You only get Juan by Rynig

[raw]
made by Rynig for LD28 (JAM)
How to run:
Follow the link above, select file->Download and save the file
Extract the zip file
Windows: run.bat
Linux/Mac: run.sh

Requires java(>=1.6) to run.

Controls:
Space: spawn minion (if you have enough spare parts)
Arrow keys: move


Comments:
Because of time constraints, we weren't able to work the theme into the game's theme the way we intended to (hence the disclaimer on the main menu.) For the same reason, we didn't have enough time to balance the game to be challenging and add different minion/enemy types.

Feedback

BluShine
17. Dec 2013 路 03:11 UTC
Your link goes to the google drive webpage, not a direct download. Not a big deal, but kinda annoying. I clicked run.bat, but it just opens a console window and then it instantly closes.
Twila
17. Dec 2013 路 03:20 UTC
Started to lag noticeably by the time I got to the 5th wave right after taking this: http://i.imgur.com/BA6sMz8.png beforehand. Seems that the enemies all firing at once makes all the calculations for those projectiles happen at the same time, causing that spike at a fixed interval. Other than that, and the amusing warning at the start, the core mechanic grew on me and the movements and spawning of your minions seems good! I thought there was going to be an issue because for a while I was able to just cram them either (1) where the enemies were spawning or (2) in the little entryways to the top-right area, but then the opponents seemed to increase their spawn area, heh. I think you could certainly keep improving it if you felt motivated to! Oh, and a pause button would've helped a bit with all the frenetic movements, I could barely get a screencap in by the time it got hectic! :) (Final score of 105~)
馃帳 Rynig
17. Dec 2013 路 03:32 UTC
BluShine: sorry! I didn't think about where to host it beforehand. It may be that you downloaded it before I reuploaded it compiled against java 1.6 instead of 1.7 (what I initially uploaded it as)

Twila: Yeah, I really didn't think the mechanics through that well, one think I particularly dislike is that once you have enough minions around the spawning areas, all enemies seem to die instantly. My collision detection is also O(n^2) right now too, it would be possible to use a quadtree and take that down to O(nlog(n)) if I had more time (and eliminate much of the lag)
mcapraro
17. Dec 2013 路 04:07 UTC
seems there is a crashing bug that keeps it from running on my osx machine
thegoofromspace
17. Dec 2013 路 04:15 UTC
You know, I like the idea of killing your enemies with zombies and using the parts to build more zombies. It's a unique take.

It's only connected to the theme by a pun, but I actually think that's funny so it gets a pass for that too.

No sound, though, and actually playing the game wasn't too interesting.
Paradeem Team!
17. Dec 2013 路 07:19 UTC
Nice concept! I'd like to see this fleshed out! I'd also like not to die in one hit... )':
LD_LAN_Party
18. Dec 2013 路 02:13 UTC
Quirky and odd.
Exclamation Mark
18. Dec 2013 路 02:19 UTC
Nice! The first game I played this Dare and enjoyed it! (thou i did just start a moment ago). The mechanic is nice and interesting, and I love the fact that you start with 5 of everything, however absurd that is :D This does however look more like a game from the "You are the villain" theme, but still, you have my like.
anvoz
18. Dec 2013 路 16:55 UTC
Still can't make this work on Windows :(. I tried "java run.bat" and got an error "Could not find or load main class run.sh".
Zuige
22. Dec 2013 路 16:31 UTC
A pretty cool game concept. :) Even some basic pathfinding going on there, well done! I had an issue with the body parts getting stuck in walls which kinda ruined it for me. Good effort!
StMatn
28. Dec 2013 路 16:43 UTC
Pretty cool game!
I had fun playing, though I always died gathering parts, because enemies spawned right in my face :(
Besides that, I like the frankenstein gameplay :D
Good work.

P.S.: +1 for the pun in the title :P
bvanschooten
04. Jan 2014 路 13:58 UTC
There is a bug in the .sh script causing it not to work. It works if I enter this:

java -classpath .:./bin:./lib/lwjgl.jar:./lib/lwjgl_util.jar -Djava.library.path=./native/linux com.rynig.ld28.LD28

Great idea, and pretty fun game! The fact that you die instantly from one shot makes it a little random though. Could be great with some polishing.