Tank Blast by asimilon
Shoddy AI! Good fun though.
Away3D for the engine.
Jiglib for the terrain (http://swf-flash.blogspot.co.uk/2012/04/away3d-40-how-i-made-tire-marks-with.html)
This font that I made before but is free to use (http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=896)
http://www.bfxr.net/ for the sounds.
WASD move the tank.
QE rotate turret.
13 gun elevation.
ZC less/more power.
X fire gun.
Click moues and drag to move camera.
The tenuous "You only get one" link is that you only get one chance to see your enemy if he is far away at the beginning!!! Weak I know ;)
Away3D for the engine.
Jiglib for the terrain (http://swf-flash.blogspot.co.uk/2012/04/away3d-40-how-i-made-tire-marks-with.html)
This font that I made before but is free to use (http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=896)
http://www.bfxr.net/ for the sounds.
WASD move the tank.
QE rotate turret.
13 gun elevation.
ZC less/more power.
X fire gun.
Click moues and drag to move camera.
The tenuous "You only get one" link is that you only get one chance to see your enemy if he is far away at the beginning!!! Weak I know ;)
Ratings
| Coolness | 52% | 3 |
| Overall | 2.64 | 788 |
| Audio | 2.05 | 673 |
| Fun | 2.54 | 711 |
| Graphics | 2.92 | 504 |
| Humor | 2.00 | 597 |
| Innovation | 2.17 | 892 |
| Mood | 2.24 | 828 |
| Theme | 1.64 | 991 |
I did start out not being able to see the enemy, and without a radar, map, or top , had to drive around randomly until contact was made.
It is a little clunky to play though, as you don't really know where the enemy is, and your camera angle feels awkward. But it's well executed, and plays without a hitch.
Heavy use of WebGL I guess.
The game controls and camera need some polish but I was still able to play!