Airlock One by McFunkypants

[raw]
made by McFunkypants for LD28 (JAM)
Mars Orbital: AIRLOCK ONE

A puzzle game. Your mission: build a space station.

Rotate hull blocks to create an enclosed shape with a yellow line around all edges. Can you make a perfectly sealed ship with no open sides?

Use the mousewheel or keyboard to rotate blocks.

Click the floating pieces to choose another.

HOW TO WIN: rotate and place hexagon tiles to create a single unified (enclosed) yellow shape and it will say:

"Good work! You did it!
The airlock has a perfect seal.
MISSION ACCOMPLISHED."

For example, the fourth screenshot below shows a winning pattern, about to trigger the win condition once I click.

Ratings

Coolness 28% 1479
Overall(Jam) 3.28 177
Audio(Jam) 3.49 89
Fun(Jam) 3.15 169
Graphics(Jam) 3.61 170
Humor(Jam) 2.06 344
Innovation(Jam) 3.73 30
Mood(Jam) 3.28 150
Theme(Jam) 2.00 495

Feedback

drewfitz
16. Dec 2013 · 18:59 UTC
A very nice start to an interesting concept. Just two criticisms: It doesn't really fit the theme and it doesn't really feel finished, mainly due to the (seeming) lack of a win or end condition.
Coblynau
16. Dec 2013 · 19:05 UTC
Innovative game; I probably needed more instructions, but once I got the hang of it the airlock fitted into place. ;)
xrm0
16. Dec 2013 · 19:15 UTC
Nice graphics, nice concept.
When does it end?
One little thing, the black text under the score is almost invisible
soy_yuma
16. Dec 2013 · 19:42 UTC
I also felt it needed an ending condition. Also, for some reason I was getting around 40x combos everytime I placed a piece, even if that didn't close anything.

But the graphics are cool and the idea is so interesting!
xgeovanni
16. Dec 2013 · 19:56 UTC
A win condition of some sort would be nice.
Kyle Mac
16. Dec 2013 · 20:09 UTC
Interesting idea, but there's not any way to win.
somepx
16. Dec 2013 · 20:18 UTC
Amazing! Once I get I could rotate the pieces the gameplay just exploded ;) Nice music!
🎤 McFunkypants
16. Dec 2013 · 20:37 UTC
You *CAN* win, guys! Just create a simple shape like a circle with no overlaps or open walls.
Ted Brown
16. Dec 2013 · 20:54 UTC
Fantastic! Completing a space station really felt like an accomplishment. I really enjoyed my time with the game. I had to restart to get out menus, and I finished a station and the game didn't end, BUT it's a great concept done well.
BradleySmith
16. Dec 2013 · 21:08 UTC
The audio in this is really great and what you have is really nicely polished which is refreshing to see! Neat game mechanics too, rated highly. :)
01010111
16. Dec 2013 · 22:12 UTC
Awesome concept! I managed to cheater style it to win by just using those tiny pieces to make a tiny station :)
mrjordan
16. Dec 2013 · 22:30 UTC
Very polished controls, nice graphics. Pretty neat. :)
ian_snyder
16. Dec 2013 · 23:38 UTC
Wow, I really liked this once I figured it out :) I like that you make it so you can link together modules, it's very well-planned. One of the first games I've played in the competition where I see how it could be developed into a full game -- that I would pay money for :)
Michcioperz
17. Dec 2013 · 00:45 UTC
Yay, I won on ~5th try :) Pretty interesting. If you want to do some post-jam improvements, a tutorial would be useful. I missed most of possibilities by not reading notes :D
d__adee
17. Dec 2013 · 15:10 UTC
Nice game! :D Had fun once I got the hang of it. :)
AdventureIslands
17. Dec 2013 · 16:51 UTC
Took me a moment to realize what to do, but plays pretty well, great concept! Is there any quick way to restart besides refreshing page?
Aaants
17. Dec 2013 · 22:38 UTC
Shaping up really nicely (yey puns). Really like the visuals.
TwitchSeventeen
17. Dec 2013 · 22:55 UTC
Took a while to figure it out, I really like it.
GaTechGrad
18. Dec 2013 · 04:00 UTC
Really neat puzzle game. Took me a minute to figure out what I was doing, but when I figured out that I could switch out pieces it was almost too easy. I was almost able to make the Satellite of Love from Mystery Science Theater 3000. :D
Katamori
19. Dec 2013 · 00:50 UTC
Great concept for a puzzle game! I didn't realized through minutes that I can even rotate!

