsters makes things slightly more complicated, the game doesn't really get that much harder and becomes repetitive after a bit. The game was more tense for me when I thought that touching the monsters would result in instant death, but when I found out that they just knocked you out (and only if you *really* touch them) I didn't really give much caution as I jumped over them to fetch my arrow.
Cheers, Marcus
Anyway - great game guys, congratulations!
Few things bothering me were that the physics are a bit clunky and that that there are too many waves in a level, making the game tedious at some point. I felt like I was grinding and grinding...
If you'd fix those and insert some sick music/sfx, this could be a really amazing game!
I think you should let the arrow fly through the ledges. It could be more enjoyable if the main character has more strength to make her really comfortable in controlling the stage, such as jump farther, be able to aim while running...
I found another bug though — on the left side, it is possible to jump out of the game area.
and I like this graphics :D
The idea is simple, and it works well (although others have had similar ideas for their games).
The movements could be smoother and although the game is fun it gets a bit repetitive after some levels.
This would be way greater if the arrow was affected by gravity, though...
Getting hit seemed to have very little consequences. You get stunned for a second, but barely matters. It started getting a bit repetitive as there's only two types of enemies, and they weren't very threatening.
I really love the graphics. And the movement of the character was pretty smooth.
I just feel like you could make each wave harder. Starting wave 8 or so it's not really getting harder any more.
Once in wave 9 or so there was this level2 monster I couldn't beat with my arrow, no matter how often I tried, so the time ran out. Known hitbox problem?
But I think the game could be better with more aggressive monsters.