{"author_link":"\/author\/sim\/","author_name":"Sim","author_uid":"19126","comments":[{"author_name":"delfino","author_uid":"20596","time":"Dec 16, 2013 @ 4:36am","epoch":1387168260,"text":"Excellent job, pretty good in all areas: nice music, good graphics, interesting use of theme.  Those eyeball dudes are pretty tough"},{"author_name":"DST","author_uid":"18478","time":"Dec 16, 2013 @ 12:21pm","epoch":1387196160,"text":"Good use of the theme, fun idea and well executed! :)"},{"author_name":"Jhelle","author_uid":"2232","time":"Dec 16, 2013 @ 1:39pm","epoch":1387200840,"text":"Doesn't seem to run on windows xp :(. Love the sprites you made. The look like there is some filter over them."},{"author_name":"Donutttt","author_uid":"30043","time":"Dec 16, 2013 @ 6:13pm","epoch":1387217280,"text":"Great work - an original idea, implemented well, very fun."},{"author_name":"voltorben","author_uid":"25810","time":"Dec 16, 2013 @ 6:13pm","epoch":1387217280,"text":"The OS X build seems to be the linux build (ld28_blueprint_sim_linux.tar.gz) - possible to upload a proper OS X build? :) Looks interesting!"},{"author_name":"huhwhozat","author_uid":"3023","time":"Dec 16, 2013 @ 6:21pm","epoch":1387217760,"text":"Nice! I love the super-eagle filter and will def. be looking into that implementation!  Could've used a little anim on the main char tho.  Music was pleasant and well written though a bit short and repetitive (but what can you do, it's a jam).  Sfx were well implemented.  Really fun mechanic, but the lack of checkpoints was quite frustrating.  Overall, great game!  One question though: I got a bomb... how do I use it?"},{"author_name":"huhwhozat","author_uid":"3023","time":"Dec 16, 2013 @ 6:26pm","epoch":1387218060,"text":"Dang, but the spike-maze-level is difficut!"},{"author_name":"huhwhozat","author_uid":"3023","time":"Dec 16, 2013 @ 6:29pm","epoch":1387218240,"text":"Beat it! :D  Adding humor points because it made me chuckle!  Mostly the quirky, happy music doing that.  The musical style is a bit reminiscent of Bomberman, which I appreciate."},{"author_name":"Sim","author_uid":"19126","time":"Dec 16, 2013 @ 6:34pm","epoch":1387218540,"text":"Jhelle - that's a shame, do you get any error messages?\r<br\/>voltorben - oops, I'd assumed you could run it in a similar way. I'll try and get a proper build.\r<br\/>huhwhozat - thanks for the feedback! The bomb gets used as soon as you pick it up, but it's not very obvious. The map screen is another tileset drawn at halfsize :P"},{"author_name":"WojWorks","author_uid":"18921","time":"Dec 16, 2013 @ 11:39pm","epoch":1387236840,"text":"This is a really fun concept. Not to mention the gameplay is smooth and the graphics are good. pretty good job."},{"author_name":"gingerBill","author_uid":"29029","time":"Dec 16, 2013 @ 11:41pm","epoch":1387236960,"text":"Good music. Good graphics. Good idea with the see the level before you try. The mobs are very difficult though but that's probably because I suck at the game rather than they are too difficult."},{"author_name":"Calciumtrice","author_uid":"31814","time":"Dec 16, 2013 @ 11:42pm","epoch":1387237020,"text":"Original and very cool implementation of the theme!\r<br\/>\r<br\/>Difficulty was a little harsh by putting you back to the first level after dying though. Solid music and graphics, good stuff overall."},{"author_name":"nkling","author_uid":"18369","time":"Dec 16, 2013 @ 11:48pm","epoch":1387237380,"text":"clever use of the theme.  Would have liked to see some animation on the character but I liked this little game a lot."},{"author_name":"GFM","author_uid":"7375","time":"Dec 17, 2013 @ 12:25am","epoch":1387239600,"text":"Interesting idea! Though simple, I really liked the song!\r<br\/>This is a quite good game, but there are a few things that (I think) could make it a lot better.\r<br\/>\r<br\/>For one, re-spawning at the current level (and possibly having a limited number of continues). It really annoyed me getting to latter stages, then dying (because of the accumulated damage) and having to go back to the start.\r<br\/>\r<br\/>Since the traps are placed on a tilemap, I fell that tile-based movement could be better... but that can be only my opinion. XD"},{"author_name":"rincewind_cz","author_uid":"25122","time":"Dec 17, 2013 @ 7:25pm","epoch":1387308000,"text":"Simple and nice. I didn't get through the maze level, just because I was lazy to play first few levels over and over when I died. Music is little bit repetitive after a while. But it's nice overall, good job :-)"},{"author_name":"Kimau","author_uid":"15","time":"Dec 18, 2013 @ 1:25pm","epoch":1387372800,"text":"Really great fun, love the memory mechanic. Art &amp; Music rock.\r<br\/>Only sucky thing is the lack of checkpoints mean I had to eventually give up :("},{"author_name":"Jhelle","author_uid":"2232","time":"Dec 18, 2013 @ 1:41pm","epoch":1387373760,"text":"@sim yeah I got the &quot;this is not a valid 32-bit application&quot; error message"},{"author_name":"teamMightyFingers","author_uid":"29170","time":"Dec 25, 2013 @ 3:02pm","epoch":1387983420,"text":"Very nice idea for a theme.\r<br\/>Music and graphics are nice too. Very well done.\r<br\/>Only got as far as that invisible spike labyrinth... \r<br\/>How many levels are there?"},{"author_name":"Bernhard","author_uid":"20775","time":"Jan 2, 2014 @ 5:06am","epoch":1388638860,"text":"Liked it a lot couldn't stop trying but had to give up in the spike maze level after failing a bunch &gt;_&lt;"},{"author_name":"ossah","author_uid":"16029","time":"Jan 2, 2014 @ 7:12pm","epoch":1388689620,"text":"Loved the use of the theme. Cool funky audio and great fun to play."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Jan 4, 2014 @ 5:46am","epoch":1388814060,"text":"Really great use of theme, nice concept, really love it! Sadly, I couldnt record it with fraps and couldnt include it in my LD28 compilation video series :\/"}],"images":["ld28\/19126-663ebe1e8fcf7d265326c46dbea5813e.jpg","ld28\/19126-21e4a0301a46b1405898e0429fe31931.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/519einptahuh10j\/ld28_blueprint_sim.zip","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/z2eiwces03rtwsv\/ld28_blueprint_sim_linux.tar.gz","text":"Linux"},{"url":"https:\/\/www.dropbox.com\/s\/97eg5z6bn0ngwyf\/ld28_blueprint_sim_source.zip","text":"Source"}],"metadata":{"g_key":"21198","g_author":"19126","g_event":"LD28","g_eventkey":"20","g_subevent":"COMPO","g_urlkey":"21227","g_title":"Blueprint","g_status":"UCHK1","g_place":"190","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/19126-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/19126-shot1.png-eq-900-500.jpg"],"text":"Use the blueprints at the start of each level to avoid traps and find secrets, but study them carefully - you only get one chance to see them!\r\n\r\nBuilt on my own game engine using Python + Pygame. Base engine includes bits of entity-component-system, tiled map handling and pathing.","title":"Blueprint"}