Addictive! 5 for Fun!
Lyje
19. Dec 2013 · 01:00 UTC
Very cool!
madlee
19. Dec 2013 · 01:41 UTC
Really cool idea. I would like to see more variety in the ship pieces, but other than that its great. Well done!
30dogs
19. Dec 2013 · 02:26 UTC
Woahhh cool concept! Would be nice to see some more constraints or objectives to make it more interesting or challenging. The combo system seems a little buggy, but I had fun building this monstrosity: http://i.imgur.com/S3N2MCR.jpg
sekaru
19. Dec 2013 · 06:44 UTC
Very interesting concept with a good aesthetic to back it up, nice job.
joe40001
19. Dec 2013 · 07:04 UTC
Pretty much just what drewfitz said. Despite this though I really liked it, the polish of the design was great and I think you are not too far off something really awesome and fun here, maybe think about developing it further.
Symmeteer
19. Dec 2013 · 07:04 UTC
Interesting! Took me a while to get the hang of it, but the given shapes were neat to work with. Felt nice and sci-fi.
Dyn
19. Dec 2013 · 10:18 UTC
I like this puzzle.
but what about win or loose conditions?
daredevildave
19. Dec 2013 · 10:38 UTC
Nice game, I found I could often end up with a ship I couldn't complete, but it didn't fail or let me know. Or maybe I could continue, but I had hexes with open sides that I couldn't add to.

Anyway I think this could be turned into something really cool.
Diptoman
19. Dec 2013 · 10:56 UTC
Very good puzzle mechanic, with combos and highscores. The station becomes unsealable due to wrong pieces, so I guess that's the endgame condition. The sound's good, and the graphics are great. Some pieces changed shape on rotation, though :|
Oh yes, the theme was really loose though.
ashen
19. Dec 2013 · 11:21 UTC
Nice puzzle game. Simple to play but with more strategy than I first expected.
ziomorti
19. Dec 2013 · 13:39 UTC
Nice concept maybe a bit poor implementation.
I found some bug when you try to fit wrong pieces.
kewry
19. Dec 2013 · 16:06 UTC
The future of Space Station Craft! Nice game dude!
Erik Örjehag
19. Dec 2013 · 16:47 UTC
It felt polished and I really liked the sounds!
DustyStylus
19. Dec 2013 · 17:19 UTC
Really interesting concept, nicely done! Good presentation as well.
tripleVisionGames
19. Dec 2013 · 19:09 UTC
Please expand this and add a reset button and make it so I can play it all day long on my phone! Awesome idea and works really well too.
peacegiverman
19. Dec 2013 · 20:46 UTC
Nice puzzle, though it would have been nice to have some feeling of progress or at least a rising difficulty.
goerp
19. Dec 2013 · 20:47 UTC
A mixed bag. A great idea I think, but it's not really finished I feel.
Great moody sounds.
It looks very polished and plays pretty smooth mostly, but clicking another part is then again not so easy.
I have the feeling that it needs a bit more work.
In the end I ended up playing rising lava of doom :)
jacklehamster
19. Dec 2013 · 20:57 UTC
I like the creation aspect. I didn't get how it relates to the theme though.
Idovoodoo
19. Dec 2013 · 21:45 UTC
Really enjoyed playing this. Good job funky dude! :)
Tex Killer
19. Dec 2013 · 21:48 UTC
There's no condition to the end XD
chiguireitor
20. Dec 2013 · 22:57 UTC
Nice concept. The mood really added to the game. When you lock yourself out of winning conditions the game isn't playable anymore :(
Jgpicatoste
21. Dec 2013 · 14:33 UTC
It's innovative, overall a great new concept well executed, but I don't see the theme in here. A good game on its own, after all.
Jupiter_Hadley
25. Dec 2013 · 15:11 UTC
Really nice game, love the graphics! I included this game in my Ludum Dare Compilation video series, if you'd like to check it out :) http://youtu.be/ph4Rui-mL0k
Jan Marcano
26. Dec 2013 · 20:47 UTC
I didn't really feel the theme :/ however the concept was very good. It was a little confusing at first, but I managed to get it with a little thinking. I feel that it lacks a little bit of polish, mainly on the menus and the win condition; dunno, it kinda feels incomplete.

Maybe you could make some levels where there's a minimum area that you have to cover and it scales with difficulty? That way the game doesn't feel like it ends too soon :)

Would like t see a post-compo version!
loxo
27. Dec 2013 · 20:05 UTC
Interesting idea and a fun to play game. I think I had luck and successfully made an airtight space station at the first attempt. Maybe the game would better work, if the player isn't able to choose a part, but has to place the given part before receiving the next one (like in tetris).
Xanjos
28. Dec 2013 · 16:58 UTC
Took time to get used to but nice take on a tetrominoes based game (Pretty sure that's the name for it but I don't know) although I think there's too much freedom in being able to swap out pieces and it could do with some objectives like building a station of a certain size etc. Other than that, the game was pretty fun to play and the graphics and audio do give that in-space kind of mood.
Snuti
29. Dec 2013 · 18:37 UTC
Once I got the hang of the game, was really enjoyable and fun! Nice work :)
Christina Antoinette Neofotistou
03. Jan 2014 · 01:25 UTC
Lovely!!! It would be so cool to have a pipemania-type deadline. People running through the ship, like in FTL, or comets raining down on it. A few missions would make all the difference in the world! Rating this very high <3