Magic Shapes by gq_deltex
This is a platformer where you have to get to the exit. You can Shapeshift at the Boxes to different Characters. It is very fun to play but the music is not as good as I wanted it to be.
You can add more Levels if you navigate to "Game-Files/Maps", just copy the defalut map and name it the next coming number and open it. In the map_help you get some help with the names.
Tools used:
Code: Python (with pygame)
Graphics: Gimp
Sound: Audacity
You can add more Levels if you navigate to "Game-Files/Maps", just copy the defalut map and name it the next coming number and open it. In the map_help you get some help with the names.
Tools used:
Code: Python (with pygame)
Graphics: Gimp
Sound: Audacity
Ratings
| Coolness | 30% | 1854 |
| Overall(Jam) | 2.60 | 1068 |
| Audio(Jam) | 2.27 | 666 |
| Fun(Jam) | 2.53 | 972 |
| Graphics(Jam) | 2.47 | 973 |
| Innovation(Jam) | 2.00 | 1099 |
| Theme(Jam) | 2.53 | 1002 |
The audio in general was harsh, especially the menu music. The music once you were playing was better, but was still a bit harsh.
The graphics could be made more clear as to what they were. Some of the variations I felt I was just a colored square. That and finishing up the few tiles that were placeholders would help a lot.
One thing from my experience, play with some animation and make a few really great characters over a lot of less than great characters.
You have the basic platform mechanics down. Try experimenting with some different abilities or special tiles or different types of platforming. There's plenty of potential for more. Keep improving and keep making games as you will only improve over time.
The platforming design could use tightening up, it's sometimes annoying to jump into corridors as tall as the player, or to jump onto a platform directly above the one you are on.
I liked the changing characters, but do they do anything differently? I just stayed as the same guy for a few levels once.