Cyber Defence by Random Abductions

[raw]
made by Random Abductions for LD28 (JAM)
Eight Special Attacks, one use per wave. Lots of enemies. Good luck.

Some additional information:
With shift you can switch between the two weapon sets.

After each wave the weapons can be used again.

The strength of the weapons is modified by the weapon multiplier.

The weapon multiplier increases by making combos.

The weapon multiplier decreases by letting the core being damaged.

Combos can be made with each of the eight attacks.

Ratings

Coolness 36% 1358
Overall(Jam) 3.06 291
Audio(Jam) 3.00 232
Fun(Jam) 2.65 351
Graphics(Jam) 3.50 188
Innovation(Jam) 2.61 366
Theme(Jam) 2.00 495

Feedback

Siewart
17. Dec 2013 · 03:24 UTC
Sorry for the Webplayer delay. We had some trouble with LMZA compression and the music stopping after one loop. We were not able to fix any of them :/
Jgpicatoste
17. Dec 2013 · 07:57 UTC
Graphics are great! I felt the control didn't quite match the immersion, tho. Also, the tutorial is barely readable, but you can get on without it. An overall good entry.
Siewart
17. Dec 2013 · 15:16 UTC
Update: The Webplayer has been updated so it loops the music and does not compress the textures. Additionally a bug in the XBox Controller has been squashed. (Allowed by point #5 below :P)
Jezzamon
17. Dec 2013 · 23:15 UTC
I could only see 4 weapons? And I could use them more than once?

Anyways the game looked pretty good. I think it needed more feedback when you killed an enemy... maybe if there were more enemies that were easier to kill it'd be more fun.
eralpkaraduman
17. Dec 2013 · 23:17 UTC
Really nice tune on menu.
I tried with logitech f710 gamepad on mac, when i plug it in it starts auto-shooting (which became useful :) )
🎤 Random Abductions
17. Dec 2013 · 23:46 UTC
@Jezzamon: As the tutorial (should) state: With shift you can switch between the two weapon sets. After each wave the weapons can be used again. Your weapons get strong based on the combos you make.
Warzone
18. Dec 2013 · 01:09 UTC
Very interesting game.
tcarter
18. Dec 2013 · 01:09 UTC
I couldn't quite get how to change weapons and repeated plays put my on wave 12.
Oli
18. Dec 2013 · 01:19 UTC
Really great graphics and audio but the gameplay could have been more nervous though.
Good entry :)
Super Hamster
18. Dec 2013 · 05:41 UTC
Website doesn't work?
Several
19. Dec 2013 · 01:46 UTC
Not bad. It'd be nice to get flashier visual feedback when firing, hitting, and destroying, as well as when the core is hit. And to see a wider variety in enemies shapes and behaviors. Also, I seem to have misread or misunderstood the tutorial text--I thought I could only use one power per level, and I'd never get that power back.
Daveloper
21. Dec 2013 · 21:03 UTC
The game feels a bit complex from the start and didn't quite communicate the impending doom that those yellow orbs represent, personally I dislike games which have a full page of text for a tutorial, perhaps slowly guiding the player into the process could've pulled more people in.
mcapraro
29. Dec 2013 · 05:47 UTC
looks really neat, it would be cool to have some help in the UI for what controls to use etc