Apocalypse One by jinxly

[raw]
made by jinxly for LD28 (JAM)
Prepare yourself for an intense military shooter! You get to choose between three different soldiers with unique weapons to fight your way through hoards of enemies.

The catch? You only get to use a soldier one time.

Controls:

Move with the arrow keys
X To shoot

Built using Java (LibGDX)

Ratings

Coolness 67% 3
Overall(Jam) 3.37 147
Audio(Jam) 2.56 347
Fun(Jam) 3.24 137
Graphics(Jam) 3.44 204
Humor(Jam) 2.64 197
Innovation(Jam) 2.35 436
Mood(Jam) 2.94 248
Theme(Jam) 2.35 407

Feedback

PaperBlurt
16. Dec 2013 · 09:43 UTC
Best movie ref ever!
ambi
16. Dec 2013 · 09:49 UTC
Nice pixel graphics. Very difficult game though. I managed to die on the helipad :D
archaeometrician
16. Dec 2013 · 09:50 UTC
Cute game ! The graphics are really well made. Congrats!
TobiasNL
16. Dec 2013 · 10:12 UTC
Loved the menu. The pixel art was good as well.
The controls however sometimes were a bit buggy. The game was hard, but not too hard. Good stuff:)
Sebastian
16. Dec 2013 · 10:28 UTC
Nicely done, sometimes my character wouldn't move though and I had to release arrow key and press again.
ossah
16. Dec 2013 · 10:41 UTC
I agree! Cool cute graphics and love the title!
Msquirrel
16. Dec 2013 · 13:51 UTC
I liked it, some bugs with the controls and it was a little hard but it was fun!
background_nose
16. Dec 2013 · 13:51 UTC
Controls were pretty buggy which lead to some infuriating deaths and I'm not so sure how this relates to 'you only get one'. But other than them a solid contribution.
joserodolfofreitas
16. Dec 2013 · 13:57 UTC
Nice Ref! I liked the graphic style, I loved the choppa shadow at the end, the difficult was nice too(not very hard, not very easy). It seems the collision was a little bit weird. Sometimes I felt I was stuck and it was a little bit weird since I had nothing clear blocking me.
ShellfishGames
16. Dec 2013 · 14:02 UTC
Very well done, I liked the relative depth to the gameplay and the level design. Sadly I wasn't able to finish it - the third/Thomas level was too hard for me. :)
meek
16. Dec 2013 · 14:50 UTC
The graphics were nice and suited the style of the game. Felt that the controls were a little off and the bullet collision with the enemies a little hit and miss. Nice game overall. Managed to evac Thomas and Mike...but couldnt quite get John out of there!
bitslap_
16. Dec 2013 · 21:01 UTC
A bit sticky controls but it was a cool game.
lordjosephdeburg
16. Dec 2013 · 21:02 UTC
Interesting Jam entry, Mike is probably my favorite to play. Good game well done!
AdventureIslands
16. Dec 2013 · 21:05 UTC
Nice, reminds me of very old game Cannon Fodder.

The controls are bit glitched, making the movement difficult, also the characters could perhaps have a bit more variety than just how many bullets they have. But overall it was pretty good game.
Fadobo
16. Dec 2013 · 21:07 UTC
Who knew the vietnam war was that adorable!?
bttf
17. Dec 2013 · 15:11 UTC
Fun game! Graphics and overall concept alone made me play it for a while! Gameplay was fun, but the controls were a bit sticky which really got frustrating after a while ... Good game overall
Fenixin
17. Dec 2013 · 15:24 UTC
Nice game. Very Canonn Fodder
rincewind_cz
18. Dec 2013 · 00:27 UTC
The controls are weird.. Other than that it's nice.. :)
postmodestie
18. Dec 2013 · 19:29 UTC
It reminded me of the evergreen Ikari, which is a good thing :)
sahoskins1
18. Dec 2013 · 19:29 UTC
you can continue to move for a brief moment after you die, however, although it was hard, this game was quite fun and nicely made. Good job!
pkenney
18. Dec 2013 · 19:41 UTC
Cool game, played a bunch.

Two thoughts:

1. Something up with the controls. Let's say there's a wall to my right, and I push right until I contact the wall. Then I push down while not letting go of right. I start to walk down, along the wall, never letting go of right. Then the wall ends and I expect to move DOWN+RIGHT. Except I do not move right, despite having the right button held down. I can then let go of down, and be in a state where I am not touching any walls, I am holding down a move button, but I am not moving. This really screwed me up a large number of times in dodging, because I would bump into a hut or something for one instant, and suddenly that direction would stop responding until I released/repressed the key.

2. The autoaim was an interesting choice. Took me a moment to figure out what was going on. It mostly worked fantastic... until I discovered that I could pair with the fact that you DONT SHOOT when there are no enemies around to create the technique I will call "GUNDAR." GUNDAR is when you walk around the level always jamming the shoot button. If nothing happens, relax, there are no enemies around. If bullets come out, they will point in the direction of the nearest enemy (even offscreen) and they will often kill him before you even see him. Once I found this it was hard not to abuse the heck out of it.

2.9. I think I led a guy into a mine and prepared for the awesome... but nothing happened. Maybe I'm wrong and he just barely missed it. Really wanted it to blow him up so I could feel clever.

Fun game!
Dyn
19. Dec 2013 · 13:56 UTC
Nice pixel art and I like the idea)
bitowl
23. Dec 2013 · 16:24 UTC
Had some issues with the controls and found it funny that you can simply walk out of the map to the left, but the graphics are awesome.
Thijsku
23. Dec 2013 · 16:32 UTC
The controls can be kind of clunky, but it is a fun game to play! I like the graphics and the (hard) difficulty! Good job!
Crabman
23. Dec 2013 · 16:39 UTC
Damn, that was fun! :D With the second guy I stepped on a mine and had to basically go the whole level on the last life. Thankfully the enemies rather run into walls than find a way around corners, that saved me. :D
Jupiter_Hadley
25. Dec 2013 · 18:57 UTC
Cool game! Very fun! I included it in my Ludum Dare compilation video series, if you'd like to have a look :) http://youtu.be/fAaMjCotTMM
Dry Tree
28. Dec 2013 · 22:34 UTC
Very good pixel art. I beat the first to levels / soldiers but Thomas was too hard. The collision detection seemed a bit too harsh, and if you hit a wall but keep the key held down then it no longer processes that key until you release it and press it again! Also, I don't get how it relates to the theme?