Space Voyage by nikev

[raw]
made by nikev for LD28 (JAM)
Goal: Keep at least one crew member alive and not insane until the destination is reached.

How to play:
If a crew member turns yellow he is sick. Move him to a room containing the medical table (green room) or chemicals (blue room). Failure to do so may result in death.

If a crew member turns blue he is depressed. Move him to a room containing a sleep chamber (red room) or chemicals (blue room). Failure to do so may result in insanity.

Chemicals are not as effective as a medical room or sleep chamber.

If a crew member turns a dark grey color he is hungry. Eventually he will die.

If an engine malfunction occurs place a crew member at the yellow tiles next to the back of the ship until it is fixed.

If a navigation malfunction occurs place a crew member at the yellow tiles next to the front of the ship until it is fixed.

Failure to fix a malfunction adds days to the total travel time.

Meteor strikes may occur if weapons are not chosen. These damages cannot be fixed.

Ratings

Coolness 46% 1083
Overall(Jam) 2.91 349
Fun(Jam) 2.68 337
Graphics(Jam) 3.23 262
Innovation(Jam) 3.23 148
Mood(Jam) 2.89 263
Theme(Jam) 2.50 353

Feedback

aayars
17. Dec 2013 · 01:24 UTC
Using a Mac so I wasn't able to try the game...too bad, looks like the style is very cool.
ehtd
17. Dec 2013 · 02:38 UTC
game missing a dll, could not play
killerstarbunny
17. Dec 2013 · 02:40 UTC
Error message "Missing msvcp110.dll"
Crabman
17. Dec 2013 · 02:57 UTC
Nice! My crew members are all going insane, but it's cute. :D
RadioLemon
17. Dec 2013 · 02:57 UTC
The graphics and everything look good, but unfortunately I was a little confused on what I was doing or what was going on
mcapraro
17. Dec 2013 · 04:03 UTC
looks neat, wish you had a mac version
archaeometrician
17. Dec 2013 · 04:18 UTC
Nice game ! My crew gone crazy too :P Cool game !
🎤 nikev
17. Dec 2013 · 04:20 UTC
If you don't want your crew to go crazy put them in a room with a sleep chamber or chemicals for a day or two :)
Todd Luke
17. Dec 2013 · 04:32 UTC
i really liked this! i did have trouble keeping track of which character was feeling what once i swapped them around a bunch. i hope you expand on this because i think it could turn into something really neat.
Several
17. Dec 2013 · 04:33 UTC
"Porting […] can happen after the initial 48 hours. The longer you wait though, the less of a chance other participants will have to play your game."

(from: http://www.ludumdare.com/compo/rules/ )

...so go make a mac build, please!
🎤 nikev
17. Dec 2013 · 04:52 UTC
I will try to make a Mac build. It will probably be close to the 48 hour deadline though if I am able
deathray
18. Dec 2013 · 05:20 UTC
I wond despite one dead crew member, one hungry, one insane, and an engine malfunction. I had trouble figuring out the gameplay (I still don't know what I'm doing or who has what affliction), but I really love the concept!
javifugitivo
18. Dec 2013 · 23:39 UTC
Great idea!
hadesfury
21. Dec 2013 · 14:45 UTC
The game is pretty basic, but even so it manages to create some pressure, I managed to get to the end with with one dead, one insane and one depressed!
Some sound would have added greatly to the mood... Even if in space, no one hears you scream...
strong99
24. Dec 2013 · 14:49 UTC
Love the pressure build up. Had some minor issue figuring out how to move them, but that was the only inconvient :) Nice concept and fitting graphics.
foumart
24. Dec 2013 · 16:16 UTC
Missing dll. Too bad, I was looking to try this..