Space Scrap Armageddon 2000 by Chompson
A fascinating game about dangers of space. Includes physics.
There is a new threat in space and only you can save everyone from it. You are armed with an object manipulator and a jetpack, but sadly - you only get one second of thrust from it. Will you be able to succeed?
I'm not sure about Linux and Mac versions working, but the Windows one was tested.
There is a new threat in space and only you can save everyone from it. You are armed with an object manipulator and a jetpack, but sadly - you only get one second of thrust from it. Will you be able to succeed?
I'm not sure about Linux and Mac versions working, but the Windows one was tested.
Ratings
| Coolness | 71% | 3 |
| Overall | 2.73 | 733 |
| Audio | 2.06 | 667 |
| Fun | 2.24 | 882 |
| Graphics | 3.25 | 330 |
| Humor | 1.65 | 742 |
| Innovation | 3.14 | 335 |
| Mood | 2.53 | 659 |
| Theme | 2.14 | 867 |
Some other tips here:
1. You can maneouver for free in your collection box, won't spend any fuel.
2. Conserve your fuel, always! Use only when you really need it. You can always use the secondary fire on your manipulator to move around if there are objects close.
3. There is plenty of fuel in the wrecks, grab it with LMB to refill your tank. You can also return to your ship for a refill.
4. Pieces of scrap normally give you 10 points, but there are some special ones for 20 (mostly doors, huge pieces of metal)
5. Best way to get the scrap back to your ship is to grab it with LMB and get just a little bit of velocity in the direction of your ship. Then let go and the first law of motion will take care of the rest. Stabilize afterwards and do this with the rest of scrap.
6. It might be a little hard to notice the wrecks from your ship, try looking for the green outlines of fuel cans.
7. If you're lost as to where your home ship is, take a look at the radar on top of your screen.
8. Keep in mind the third law of motion - if you're moving with a piece of scrap in hand, you can always launch it with your RMB to get a boost in the opposite direction.
Adjusted lighting so it's a little easier to actually see.
Intro scene automatically skips to main menu after 30 seconds. Or just press space to skip it.
That said, it felt a bit hard to figure out where I was. The viewport felt a little claustrophobic, and when I grabbed a piece of scrap, it was really hard not to bounce with other scrap pieces and to figure out where the base was.
Also, 1 second is a bit too short :-)
Cheers, and thanks for the game!