Alone/Awake by PaperBlurt
Basically this is a short Twine game. The ambition was to focus on space, a lonely astronaut and also trying to work in some animations. Some parts I'm pleased with (this is one of IF games I've made that actually has choices), and other stuff not so much.
Basically you could say that I took on a challenge I could not muster.
I had an idea of using animation in Twine by using stills and then use macros to animated them. The only snafu is that I can't draw or animate anything!
I had any idea. wanted to try it out. And at least I did that!
The story didn't get the love it needed either, but I'm in the compo!
Will write a post mortem after the judging.
Hope there are some nuggets for you to enjoy..
UPDATE 17/12:
SnoringFrog spotted a typo (thanks!).
And now it's fixed..
UPDATE 20/12:
Made an attempt to reduce the flickering animations
by converting the still images from JPEG to GIF .. not sure if it succeeded..
(Thanks to Tommy for the tip!)
UPDATE 21/12:
Fixed some typos and went from "freaking" to "f**king".
(Thanks to Christina Nordlander & 2HitAdam)
Basically you could say that I took on a challenge I could not muster.
I had an idea of using animation in Twine by using stills and then use macros to animated them. The only snafu is that I can't draw or animate anything!
I had any idea. wanted to try it out. And at least I did that!
The story didn't get the love it needed either, but I'm in the compo!
Will write a post mortem after the judging.
Hope there are some nuggets for you to enjoy..
UPDATE 17/12:
SnoringFrog spotted a typo (thanks!).
And now it's fixed..
UPDATE 20/12:
Made an attempt to reduce the flickering animations
by converting the still images from JPEG to GIF .. not sure if it succeeded..
(Thanks to Tommy for the tip!)
UPDATE 21/12:
Fixed some typos and went from "freaking" to "f**king".
(Thanks to Christina Nordlander & 2HitAdam)
| web | http://aloneawake.paperblurt.com |
| source code | http://aloneawake.paperblurt.com/source_Alone-Awake.html |
| other fun stuff | http://www.paperblurt.com |
| http://twitter.com/paperblurt | |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=26530 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.03 | 478 |
| Audio | 1.24 | 798 |
| Fun | 2.33 | 841 |
| Graphics | 2.52 | 702 |
| Humor | 1.86 | 675 |
| Innovation | 3.17 | 317 |
| Mood | 3.68 | 64 |
| Theme | 2.61 | 640 |
Reading your poems is simply exhilarating!
Played it three times. The first question threw me a bit...
Are you alone or awake?
well.. both!
p.s. i enjoyed your dad vs. unicorn a lot too. and that restart-button in the left corner that you've used in both games is a great and subtle innovation.
p.p.s. thanks for checking out my game!
And thanks Kristoffer for playing Dad vs. Unicorn too!
If you preload your images, by putting image tags in the document with something like "display:none", the animations won't flicker.
Thanks for the tip!
Overall, I preferred the 'awake' side to the 'alone' side. I thought the writing style for that path was more interesting. I was a little disappointed that the choices didn't have any significant impact on outcome, but it was still a great story regardless. Loved how you worked the animation into a twine. Very cool and gives me some interesting ideas for future twines myself.
I'll fix it asap.
Also thanks for your kind words!
It's a shame you ran out of time, I would have definitely liked to have seen more branches. Overall a solid effort.
Regarding the "Basically you could say that I took on a challenge I could not muster" thing - I think that's just part of the deal. Sometimes those 48h projects work out great, but often we realize at some point that it doesn't quite work out the way we imagined. Despite the final product not being exactly what you hoped it to be, most people here, myself included, seem to enjoy it nonetheless. :)
First thing's first: animations in Twine is awesome and pretty innovative by the sounds of it, so well done with that. Sets an amazing mood. Probably should issue an epilepsy warning though.
Next on the agenda: the writing. It's not bad, especially for a jam where you're rushing. There's a few typos here and there, nothing that detracts from the story enormously. But there are a number of areas that could be improved. So in no particular order:
- Vocabulary. You're writing a sci-fi and using modern terms like Instagram or calling it a "freaking hammer" but at the same time reaching back for outdated words like "shan't" and "nay". My advice is to update your vocabulary and be consistent, leave the loftier-sounding archaic english out.
- More tell than show. Hopefully you're familiar with the "show, don't tell" mantra of writing, and there are a few places it could be used better here. Why tell us he starts hearing voices in his head when you can show us that transition? Why tell us the crash was horrible when you can show us the horror? I don't want to take your word for it as the author that it was a bad time for everyone involved, I want to see it for myself and make my own assessment. It's much more engaging that way.
- Structure. This was pretty good. One thing you did very very well was make me want to know what happened next, that was all in the atmosphere and the way you withheld plot points til the next click. Really ramped up the mystery. The shiny thing at the bottom of the crater was particularly good for this.
- Clarity. I'll use an example. He goes into the space ship and starts talking about "My fallen colleague." What fallen colleague? "Oh, I guess there was a dead guy the protagonist knew in this crater pod for some reason?" That's a pretty big leap you're asking us to make there, rather than just spending a couple more words letting us know what's actually going on.
Annnnyway, that's my two cents! Feel free to ignore any or all of it. Either way I still think it's an awesome use of branching narratives, and man, if you managed to animate Twine then I'd love to see what you'd make with HTML5 or Flash and infinite possibilities. Peace!
However, the story confused me a bit, and I'm still not sure I get all of it. This may have been the result of me playing the "Awake" version before the "Alone" one. I'm still not entirely sure whether the protagonist of all the storylines is the same person.
The only thing I didn't like about the graphics was the flickering at the start. (Unfortunately, I don't know enough about Twine to suggest a fix.) The other graphics are good enough for me, and I'm impressed with the way you did animation. On the other hand, sitting through the animations gets a bit much when you replay the game many times in a row, even if they're not all that long.
Typoes I caught: "coms" should be "comms"; "as gravity would bare" should be "bear"; "ponding" should be "pounding".
A very involving story, and an interesting way to combine Twine with graphics. I think you rose to the challenge.
I've update some typos as one often (when stressed for time) miss some errors here and there..
Overall it seems that the majority seemed to like it and the atmosphere I was going for, so that makes me glad.
When it comes to the flickering images I can't seem to solve it, but as I stated before - this was just a test with animation in Twine and I'm not fully pleased with it. Twine isn't supposed to be used for animation I guess :)
It’s also been interesting to see how you react to the ”Alone” and ”Awake” parts too.
It’s ripe for interpretations..
But nice story :)