Sixteen in One by zatyka
16 levels... or is there only one?
Instead of going to different areas as you progress through the game, all the action takes place in a single space with the same few components. I enjoyed the challenge of finding new and different ways to use the same level components.
CONTROLS:
Part of the fun is figuring them out yourself.
R to restart a level.
Works best in Chrome.
Instead of going to different areas as you progress through the game, all the action takes place in a single space with the same few components. I enjoyed the challenge of finding new and different ways to use the same level components.
CONTROLS:
Part of the fun is figuring them out yourself.
R to restart a level.
Works best in Chrome.
Ratings
| Coolness | 88% | 2 |
| Overall | 3.87 | 38 |
| Audio | 3.24 | 154 |
| Fun | 3.92 | 15 |
| Graphics | 2.87 | 534 |
| Humor | 2.88 | 264 |
| Innovation | 4.06 | 19 |
| Mood | 3.20 | 228 |
| Theme | 3.49 | 179 |
And hey, a fellow C2 user. :)
Nice music and nice level design/mechanics.
I enjoyed the humor in the comments.
Congratulations on making this game it was very interesting to play through (I even managed to complete the last level a bit by luck :P )
It will be better if there will really one level. Sometimes level changes actually.
Two levels stretch a few blocks, and a couple others activate block movement. If I didn't do that, the mechanic in those levels would have been pointless. For what it's worth, the entire game is a single layout, with the same objects.
Didn't notice any audio so N/A for that, but that might be because I built a version of Firefox which needs PulseAudio, and PulseAudio isn't properly set up, so it didn't come through. Oh well. Was there any sound? If so, prod me on the #ludumdare IRC and I'll see what I can do to get it working.