Corn Quest by burlapjack
Why hello there, my favorite farmyard fowl. We know your brain capacity is very small so we do not expect much from you. That's why we have assigned you the simple task of retrieving all of the lost corn kernels of the kingdom. We have granted you the privilege of using the left mouse button to move. But not the right! There is a slight chance the right mouse button could cause a minor case. Of death. Or do nothing at all. Either way, you'd waste your, or infinitely worse, our time.
In conclusion, use the left mouse button to move to collect the kernels. Got it? LEFT mouse, definitely not right. Which may in fact kill you.
Speaking of things that would like to see you dead, mind the goats.
They are quite heavy.
Created by Jack Eggebrecht, Brian Rold, and J.D. Carthel
In conclusion, use the left mouse button to move to collect the kernels. Got it? LEFT mouse, definitely not right. Which may in fact kill you.
Speaking of things that would like to see you dead, mind the goats.
They are quite heavy.
Created by Jack Eggebrecht, Brian Rold, and J.D. Carthel
Ratings
| Coolness | 74% | 3 |
| Overall(Jam) | 3.12 | 253 |
| Audio(Jam) | 3.10 | 193 |
| Fun(Jam) | 2.63 | 360 |
| Graphics(Jam) | 3.32 | 236 |
| Humor(Jam) | 2.66 | 194 |
| Innovation(Jam) | 3.25 | 139 |
| Mood(Jam) | 2.79 | 309 |
| Theme(Jam) | 3.02 | 194 |
Still, you have managed to achieve a very aesthetically pleasing game. I just don't like the limited oontrols, nor how much you I end up having to wait to move.
However, in looking past that problem, it's quite good.
But, I loved it!
The fact that the moving directions are changed clockwise, makes it easy and fast to make "clockwise maneuvers" like: move right, move down, move left.
However if you want to make a counter clockwise maneuver ("left, down, right"), you will wait one cycle between every move.
Some suggestions for experimentation:
- add second control, which can switch between the two cycling rotations (clockwise or counter clockwise).
- add game speed control, which would affect the direction cycling speed as well as all objects (enemies and obstacles) in the game.