Don't Deploy Your Chute by Zambini

[raw]
made by Zambini for LD28 (COMPO)
*** Youtube video of gameplay (if you're unable to play)***

http://www.youtube.com/watch?v=tESEmCM9cLU



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Don't Deploy Your Chute
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A game by Ryan Andonian - @zambini845 - http://randonia.com
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Summary:
Don't Deploy Your Chute is a game about falling. But don't worry,
you have a parachute! But just one, so don't go wasting it. The
objective of Don't Deploy Your Chute is to get as many points as
possible without dying. Each level, once you reach the end, you
have to decide to continue to the next level by going through the
hold in the ground, or land using your parachute. Once you land,
you end your run and save your points. If you die, you lose all
of your points.

How to run the game:
This game was built using Microsoft Visual Studio Desktop Express,
but it can be compiled into any system. It is written in C++ and
uses SFML-2.1 (http://www.sfml-dev.org/).

Windows:
1) Contained in this zip file are two folders. Debug and Release.
Unless you have problems running the game, choose Release.
Run "DontDeployYourChute.exe"

If you encounter an error that says "Unable start because
MSVCR110.dll is missing from your computer." you will have to
download and install Visual C++ Redistributable for Visual Studio 2012
http://www.microsoft.com/en-us/download/details.aspx?id=30679


Mac/Linux:
You will have to compile this yourself. I apologize for the trouble,
but I don't have a Mac and I don't have the time to build one on
Linux.


How to Play:
The goal is to get the highest score. The faster you go, the more points
you get. You can also get points by going through the hole in the ground
at the end of the level (which will start you on the next level) and by
picking up the bonus objects.

If you die, your score is lost. If you want to save your score, you must
land at the end of the level. You land by deploying your parachute. Keep
in mind the parachute takes some time to deploy, so you have to plan ahead.
Also, the parachute will fail 5 seconds after you deploy it, killing you.
(Hint: Deploy the parachute around when you stop seeing bonuses and spike
obstacles)

In-Game Controls:
[Arrow Key Left/Right] - Move Left/Move Right
[Arrow Key Up/Down] - Reduce Speed/Increase Speed
[Space] - Deploy parachute
[P] - Pause Game
[F] - Toggle FPS
[Escape] - Close game

Other controls will be displayed on screen for menu navigation.

Feedback

biscuitdough
16. Dec 2013 · 07:24 UTC
fun simple game. Liked the "try to land or gamble for another level" mechanic. Starts off a little too difficult, getting that first landing took 6-7 tries.
Enneract
17. Dec 2013 · 10:00 UTC
Awesome work. I enjoyed the background gradient way more than I should have.
murilo
17. Dec 2013 · 17:46 UTC
Man this game made me very angry(that's good, the Battletoads kind of angry you keep trying)! I just had to retry until I landed! Good job!
Scifer
18. Dec 2013 · 09:12 UTC
Nice job. Our game went for the 'one parachute' theme too, but yours has much better pace to it. :D
Sylence
18. Dec 2013 · 09:13 UTC
Great game after you get used to the controls.
Ditto
18. Dec 2013 · 09:18 UTC
I don't know if I'm just tired or if this is scrolling a bit fast, but it kindof hurts my eyes.. Controls feel really good though!
joserodolfofreitas
18. Dec 2013 · 13:30 UTC
I couldn't play it, It's missing a dll (MSVCR110). Perhaps I should have visual studio installed, but it should be an way to have the dll inside the game folder.
Through the video the game seems nice tough.
🎤 Zambini
18. Dec 2013 · 22:59 UTC
@joserodolfofreitas That dll is the Visual C++ Redistributable for Visual Studio 2012. You don't need VS installed, just the redistributable
http://www.microsoft.com/en-us/download/details.aspx?id=30679

I think you might get tagged with this? I'm not sure how the comment system works. I'll also try to message this somehow.
joserodolfofreitas
19. Dec 2013 · 15:05 UTC
Hey, now I've played(and rated) and can say that the game is potentially fun. The bouncing on the "walls" was a little bit weird though, but the difficult was well balanced and could be easily transformed on a mobile game that is played with the accelerometer.
The c++ implementation might have some problems though. It was consuming a lot of CPU and it reached 215mb or ram consumption.

I would also suggest(if you plan to go ahead with the game) to add other features, like handling wind and adding a landing mechanic.
SamH
22. Dec 2013 · 11:26 UTC
If you’re interested, I built a Linux binary you can get here: http://people.zoy.org/~sam/tmp/DontDeployYourChute.tar.gz

I also added a Makefile and fixed a few include issues in the code so that you just need to type "make" to rebuild it.
CarlsonAndPeeters
27. Dec 2013 · 23:31 UTC
Hard as hell but I kept me coming back to try again. Music got irritating fast though.