Magic Shapes by gq_deltex

[raw]
made by gq_deltex for LD35 (JAM)
This is a platformer where you have to get to the exit. You can Shapeshift at the Boxes to different Characters. It is very fun to play but the music is not as good as I wanted it to be.

You can add more Levels if you navigate to "Game-Files/Maps", just copy the defalut map and name it the next coming number and open it. In the map_help you get some help with the names.

Tools used:
Code: Python (with pygame)
Graphics: Gimp
Sound: Audacity

Ratings

Coolness 30% 1854
Overall(Jam) 2.60 1068
Audio(Jam) 2.27 666
Fun(Jam) 2.53 972
Graphics(Jam) 2.47 973
Innovation(Jam) 2.00 1099
Theme(Jam) 2.53 1002

Feedback

Itay2805
20. Apr 2016 · 08:59 UTC
It was ok, but it lacks some content, if you would make the levels a bit different or maybe some special tiles it would be better. But the music was pretty good :)
MayankUnreal
24. Apr 2016 · 09:19 UTC
I like the game.Try to put few variations in game play.keep going !
aidanmarkham
03. May 2016 · 13:36 UTC
I agree with the idea of adding more variation between levels. Another good thing would be to change the collision box of the player to make it easier to jump into 1x1 gaps, as you have the player do many times.
haveric
03. May 2016 · 13:47 UTC
It has a decent amount of levels and there was plenty of variation in the characters. The things that were missing to me were a purpose for the shifting and more variety in the levels.

The audio in general was harsh, especially the menu music. The music once you were playing was better, but was still a bit harsh.

The graphics could be made more clear as to what they were. Some of the variations I felt I was just a colored square. That and finishing up the few tiles that were placeholders would help a lot.

One thing from my experience, play with some animation and make a few really great characters over a lot of less than great characters.

You have the basic platform mechanics down. Try experimenting with some different abilities or special tiles or different types of platforming. There's plenty of potential for more. Keep improving and keep making games as you will only improve over time.
SpareWizard
03. May 2016 · 18:19 UTC
Neat that the game came with modifiable levels.

The platforming design could use tightening up, it's sometimes annoying to jump into corridors as tall as the player, or to jump onto a platform directly above the one you are on.

I liked the changing characters, but do they do anything differently? I just stayed as the same guy for a few levels once.