Don't Deploy Your Chute by Zambini
*** Youtube video of gameplay (if you're unable to play)***
http://www.youtube.com/watch?v=tESEmCM9cLU
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Don't Deploy Your Chute
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A game by Ryan Andonian - @zambini845 - http://randonia.com
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Summary:
Don't Deploy Your Chute is a game about falling. But don't worry,
you have a parachute! But just one, so don't go wasting it. The
objective of Don't Deploy Your Chute is to get as many points as
possible without dying. Each level, once you reach the end, you
have to decide to continue to the next level by going through the
hold in the ground, or land using your parachute. Once you land,
you end your run and save your points. If you die, you lose all
of your points.
How to run the game:
This game was built using Microsoft Visual Studio Desktop Express,
but it can be compiled into any system. It is written in C++ and
uses SFML-2.1 (http://www.sfml-dev.org/).
Windows:
1) Contained in this zip file are two folders. Debug and Release.
Unless you have problems running the game, choose Release.
Run "DontDeployYourChute.exe"
If you encounter an error that says "Unable start because
MSVCR110.dll is missing from your computer." you will have to
download and install Visual C++ Redistributable for Visual Studio 2012
http://www.microsoft.com/en-us/download/details.aspx?id=30679
Mac/Linux:
You will have to compile this yourself. I apologize for the trouble,
but I don't have a Mac and I don't have the time to build one on
Linux.
How to Play:
The goal is to get the highest score. The faster you go, the more points
you get. You can also get points by going through the hole in the ground
at the end of the level (which will start you on the next level) and by
picking up the bonus objects.
If you die, your score is lost. If you want to save your score, you must
land at the end of the level. You land by deploying your parachute. Keep
in mind the parachute takes some time to deploy, so you have to plan ahead.
Also, the parachute will fail 5 seconds after you deploy it, killing you.
(Hint: Deploy the parachute around when you stop seeing bonuses and spike
obstacles)
In-Game Controls:
[Arrow Key Left/Right] - Move Left/Move Right
[Arrow Key Up/Down] - Reduce Speed/Increase Speed
[Space] - Deploy parachute
[P] - Pause Game
[F] - Toggle FPS
[Escape] - Close game
Other controls will be displayed on screen for menu navigation.
http://www.youtube.com/watch?v=tESEmCM9cLU
----------------------------------------------------------------
=======================================================================
Don't Deploy Your Chute
=======================================================================
A game by Ryan Andonian - @zambini845 - http://randonia.com
----------------------------------------------------------------
Summary:
Don't Deploy Your Chute is a game about falling. But don't worry,
you have a parachute! But just one, so don't go wasting it. The
objective of Don't Deploy Your Chute is to get as many points as
possible without dying. Each level, once you reach the end, you
have to decide to continue to the next level by going through the
hold in the ground, or land using your parachute. Once you land,
you end your run and save your points. If you die, you lose all
of your points.
How to run the game:
This game was built using Microsoft Visual Studio Desktop Express,
but it can be compiled into any system. It is written in C++ and
uses SFML-2.1 (http://www.sfml-dev.org/).
Windows:
1) Contained in this zip file are two folders. Debug and Release.
Unless you have problems running the game, choose Release.
Run "DontDeployYourChute.exe"
If you encounter an error that says "Unable start because
MSVCR110.dll is missing from your computer." you will have to
download and install Visual C++ Redistributable for Visual Studio 2012
http://www.microsoft.com/en-us/download/details.aspx?id=30679
Mac/Linux:
You will have to compile this yourself. I apologize for the trouble,
but I don't have a Mac and I don't have the time to build one on
Linux.
How to Play:
The goal is to get the highest score. The faster you go, the more points
you get. You can also get points by going through the hole in the ground
at the end of the level (which will start you on the next level) and by
picking up the bonus objects.
If you die, your score is lost. If you want to save your score, you must
land at the end of the level. You land by deploying your parachute. Keep
in mind the parachute takes some time to deploy, so you have to plan ahead.
Also, the parachute will fail 5 seconds after you deploy it, killing you.
(Hint: Deploy the parachute around when you stop seeing bonuses and spike
obstacles)
In-Game Controls:
[Arrow Key Left/Right] - Move Left/Move Right
[Arrow Key Up/Down] - Reduce Speed/Increase Speed
[Space] - Deploy parachute
[P] - Pause Game
[F] - Toggle FPS
[Escape] - Close game
Other controls will be displayed on screen for menu navigation.
| Windows Source + Binaries (my website) | http://randonia.com/ld28/LD28-Zambini-SourceDir.zip |
| Windows Binaries only (my website) | http://randonia.com/ld28/LD28-Zambini-Binaries.zip |
| GitHub Release tag | https://github.com/randonia/ld28/archive/CompoSubmission.zip |
| GitHub Binary Zip | https://github.com/randonia/ld28/blob/master/Tags/LD28-Zambini-Binaries.zip?raw=true |
| Gameplay Video (YouTube) | http://www.youtube.com/watch?v=tESEmCM9cLU |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29047 |
Through the video the game seems nice tough.
http://www.microsoft.com/en-us/download/details.aspx?id=30679
I think you might get tagged with this? I'm not sure how the comment system works. I'll also try to message this somehow.
The c++ implementation might have some problems though. It was consuming a lot of CPU and it reached 215mb or ram consumption.
I would also suggest(if you plan to go ahead with the game) to add other features, like handling wind and adding a landing mechanic.
I also added a Makefile and fixed a few include issues in the code so that you just need to type "make" to rebuild it.